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Messages - Clickbeetle
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1661
« on: September 25, 2010, 08:09:10 PM »
Edit: Why is the final video called Justincase?
What? I was not aware of this... It must be because when I was making that fancy intro, I was paranoid that WMM would randomly crash and I would lose half an hour of work, so I saved the project file and called it justincase, as in just in case a crash happens. (Incidentally, none did, but I bet if I didn't save it would have crashed.) Then it must have put that name somewhere as a "title".
1662
« on: September 25, 2010, 06:50:58 PM »
- SFTW Award- Dirt Devil 2 - Best Design- Repulsor - Best Paintjob- MeaCulpa 2 - Unluckiest Robot (BTRSHDBBDDTBL)- Epicycloid (Honorable mention: Repulsor) - Best Battle- errrrm it's been so long, I forgot many of them, so imma just say the final. That was pretty good I think.
- Funniest Moment- seeing T72 and thinking, "NO WAY IS THAT A 6WD HPZ MW RAMMER?????//"
1663
« on: September 25, 2010, 06:36:29 PM »
The finals, rumble, special Champion's rumble (featuring the BBEANS6 Champion, Firebeetle, Naryar, and MikeNCR), and the LAST two grudge matches (Terrible Sight vs. AtaxiA and That Spike Thing... vs. Bot with spinny thingy, both by request) are up! And that concludes BBEANS6. The awards thread will be up shortly. Wow, it's almost hard to believe it's really over... that was a lot of videos I had to record. It almost became like a daily routine. Congratulations to the winners. As for those wondering about BBEANS7. I actually haven't given it much thought. It could be a simultaneous AW/BW tournament (real life events allow multiple weight classes after all), or if I'm going the simultaneous classes route, it could be stock LW/MW/HW where you pick one or two classes to enter. Even if I get DSL3 mostly done by the time I'm ready for BBEANS7 though, I don't think I'll do a DSL3 BBEANS, because BBEANS6 was just DSL. I'd like to do something stock. Or, depending on how popular it is, I could do a Backlash BBEANS... On another note, I may do something totally new and unrelated to BBEANS. I have some other interesting tournament ideas I might like to try out. Don't think that means I would permanently stop BBEANS, though. Long story short: BBEANS7 = I don't know. (I know that won't stop rumors from spreading though.)
1664
« on: September 21, 2010, 11:12:20 PM »
Hit the weak spot for massive damage!
Cool bot, looks powerful. How many hits does it take to break a shell?
1665
« on: September 21, 2010, 11:08:04 PM »
Bigger-diameter weapons are almost always better on undercutting HS. The goal of undercutters is to rip off all the low weapons on shell spinners and then hit the shell panels and chassis, while leaving the high weapons untouched. If the disc is too small, then HS's will just turn into overcutters and rip off your weapon motor. Look at how big I had to make the weapon on Undertaker (in my showcase)--a large DSL disc with Robot X swords. Any smaller than that and the E-tek would get hit.
Also, you need something on the bottom of the disc to keep the weapons off the ground--a hex plate or a multiextender works well for this. For the gryo dancing, a smaller weapon motor would help, or perhaps some rear stabilizers.
On Blood Orange 2, you have 4 extra kgs. You might try attaching 40cm poly skirts to the back of the flipper segments (which will need to be rotated to get the angle right), and then attaching the drive to the side of those. It won't look as nice but it might be more stable.
1666
« on: September 21, 2010, 10:42:49 PM »
nice job... so you gonna change sides now ? :P
I hope not... stock needs as many good builders as it can get. The stock section is kind of dead right now. (Though that probably has to do with the lack of stock tournaments. I've noticed that the number of people posting either stock or DSL bots tends to fluctuate with which tournaments are in signups (particularly BBEANS). Since BBEANS6 just happened and was DSL LW, and Clash Cubes IV is on the horizon and is also DSL LW, the DSL showcase should stay lively for some time yet.)
1667
« on: September 21, 2010, 10:19:01 PM »
Cool side hammer. I would use Snapper 2's though... smaller, lighter, and you only need 1 Supervolt to power them. And you need all the weight you can get for a MW side hammer.
A DDT side hammer is cool in its own way though. Can it really beat popups?
1668
« on: September 21, 2010, 09:54:15 PM »
I think he is trying to interpret a dying breed of robots into each of his designs, Good Job!
Shufflers (this is not actually a true walker, but a shuffler, like the original Son of Whyachi) get a slight weight bonus, so he is able to use a bigger blade. This ain't no dying breed here... I expect that this Szalor is going to be a monstrously powerful AW.
1669
« on: September 21, 2010, 09:46:04 PM »
Thoughts
Sage was confident during the last BBEANS.
It didn't work out.
If I remember correctly, Sage posted Death of Angels 1, and we all told him that it would never be able to get under shell spinners with its drive.
So he fixed it.
And it lost to a shell spinner.
Which has helped it break many records (and start an infinite paradox of records).
And now is in the final.
Which was Bumble Bee's point.
This will be the second time in a row that a rookie has not won BBEANS
People BAWWWed about all the flail shell spinners.
Not only were there more rammers than FSS.
Rammers were capable of beating the FSS (DAMMIT)
Popups were capable of beating the FSS (as both finalists have done)
And now a popup will win BBEANS for the second time in a row.
3rd time in a row for gutrippers in general.
And 4th time for a robot with some type of attack that needs to get under the other robot.
My thoughts are complete.
Popups are the dominant design in both stock and DSL, I think... a well-built popup can beat any other type of bot, while every other design has some sort of weakness. A popup will only consistently lose to a bot with a better wedge, or a specialized popup-killer that can't beat anything else besides a popup.
The only reason anyone still builds non-popups is because the game would get boring if it turned into Popup Arena 2. And probably also because it's harder to build a good popup than a good HS. We need variety. If everyone was focused purely on competitive ability and not originality or coolness, I think all the bots would be popups.
The reason why more BBEANS haven't been won by popups was because we haven't really reached the pinnacle of popup design until recently. Even so, BBEANS1 and 4 both had a popup as the runner-up.
But for some reason people don't BAWWW about popups as much as they do about HS (unless said popups have narmor)... I don't understand it.
Actually popups occupy the real-life niche of wedge bots like Devil's Plunger and Original Sin. Look at most RFL tournaments; shell spinners like Megabyte will dominate most of the tournament, but they will consistently lose to a good wedge. The only difference between real life and RA2 is that in RA2, the wedges have weapons. Which is maybe why people don't BAWWW about them.
1670
« on: September 21, 2010, 09:23:20 PM »
*downloads*
I'm going to try and implement a RPM-measuring thing in Omni.py
Edit: lol it already is in NAR AI :P
SpinupOmni2 already has all the capabilities of Omni. Adding RPM measurement to Omni would just be basically reinventing the wheel. :P @apanx: Awesome! Why didn't I think of doing that? Such a simple solution... Now maybe I can make the RPM calculator more accurate. On a side note, although the 1/30 second cap seems not to apply to apanx's FBS.py, a tick interval of 1/30 second does seem to work just as well as 1/1000. However, just in case, I implemented some code into my reduced-lag version that lets you set the tick interval in Bindings. Just add 'Ticks':x to the bot's AI, where x is how much to divide the default tick interval. So 'Ticks':2 halves the tick interval to 1/16 second, and 'Ticks':3.75 makes it 1/30 second.
1671
« on: September 21, 2010, 08:55:45 PM »
are there any problems with the rules, i want to get them sorted before anything else
Is it best 2 of 3 battle format, or just 1? And what will you do if someone enters and you give them their component list, but they never send you a bot? Possible alternative: post all of the different component lists for everyone to see, so when people enter they will already have a bot all ready. The only downside to that is that you could get multiple bots using the same component list, but if they're balanced enough then overlap should be minimal.
1672
« on: September 21, 2010, 08:26:35 PM »
Loser's bracket semifinal is up, along with two more grudge matches: Reier's Avatar 3 vs. S Cargo, and Acornia 3 vs. ReActive. FOTEPX wanted a match against any other bot, so I assigned a number to every bot, generated a random number, and came up with ReActive.  I told you to be careful what you wish for... but seriously, the match is actually close.
1673
« on: September 18, 2010, 10:11:40 PM »
I'm sorry, I didn't understand what was going on in any of those. You need to have your characters talk more about what they're doing.
Also, the animation is really choppy. I know you're drawing all the frames individually by hand, but you should be able to get a few more in.
1674
« on: September 18, 2010, 09:34:14 PM »
Don't worry, its wedge sucks (too bad).
Did you remember to put in wedge ballast?
1675
« on: September 18, 2010, 07:46:30 PM »
In that case, try pausing the game before loading the bot. If it's simply a matter of taking too long to load, pausing should fix it.
1676
« on: September 18, 2010, 06:23:57 PM »
From now on, PLEASE put your videos in spoiler tags. This page took about 10 minutes for me to load. Edit: not this page, the previous one.
1677
« on: September 18, 2010, 05:29:20 PM »
Loser's Bracket quarterfinal and winner's bracket semifinal is up! Also two grudge matches: Bot With MOVING Spikes vs. Bot with spinny thingy, and Power Surge vs. Power Surge 3. Oh, and don't miss Power Surge vs. Power Surge 3. This is the first match that is incontrovertibly worthy of a 5-star rating so far this tournament. Rather ironic that the first (and possibly only) 5-star match should be a grudge match... So now we know one of our finalists, and the other one is just one battle away. Also, If Sage wins his next fight, he will be the first BBEANS competitor ever to achieve a score of 2 or greater :O
FOTEPX: it depends how much time I have. I can't do all the grudge matches that are requested, but I will see if I can fit Acornia in somewhere (however, be aware that you might lose again. Be careful what you wish for.  )
1678
« on: September 15, 2010, 11:07:35 PM »
Might I make a suggestion that you recommend only games that other people might not know about (like Dark Messiah, I haven't heard of that). I think most people know about games like Pokemon, Halo, Half-Life, etc. and most people who would want to play them, have.
Now,
Golden Sun/Golden Sun: The Lost Age Platform: Game Boy Advance Undoubtedly the best RPG I've played (and I've played several). It doesn't do anything radical, it doesn't break any new ground, but it does everything an RPG is supposed to do, and it does it excellently. The graphics are good enough for a DS game (and still better than many!), the story is engaging and involves a few unexpected twists, the dungeon design is brilliant with many cleverly crafted puzzles, the music is memorable and distinctive, it's long and it's challenging (some of the secret bosses are truly diabolical), and there is a plethora of items and abilities to get (you could easily spend a year just trying to acquire all of them). It even has a multiplayer battle mode, a rarity for RPG's. The ONLY thing I can think of that could possibly be called a shortcoming is that the game doesn't give players much incentive to play with the class-change system--the default classes seem to work best. (Or perhaps I just haven't found the right strategies to use.) But the sheer awesomeness that is 99% of this game overwhelms any possible complaint. And now is the perfect time to find a copy on eBay or something and play it, with Golden Sun: Dark Dawn scheduled to come out on DS. (Fun fact: the Golden Sun games are the only RPGs that I have fully played through twice. If I had more free time I'd even play through a third time.) (I sound like an advertisement, don't I?)
1679
« on: September 15, 2010, 09:20:27 PM »
It's about time I try my hand at these.  (There's an extra N in GNONWDKHTTCC because he's a noob and doesn't know how to spell. Totally not because I didn't notice it until I already copied it into other frames.) (And if you're wondering why 090901:) Make me a person who gets killed in every comic
You're welcome.
1680
« on: September 15, 2010, 09:02:18 PM »
Hmm... you know, in theory, if you don't set NoChassisTime in Bindings, it uses a default value of 2... but I've never tried it. It's possible that I made a mistake and it's crashing because you don't have a NoChassisTime set.
Try adding 'NoChassisTime':3 to the bindings list and see if that works.
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