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Messages - 123savethewhales

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1681
Other Tutorials / Re: Damage
« on: January 23, 2011, 12:39:26 AM »
Razor has 0.2 concussion.

Also, if you mount it on skirt hinge some of it's momentum becomes axle speed, though not nearly as much as free axles.  When you stack 30 or 40 razors you are bout to generate 1000 damage, whereas full speed hammer ram can generate past 10k.

Personally I never ran the test Trov did, that's just how I made sense of his findings.  I ran weapon vs weapon test.  In there, piercing deals half the momentum damage as concussion point by point.

1682
DSL TC Showcases / Re: Dahpretzel1's DSL Bot Showcase
« on: January 22, 2011, 11:29:48 PM »
Normal extenders are not good for holding weapons for anything other than popups.  Chaining exposed polycarb extender is just asking to get killed, and chain anything heavier and you have better choices (weapon hex, dsl disk, side panel, beater bar)

1683
Other Tutorials / Re: Damage
« on: January 22, 2011, 11:26:14 PM »
Trov did a drop test, which is only a part of the damage equation.  Note earlier that 2 things determines damage, the momentum (Trov's drop test) and axle speed.  When you put razors on a burst motor or flail they will easily kill a chassis in no time.

1684
Modifications / Re: 123AI
« on: January 22, 2011, 11:22:37 PM »
Well it's one of those build up thing.  You get a new UI, then you want a new music to match the new UI for a fuller experience.  Have the original music match the UI I won't touch it.

But since I already found the 3 musics that fit, now I just gotta wait for 2 more teams to come in.

1685
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: January 22, 2011, 05:18:42 PM »
Another thing, all properly build popups should be able to self right.  If it cannot self right, you will need to fix that.

1686
Modifications / Re: 123AI
« on: January 22, 2011, 05:07:44 PM »
Lol don't worry.  I found a few soundtracks suitable for the theme, which to suit the rest of the UI, is somewhat mellow.  You won't die from hearing it once.

I won't use the above music because it makes no sense with the 123AI theme.

And thanks to Trovaner for the link.

1687
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: January 22, 2011, 02:54:44 PM »
Use angle skirts, so you get a wider front.

Being wide is crucial if you want to have any chance against things like Sheck Spinners or SnS.

1688
Modifications / Re: 123AI
« on: January 22, 2011, 01:41:22 PM »
Anyone know where I can find free and legal soundtracks?

1689
Modifications / Re: 123AI
« on: January 22, 2011, 01:15:42 PM »
I added the logo to the loading screen without the 123AI retyped.  It should be fine.

1690
Modifications / Re: 123AI
« on: January 22, 2011, 11:59:55 AM »
Lol thanks.  I wanted to give it a thriller type of theme, almost like your bots are about to get destroyed at any time.

And the cat is there to stare at your bots.  Beware of the cat, it's watching you.

1691
DSL TC Showcases / Re: Vertigo's DSL Showcase!
« on: January 22, 2011, 11:47:11 AM »
Errrr 123, don't you lower the high of the chassis sometimes through BFE...?
Not below the legal value of 0.338182, except for replica war 2 which explicitly allowed it.

If I can BFE chassis height down and still have the half sheet, 90% of my bot will not exceed 3 battery height.  The whole 0.41 limitation is the reason why some of my bots doesn't have half sheet.

I don't want to spam too much so I just add to this post.
That using the extra low chassis glitch?
Yes

1692
DSL TC Showcases / Re: Vertigo's DSL Showcase!
« on: January 22, 2011, 11:40:34 AM »
Well, because it's impossible in the Botlab to put a half sheet on a chassis lower than 0.41, that's why it's cheating.

Surely we are not going to allow BFE things impossible in the bot lab right?  The room for exploitation is just too great.

1693
Modifications / Re: 123AI
« on: January 22, 2011, 11:35:09 AM »
Some More UI stuff.




1694
Modifications / Re: 123AI
« on: January 22, 2011, 09:30:38 AM »
the eye was suppose to be a part of a small i.  So actually it writes 123Ai.

The bar at the bottom is part of the 1, and I extended it.

1695
Modifications / Re: 123AI
« on: January 22, 2011, 09:25:11 AM »
Well, given that the whale already contain 123 AI, I don't really want another set inside it.  Otherwise no one will see the hidden set.

1696
Modifications / Re: 123AI
« on: January 22, 2011, 09:03:22 AM »
I absolutely HATE using vector tool.  But it's done now


1697
Modifications / Re: 123AI
« on: January 22, 2011, 04:39:32 AM »
Are you guys going to send the bots in?

Edit:  I might have been unclear when I made the request, but I was just asking for the 4 bots you already have.

1698
Modifications / Re: XAI (Xtreme AI)
« on: January 22, 2011, 02:56:06 AM »
I like how the pack boasts "the most Extreme, Destructive, Damaging and Downright Insane bots in existence" yet doesn't allow Sheck Spinners, SNS, or popups, which are some of the most destructive RA2 bots. :P


EDIT: Wooops, this thread was older than I thought.
Lol you know where to find the most Extreme, Destructive, Damaging, and Downright Insane bots.

1699
Discussion / Re: Every bot ever made ever
« on: January 22, 2011, 02:09:39 AM »
I can't even name all the bots I made.

1700
Tournament Archives / Re: RA2 Rock'em Sock'em
« on: January 21, 2011, 05:51:05 AM »
Can we add a new rule to this?

"No Hitting Below The Belt"

Bot must be build to hit area above 1 crate.  What this means is that you can't deliberate make a arm stretch all the way down to floor level to hit the stabilizers.  As that pretty much kills the who idea of boxing bots.  Or worst yet a bot that runs with FBS.py, and focuses on using it's legs (stabilizers) to sweep the other bot down.

"Must show controlled movement" should also be included.

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