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Off-Topic Discussion / Re: New/Returning Member Thread
« on: May 22, 2010, 08:41:07 AM »
I didn't notice this thread. :P
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1681
Off-Topic Discussion / Re: New/Returning Member Thread« on: May 22, 2010, 08:41:07 AM »
I didn't notice this thread. :P
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Stock Showcases / Re: Noodle's Showcase« on: May 22, 2010, 08:09:56 AM »
Well I'm currently at my dads for most of the weekend, which means I won't be able to work on that robot. Plus, my laptop doesn't seem to like RA2 for whatever reason, so I can't make a new one from scratch at the moment.
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Stock Showcases / Re: Noodle's Showcase« on: May 21, 2010, 08:42:27 PM »LOL Yeah I know, reversibles suck. It's just that I ran out of room. I redid the chassis to fit some Zteks. ![]() ![]() And the name is copied (probably unintentionally) from powerrave's first bot. I didn't know that. Time to think of a new name. 1684
Stock Showcases / Re: Noodle's Showcase« on: May 20, 2010, 07:53:59 PM »By the way, the thing on the front is a bear fish. I'm not sure why I put it there either. ![]() 1685
Stock Showcases / Re: Noodle's Showcase« on: May 20, 2010, 07:04:33 PM »You should make the front wedge shallower as well. ![]() ![]() It works alot better with the shallow wedge. I couldn't manage to fit Zteks and enough power to make the flippers rupt at the same time, so I'm prolly gonna have to redraw the chassis. By the way, the thing on the front is a bear fish. I'm not sure why I put it there either. 1686
Stock Showcases / Re: Noodle's Showcase« on: May 20, 2010, 05:51:20 PM »
I made my first rupt flipper!
![]() ![]() I don't think I designed it properly, though, because the flipper is alot better at flipping my own robot rather than my opponent. 1687
Stock Showcases / Re: Noodle's Showcase« on: May 19, 2010, 04:44:39 PM »Well Noodlez, this is pretty much a stock response from this forum. Sparkles sounds like quite the person... 1688
General Support / Re: Dummy's Reference Model (solved)« on: May 18, 2010, 09:29:10 PM »Do you have MSN messenger? Yeah I just got it. I'm fiddling with it to try and get it to sign in. 1689
General Support / Re: Dummy's Reference Model (solved)« on: May 18, 2010, 08:10:04 PM »
I'm still having that problem with lighting. I completely remade the model from scratch and I'm 99% certain I added no lights to it in max. Is there something else that possibly does this? This is really confusing me, I can't figure out what's wrong with it.
I tried to contact Serge on MSN, but I've never used it before and I don't think I sent the message properly. 1690
General Support / Re: Dummy's Reference Model (solved)« on: May 17, 2010, 10:45:44 PM »
I got textures to work. :)
Only problem left to fix is the dark shadows but that shouldn't be too hard. Again, thanks alot guys. In one day I pretty much learned how to make simple new components, something I've wanted to do for a long time. ![]() 1691
General Support / Re: Dummy's Reference Model (solved)« on: May 17, 2010, 09:23:03 PM »First you go to the top and select Modifiers, then UV Coordinates, then Unwrap UVW Thanks alot! This info is definitely gonna come in handy. 1692
Stock Showcases / Re: Noodle's Showcase« on: May 17, 2010, 08:42:05 PM »
I just found out about the SHW ballast. I'll try it out so I have the extra weight allowance to build more stuff.
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General Support / Re: Dummy's Reference Model« on: May 17, 2010, 08:34:13 PM »
I got it to work, sorta. I kept it simple and just made a sphere-weapon.
Thanks to Serge for the tutorial, I've wanted to do this kinda thing for a long time. ![]() ![]() Works fine except for the fact that I don't know how to do the texturing part. I see you becoming a great member here.Thanks! This has to be the friendliest forum I've ever joined. 1694
General Support / Re: Dummy's Reference Model« on: May 17, 2010, 07:43:47 PM »The reference.max is all there is, it is just a square bot for you to use to size your components, and it does not export with the component. Ok well it says specifically in the tutorial. Quote from: wiki Open your reference.gmf file, then paste the snippet from c:\test.txt right below the line *OBJECT_COUNT 5. I suppose I'll try and fill in the blanks myself. I guess using a converted gmf file from another component will do it. 1695
General Support / Dummy's Reference Model (solved)« on: May 17, 2010, 06:24:14 PM »
Well I'm looking into making my own components and I'm following this tutorial:
https://gametechmods.com/RA2wiki/index.php?title=Creating_Components Everything is working so far, and I've been able to find out alot on my own, but I've hit a dead end. The tutorial provides a link for dummy's reference model that's broken. I found the reference.max file somewhere else but I can't find the reference.gmf that's necessary for the tutorial. Does anyone know where I can get this? 1696
Stock Showcases / Re: Noodle's Showcase« on: May 17, 2010, 04:59:45 PM »The iron spikes suit it better now. You will discover that there are certain components which rule the stock game. Other components are good if used a certain way. Yeah, iron spikes and razortips are ftw (not hit normals). And some components are rubbish altogether. *cough* Servo Motors *cough* You take advice well, which earns respect on the forum ten-fold. Sweeet All in all, that is a solid rammer you are working on. It is cool that you have enjoyed the game for so long and now you are ready to learn more. Thanks! I love the warm reception I'm getting on this forum. Not much you can do without copying the generic HW rammer. You could make the back of the chassis skinnier so the motors touch eachother (the back 2 pairs) and then have the front widened for the 1 battery and 1 more pair of motors. Cooler looking plus you get some more weapon weight. I guess I could try it. I just don't like re-shaping the chassis from scratch like that cus I still haven't gotten down the relativity in sizes between the chassis grid and the components. 1697
Stock Showcases / Re: Noodle's Showcase« on: May 17, 2010, 04:22:41 PM »Unless you need better turning... Wasn't noodle sucked into I thought she was with Russel?
Wow I love these forums allready! Noodle's supposed to be in ![]() Russel is in the Pacific Ocean somewhere making his way to Plastic Beach methinks. I'll get back on topic in a sec, I'll tweak up Spike Plow some more to see what I can do. Edit: It appears I've hit the weight limit. I don't really want to sacrifice structural integrity for some wheel protectors unless it works better to do so. What do the pro's think? 1698
Stock Showcases / Re: Noodle's Showcase« on: May 16, 2010, 11:38:19 PM »Now use better weapons. Iron spikes are great on rammers. Also try putting some weapons sideways so they protect the sides. Right-o ![]() This is all I'm gonna do for tonight. I gotta bury this homework. 1699
Stock Showcases / Re: Noodle's Showcase« on: May 16, 2010, 11:29:59 PM »Welcome to the forums, dude. Ok well first off I didn't know about that battery thing. I just loaded it with batteries cus I figured it'd sap alot of juice. I used square brackets when I made this thing cus it was easier to turn them around perfectly. This was true until I looked at a round extender from the side and realized it only had 6 sides. I took some of your advice, put some new paint on, and came up with this: ![]() ![]() I guess I'll do some fights later when I'm not procrastinating on homework and staying up past midnight at the same time. BTW, thanks. Noodlez I still don't get why everyone calls me Noodles. Is the plural more appealing or something? It doesn't really bother me I just wanted to know why. 1700
Stock Showcases / Noodle's Showcase« on: May 16, 2010, 10:53:17 PM »
Well a little bit about me, I've been playing RA2 ever since my parents picked it up in a bargain bin when I was younger and I've loved it ever since.
I've been building bots for a while and I thought I was pretty good at it until I took a look at these forums and found a bunch of robots that could prolly tear my best robot to pieces in seconds. To put things in perspective, people stack crap like its nobody's business. The only part I've ever stacked is a small battery pack, and very rarely at that. Oh well, I suppose I'll post what I do have. This is spike strip. It's a box with wheels and a load of spikes on the front. It scores a good deal of points (I've got a couple hits where I scored about 1000). I tried fighting Emergency but could only score 6000 or so before I just went berserk on him and ko'd him. Anyway, here's a few pictures to help everyone's self esteems: ![]() ![]() I have no idea why my team's name is battlebots and the icon is fire when I know how to use custom icons and come up with better names. ![]() |