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Messages - ianh05

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1681
Discussion / Re: A blast from the past... Checkin' da archives.
« on: June 09, 2012, 12:12:07 AM »
Nooo that tourney was hosted by ianh05. I was talking to him a few months back and that came up.

The Disco bot is Barbie's BTW.

Nope the AW tourney was meant to be hosted by inf, i remember my bot was actually called lil aussie battler. Had to clear that up :)

1682
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 08, 2012, 06:14:31 PM »
solitanze over at the ign board thought up this that i found interesting:



also my thoughts on why watch Dogs should be on Wii U:


1683
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 08, 2012, 04:42:48 PM »
Doom/wolfenstein 3d were great fun, there wasn't anything like them back in the day and for most part other games didn't try to copy them and just add new enemies etc. plus doom didn't have 8+ sequels with some new enemies/guns/maps. Borderlands 2, mass effect and fallout etc. have all went a different route in trying to give FPS players a different experience instead of just running and gunning.

I can't stand COD for suckering in FPS fans with new shiny stuff, i know some people who may not realise they are getting ripped off and that upsets me.

1684
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 08, 2012, 04:16:31 PM »
thing that upsets me most is that gamers are such fanboys these days they refuse to see any use of it even if it's right in front of them. I have posted this on other forums and it seems that most gamers have lost creativity most likely due to being force-fed the same crap over and over again by the gaming industry.

there's hardly any big advancements in games these years just better graphics, new enemies, new maps, new missions etc. and while that's all well and good it's nothing without new gameplay. If we were back in the late 70's to early 80's people would realise how silly gaming has become, can you imagine having new enemies, ship and buildings in a space invanders sequel and trying to justify forking out money to buy it when you have the original?

all companies like activision are doing is slapping on new skins and selling you a new game. I realise nintendo does the same with games like mario but they also give you different genres to pick from with some of their popular franchises like mario having an adventure game, a platformer and a racing game.

last night i was watching some footage of old school games i used to play on youtube and a lot of my fav games had something unique about it or some form of customisation in it. I know what you're thinking, CoD has some customisation also.. well you're right but you don't play it for that, you play it just to shoot other players in multiplayer online.

people have been playing essentially the same FPS style game since counter-strike and throwing money away on the same experience they already have. I want something different in my games not the same old rehashed gameplay.

at least try guys, to show that you haven't lost your creativity and imagination instead of just hating on it.

my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

this isn't my pic but nintendo should release something like this:

Wii U is going to offer the most immersive gameplay we have ever had in games if developers take full use of the extra screen, i have already seen some amazing uses of it in games like ZombiU. the controller doesn't distract you away from the gameplay any more then menus do currently do.

instead of feeling like someone playing a character in a game the Wii U will bring players a little closer to feeling like the actual character they are playing.

1685
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 06, 2012, 11:53:50 PM »
Can the screen be a touch screen?
yup, it's a touch screen.


have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Pac-man, Pong and space invanders.

1686
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 06, 2012, 06:22:29 PM »
You could use the Wii U for smacking your head against for the simple gumption that they think they could release such tat.

nintendo's always been the family company, not aimed purely at hardcore gamers like playstation and xbox. That'll never change so you will get games aimed at families and a younger audience but now they are bringing games to the Wii U that may attract hardcore gamers like ZombiU and major titles like AC3 and ME3, it gives gamers a 3rd choice of console with some different games along with some favs.

1687
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 06, 2012, 05:18:20 PM »

1688
Existing Games / Re: Smash Bros. 4 Speculation thread
« on: June 06, 2012, 05:16:34 PM »


here ya go, obviously the first person view is the most interesting use i can think of :) each character could have different styles much like i gave metroid a very tech view due to his helm.

1689
Existing Games / Re: Smash Bros. 4 Speculation thread
« on: June 06, 2012, 11:42:51 AM »
Second Screen/Touch Screen:
I have no idea what this could be used for.

I'll see if i can whip up an idea for it.

1690
Existing Games / Re: E3 2012
« on: June 06, 2012, 11:31:35 AM »
Nintendo's conference blowed. Aside from Pikmin 3 it just appears that they're trying to eat into their biggest franchise while releasing a bunch of boring 3rd party game ports already available of other systems.

well it was more interesting then the other 2 of the big 3 lol, i liked ZombiU and Batman AC armored edition demos too. It'll be interesting to see what other games will feature on the new Wii U gamepad. I've already posted some ideas :)

Ubisoft had the best showing of the game companies.

1691
Existing Games / Re: E3 2012
« on: June 06, 2012, 11:03:57 AM »
already happened, wonderbook segment was cringe-worthy to watch.

1692
Existing Games / Re: Epic uses for the Wii U gamepad. (be creative!)
« on: June 06, 2012, 08:36:30 AM »
you all need some inspiration aye? here ya go :P



Mission objective: find out why fat bastard considers himself dead sexy - COMPLETE.

1693
let's be creative now people, we have already seen examples today at E3 such as inventory, sniper scope, scanners and radars so what other unique uses could this new controller have?

here's a template you can use to illustrate:

Just cut out the pics and replace them to show off your idea. You can also just cut out the controller and drag it up over the screen to illustrate cameras, scanners etc.

here's mine...

Tank game:
*Full 360 degree panoramic view of inside the cockpit of your tank.
*Touch screen control panel interface allows you to press the actual shiny (and sometimes big and red) buttons instead of buttons on your gamepad.


(This could be huge for flight sims game too.)

Pokemon game:
*Gamepad acts as your inventory.
*Selecting most items for you inventory opens a "mini-game" for you to use the item.
*Item uses include: sliding pokeballs along the screen towards the tv to catch/release pokemon and having a pokedex that you can use to identify on-screen pokemon.



my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.



other examples:

Metal gear solid Wii U:

have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Snake, Snake-man and Snake invaders.



Super smash bros. Universe:



X-ray device!:

1694
Discussion / Re: The Top 100 RA2 Bots of All Time
« on: June 01, 2012, 03:40:28 PM »
Have we defined exactly what makes a bot worth top 100 ? Originality ? Innovation ? Combat potential ?

We should do it by categories. Top 100 deadliest (at the time), top 100 most original, top 100 most innovative, top 100 most iconic. Of course a bot can be in two categories or more.

exactly what I was thinking.

1695
Discussion / Re: The Top 100 RA2 Bots of All Time
« on: June 01, 2012, 08:27:54 AM »
You know what, just put every single bot Click has built into that list. That should be enough. :P

couldn't agree more :P and don't forget firebeetle, pillar of fire deserves to be on the list too as I'm pretty sure it started the SnS craze.

1696
Discussion / Re: The Top 100 RA2 Bots of All Time
« on: June 01, 2012, 02:47:23 AM »
ah, /facepalm. what about cold front? the first wammer i believe... however if we start putting the first of everything on the list there won't be much room left lol (and perhaps I could nominate my first AW drum, Dual HS and my mini-fury :P)



It's also missing symbiote:



+



=


1697
Discussion / Re: The Top 100 RA2 Bots of All Time
« on: June 01, 2012, 01:54:56 AM »
I think it's a shame that only AI and tournament bots get recognition, I've seen amazing designs in showcases over the years but because they aren't in the top AI packs or entered into major tourneys no one really remembers them.

Ultimate Sacrifice should be on the list:


1698
Modifications / Re: INF AI and Restocked need a re-up.
« on: February 04, 2012, 01:57:04 PM »
thanks :)

1699
Modifications / Re: INF AI and Restocked need a re-up.
« on: February 04, 2012, 04:41:29 AM »
no one able to upload INF AI? i can't search the forum, it's not on my pc or on the AI Packs download section :/ any help would be great.

1700
Stock Mini's Version 1.1 is now uploaded! Check original post for download, I also updated the AI splash pic.

----------------------------------------------------
Stock Mini's Version 1.1 update notes.

----------------
AI updates.
----------------

Mini - Flaming Whizzer:
Now has axle mounted weapons.

Mini - Absolute Chaos:
Now has 2 axle mounted instead of 3 static weapons.
Now has DSA instead of plastic.

New AI robots added:
Mini - Hellbringer
Mini - R-4
Mini - Shear II

Enjoy.

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