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Messages - Scorpion

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1701
Site News and Feedback / Re: Blocking from certain fourms
« on: February 28, 2011, 01:47:46 PM »
Well, that's where the mods and admins step in. If they believe the ban to be unjustifiable, they will undo said ban.
Yeah, give 'em MORE work to do, that'll be fun for them.
Seems pointless to me anyway, just gonna make things worse all round.

1702
Chatterbox / Re: I hate this place.
« on: February 28, 2011, 01:12:37 PM »
You dumb troll.

1703
Existing Games / Re: Official Megaman Thread
« on: February 28, 2011, 01:07:21 PM »
That scarf is a flying hazard.
Ever watched the incredibles? (ofcourse you have, pixar FTW) Then you get the idea.

1704
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: February 28, 2011, 12:53:42 PM »
TBH, i couldn't remember wether it did or not, i was talking about upgrading the disk to be stronger though anyway, coz it's gonna need all the hp you can get for obvious reasons.

1705
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: February 28, 2011, 12:32:27 PM »
I'm assuming it has little/no sweeping power and is very exposed if flipped over.
Screw it being flipped over, with plastic one armour and no botton protection, it's screwed against any decent gutripper.....

....However....

You might have missed a trick with this setup FOTEPX, Use a solid disk, maybe even a size larger, and voila, bottom protection.

1706
DSL TC Showcases / Re: logannarutos dsl showcase
« on: February 28, 2011, 10:53:32 AM »
Personally, I think SnSs are no brainer's, build a thing that spins with hammers/razors. Just my opinion.
more complex than a flipper though ;P

1707
Tournament Archives / Re: Hell's Arena- Signups
« on: February 28, 2011, 10:51:40 AM »
Oh, right! I forgot. SKBT had asked me to give him spot 16, and I never did.  :rage

There you go, Shish.
Noooooooooooo, does this mean I shall not be able to destroy flippy boy!!!!

1708
DSL TC Showcases / Re: logannarutos dsl showcase
« on: February 28, 2011, 10:39:32 AM »
Pretty good for a start.
This, no offence, but from your other posts around the forum, I wasn't expect you to be a solid builder already.
Also, yeah, what SM said.
Also, for the ant I suggest maybe using better weapons than irons, maybe heavy DS teeth? Or ofcourse you could go for razor spammage.

1709
Tournament Archives / Re: Hell's Arena- Signups
« on: February 27, 2011, 04:03:00 PM »
2 spots left!
Oh but i'm too busy IRL, and on here a bit actually....
....Oh but it's DSL heavyweight....
....
....
Wait, YES!!!!
Out me as entry 16 please....IT'S ABOUT TIME I FACE MY SELF-PROCLAIMED RIVAL!!!!
COME ON FLIPPER BOY....HAVE AT YOU!!!!!!!!!1!1!1!

1710
*brainwave*

How about we use the background colors to symbolize difficulty, with grey being Stock Difficulty and blue being 123-AI Difficulty.

that's actually a pretty cool idea
I just don't get it....is this for showcases?

1711
lol, I should have known I was on Nar's team, stupid popup, wedged chassis XD

Anyway PT-ike looks lie the best bot there, i made a bot quite a bit like stampede a while back and, IIRC, it was crap at fighting, so i'm dubious about that one aswell.

And yep, craaig, you got trolled ;P

1712
General Support / Re: Arena compiling Problems
« on: February 27, 2011, 01:11:57 PM »
words

The errors are important. Anyway, your GMF file is messed up, care to send you decompiled GMF file? (host it at pastie.org or something)
Yeah, o.k, will do.

1713
General Support / Re: Arena compiling Problems
« on: February 27, 2011, 12:16:10 PM »
sorry, stupid of me, sorry dude, they all say similair stuff actually:
 "readFloat(): Expected *LIGHT_INTENS, but found .000000 instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_Aspect, but found LIGHT_INTENS instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_ATTNSTART, but found LIGHT_ASPECT instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_ATTNEND, but found LIGHT_ATTNSTART instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_TDIST, but found LIGHT_ATTEND instead!
Ignore and continue?

 "readFloat(): Expected =, but found LIGHT_TDIST instead!
Ignore and continue?

closeBracket(): Expected closing bracket, found *USE instead!

FAR ATTENUATION 1
              }
               *LIGHT
              {
                           *NODE_NAME           0MNI02
                           *NODE_TM

1714
Contests / Re: Vote BOTM March 2011
« on: February 27, 2011, 10:46:07 AM »
I was the one who built Terrorism.
Your not supposed to reveal your bot! Now you might be disqualified or lose!
XD
Coz that wasn't gonna happen already!

1715
Tournament Archives / Re: help me
« on: February 27, 2011, 10:30:22 AM »
It would also have to be voted in with our current system. You would need to build up some community trust that you are reliable first.
^This^
If you want to know how to AI, there are plenty of tutorials about already, it's quite easy to pick up the basics at the very least.
For recording matches, most people use FRAPS, which is easy enough to download (torrents).

1716
Tournament Archives / Re: Chinese Whispers 2: Middleweight Signups
« on: February 27, 2011, 10:26:02 AM »
That's okay, I guess. Probably time to get this thing moving along.
I second this.

1717
General Support / Re: Arena compiling Problems
« on: February 27, 2011, 10:23:24 AM »
Right, I decompiled the arena gmf using serge's decompiler, then I opened up the decomiled file with notepad ++ and changed the numbers for the starting point accordingly not deleting anything, just changing the numerical value, then, I either compile it with serge's compiler, naming the file cc3.gmf, which comes up with a few error messages, and then doesn't work properly when i select it to play with in game, it comes up with a black screen, where all i can see is the mouse cursor that still moves but can't click anything, and pressing escape crashes the game, or I use dummy's compiler, which has no error messages, but when I mtry to play in the arena...this happens:

Everything works as normal, it's definately the same arena i'd say aswell, but everything is black, and no, i haven't messed with the skin or anything else, it was fine before those steps.

1718
Tournament Archives / Re: Total Carnage - Splash, Brackets and Videos
« on: February 27, 2011, 09:00:42 AM »
Oh gawd, I'm screwed ALREADY? Meh XD
No you're not, the arena's fixxxed not to do that....it's just pitch black now, I've just made a thread about it, hopefully somebody will know what's going on with it.

1719
General Support / Arena compiling Problems
« on: February 27, 2011, 08:23:33 AM »
Well....this is....interesting, o.k as click said, the cc3 arena has startpoints that mean big bots get stuck in the floor.
I followed JB's tutorial (in his arena's thread) to fixxx this, or so I thought, while the startpoints seem to be fixxxed now, the arena's pitch black.
Yeah, bot's still fight fine, but you can't see anything other than the bots, everything else is black.
I've used dummy's compiler, and serge's compiler, but neither of them have worked, and all i've done is edit the startpoints with the use of serge's decompiler, basically, i am majorly confused.

1720
Call me a nub, but what are those small , axle like things, are they motors?
No, they're axles.

Cool bot BTW, I love your ingenuity.

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