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Messages - Clickbeetle

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1681
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: September 15, 2010, 08:37:01 PM »
This is the best a rammer has ever done in a BBEANS? Top 6?


Brown Wreckluse 2 also had a 4-2 record in BBEANS3.  However, 1.8 stayed longer in the winner's bracket so it was able to be in the final 6.  (BW2 was only final 12.)


Also, I believe Sage now has the most wins and the most KO's ever scored by a single bot in a single tournament.  No one has ever climbed so far out of the loser's bracket from a second-round loss.  From this one tournament, he will more than double his number of KO's.  I have only one thing to say.



1682
Tournament Archives / Re: Tournament Video Compression?
« on: September 15, 2010, 08:22:12 PM »
Here's what I do.


1.  Import all the video into Windows Movie Maker and arrange it into a nice fight video.


2.  If the total length of the video is more than about 5 minutes, cut out the less-interesting parts until it's 5 minutes or less (5:30 at most).


3.  When saving the movie file, check "Fit to file size..." rather than "Best quality playback for my computer".  (Best quality for your computer =/= best quality for Internet.)


4.  Make the target file size as small as possible while keeping 640x480 resolution.  (Usually the kbps will be ~500-550.)  For a 5-minute video, the file size will be a little over 20 MB.


5.  ????


6.  Profit.

1683
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: September 15, 2010, 07:55:04 PM »
Loser's Bracket Round 8 is up!  This is the last of the numbered rounds.  From here on, it's all quarterfinals and semifinals and rumbles.


Also, we're down to the final 4 bots now!


Also also, since all the rounds consist of just one fight from now on, I'm thinking of doing some grudge matches, just for a bit of extra content to go with my tournament updates.  These won't be part of the BBEANS canon; they won't affect rankings and they won't be on the official site.  I'll just upload them to Youtube, kind of like the teaser match I posted before BBEANS6 started.


The grudge matches will involve bot pairs that should have fought in the tournament but didn't.  For example, Bot With MOVING Spikes vs. Bot with spinny thingy, Power Surge vs. Power Surge 3, Guardian Angels vs. Death of Angels 2, and Reier's Avatar 3 vs. S Cargo.  I'll probably post the first one on the next update.

1684
Modifications / Re: Online Arena
« on: September 09, 2010, 09:46:27 PM »
That actually sounds like a cool idea, if you could somehow ensure that matches would be fast.  Like do it in an arena with lots of hazards, or limit it to 1 minute.  It would be fun trying to guess what the bots that were doing really well looked like.

1685
DSL TC Showcases / Re: Pwnator's DSL Showcase
« on: September 09, 2010, 09:39:59 PM »
I don't know, that bot looks like it could tip over backwards while climbing hills.  Or the weapons might hit the ground and it would flip itself.  Looks powerful though.


I need to start working on my entry.

1686
Modifications / Re: Online Arena
« on: September 09, 2010, 09:18:29 PM »
I've made several bots completely invisible but the AI bots aren't confused unless you mess with their targeting.


Exactly... which is why it could be tournament-legal.  :gawe:


Or more likely, you could make a stealth team in an AI pack or something.


Hmm... maybe I should submit a team to NAR AI.

1687
Tournament Archives / Re: NAR AI Wars v1 Signups
« on: September 09, 2010, 09:08:22 PM »
Hehehe, I finally got R17's AI working reasonably well... it still won't outwedge anything without a healthy dose of luck (I can't be bothered to play the wedge war), but any rammers or SnS better watch out.


Now when is this going to start!

1688
DSL TC Showcases / Re: NFX.showcase/DSL
« on: September 09, 2010, 03:57:41 PM »
It looks cool but is messy at the same time. If something rips off these panels before the weapons go out... :P


If it can beat popups, it's good enough for me.


Cool idea... there's really not much chassis for popups to hit.  I'm surprised it doesn't Havok though.

1689
General Support / Re: S3
« on: September 09, 2010, 03:45:09 PM »
Oh, then maybe it doesn't crash the game.  I'm quite sure I made all the crashy parts hidden = 1.

Except Thermidor's Wheel.


I would have hidden that, but I couldn't because it's in styles.  So I settled for just putting a warning in all caps in the description.


(In retrospect though, I suppose I could have easily removed it from the styles list.  Oh well.)

1690
General Support / Re: S3
« on: September 09, 2010, 03:42:09 PM »
S3.txt has hidden=2 in it.


Oh, then maybe it doesn't crash the game.  I'm quite sure I made all the crashy parts hidden = 1.  In which case, if you can't find it in the bot lab, you're just not looking hard enough.

1691
General Support / Re: Question about custom edges
« on: September 09, 2010, 03:37:07 PM »
It's been so long since I made any custom edges, I don't remember, if I ever knew at all.


I think you can just leave all those settings as is and just edit a copy of bloody_drips.tga.  Works well enough.


If you're curious, try changing the settings and see what happens.  (I seem to recall that one of them made the edge thicker or narrower.)

1692
Modifications / Re: Online Arena
« on: September 09, 2010, 03:27:59 PM »
651 FPS


How is such a thing possible?  :bigO:


You really pulled out all the stops to reduce lag... high tick interval, low polys, even hiding components on bots.  Now all that's left is to actually try it online.


There's a lot of cool Python tricks in here that I didn't know about.  *Gets an idea for a stealth AI that turns itself invisible.*  And I'm sure you could use that def NextWatchCamera for a lot of cool stuff.  Also, self.ClearCameraBlockers() will be very helpful for filming matches with Orbit cam.

1693
Tournament Archives / Re: ELBITE Splash, Brackets & Vids
« on: September 09, 2010, 02:46:34 PM »
Great work with the intros Giga.


If the game is too laggy, it might be because I had to make the arena very high-poly in order to make it shiny like that.  If necessary, I can make a low-poly version that isn't as shiny.

1694
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: September 09, 2010, 01:50:48 PM »
Loser's bracket round 7 is up!  Two more bots are eliminated.  Who will they be?

1695
Off-Topic Discussion / Re: GTM IRL
« on: September 06, 2010, 11:59:46 PM »
Every time I see an electric wheelchair I figure they could've saved some weight if they used shiny hubs instead.

/sarcasm


You know you play RA2 too much when...

1696
General Support / Re: Please Help Me Create a New Event
« on: September 06, 2010, 11:57:06 PM »
Yes.  The .gmf appears in the Event Results mini-arena, and the .tga appears in your Team HQ.


The armormag is one of the BBEANS prizes I made for the BBEANS AI pack.  You might want to stick with the stock trophies.

1697
General Support / Re: Problem
« on: September 06, 2010, 11:54:40 PM »
Needs a bigger chassis.  Havok doesn't like small chassises for some reason.

1698
General Support / Re: .Py bindings help
« on: September 06, 2010, 11:51:49 PM »
here is the team index

Code: [Select]
index 29
The End of the Road
"This is the end for you"
AI\end.bmp
Robots: 0 1 2
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0


This looks fine.  But the other one you posted is full of errors.  Make sure your Teams.txt entry looks like this.

1699
General Support / Re: S3
« on: September 06, 2010, 11:45:56 PM »
Actually I think S3's body is hidden.  There are some components that, for whatever reason, crash the game when you click on them or try to attach them (even though they work in battle).  S3's body and Nightmare's disc are two of these.  I set those components to hidden = 2 so they don't show up even when you type cheatbot2.


You'll need to know how to AAM or BFE in order to use S3's body.

1700
General Support / Re: Crashing before battles and sometimes after :(
« on: September 06, 2010, 11:39:27 PM »
I'm just messing around with the bots in the event mode thing, which is when it usually crashes.
Doesn't really seem to happen if I do it through exhibition.


Aha!


The events were always touchy.  It crashes if you lose a wheel in battle, and it also crashes sometimes seemingly at random.  Your game is working, if not fine, then at least normally.  There's nothing to be done about it.

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