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Messages - Resetti's Replicas

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1661
Off-Topic Discussion / Re: General Chatter Thread
« on: October 11, 2012, 09:49:36 PM »
Ryan and Romney are two peas in a pod.  Ryan's best example of Romney's charity was when he personally paid for one kid's tuition.

1662
Creativity Showcase / Re: Artwork Thread
« on: October 10, 2012, 11:10:19 PM »
I was thinking of ideas for movie sequels, and I was bored so I made this, a made up sequel for Reservoir Dogs.  It spoils the ending of the first, so bear that in mind...

1663
Off-Topic Discussion / Re: General Chatter Thread
« on: October 10, 2012, 11:07:02 PM »

Presumably most people read it as...

Recording a GameTechPodCast this Saturday. We have room for a guest (or possibly two,  ble ble ble blah I sure hope [YOURNAME] wants to guest star

1664
General Support / Re: AI Problem/Questions
« on: October 10, 2012, 06:31:52 PM »
With regards to the FrenZy question, are you trying to build a robot that has a frenZy style hammer, plus a second active weapon like a flipper or pneumatic spike (like Mortis for example)?  I don't know of any such thing myself, but as long as we've got your attention Trov, maybe you can help, because I'd be interested in that too.

1665
Real Robotics Discussion / Re: Heavyweight UK Championships 2012
« on: October 10, 2012, 03:42:36 PM »
Eruption, because it hasn't won one yet.

1666
I don't see how this has made the forum better. Putting the Junkyard out in the open just clutters it up if you're just interested in the robot side of things. It's going to be annoying filtering the irrelevant stuff in the unread posts. Seems like its just moving things from one place to another, not really changing much. This forum needs to be robot oriented and have all the other stuff in groups like before. People find this place when they get into Robot Arena and are interested in robots. Could put people off if they see a load of irrelevant sub-forums and childish posts like this crap. I can't be bothered with that stuff and I bet a few others might be feeling the same way.
Perhaps give it an even harsher name than "junkyard?" the point of calling it the "junkyard" is for people to expect posts like that.
And I still maintain my suggestion to have a seperate "just for fun/beginners'" board.  Whenever someone starts a showcase, it seems like it's standard protocol to hold them to Inf/Psyc's level of standards, and push them into building overweaponed behemoths & abandoning all conventions of real life robot building.  I'd wager that a very small percentage of new members have both the skill level and interest to get there.

1667
General Support / Re: AI Problem/Questions
« on: October 09, 2012, 05:26:52 PM »
I don't know the answers to all of those but here are some that haven't been addressed
I also have a similar problem with a "pusher" robot, it has a srimech, but when flipped, it doesn't self right.

I checked, the smart zone for the first bot is named "weapon", and the controls are named "Fire" and "Srimech" respectively.

So what do I do?
"Srimech" will do nothing on the stock AI bindings (like "Pusher" or "Chopper").  It works if you use "OmniRam" or any variant of "Omni."  I assume you've downloaded the Starcore AI or some other AI pack?


I also have a few questions about custom AIs:
What is the Weapons constructor exactly? What does each value represent? They must mean something.
Is it possible to use make the "watch" camera follow an AI? I've seen a video of someone doing what looks like that.
1)Each number represents a component in your bot, and when all of said components are gone, that tells your bot that its weapon is gone.  Get Apanx's bot exporter and open your bot file in it.  This will let you see the "number" associated with each component on your bot, and then you just put the appropriate numbers in the "Weapons" constructor

2) Was it me?  If so, I'm fighting two AI'd bots against each other and using the F10 camera to follow them.

1668
Quote
We don't need fanfics, they're a waste of time.


"I don't like them, therefore no one else should be allowed to like them." Nobody said that you had to enjoy it, but there is still a lot of members here who do you know, I don't see what's the big deal about dedicating a small part of the forum to it for those who do. Especially because its, for the most part, on topic with the theme of the forum. But I do agree that it should be make a sub forum in the forum games section.


Because the forum was almost taken over by RP fags once already. We saved it and now you propose we give them another chance to take over. That's like telling Al Queda "We know you flew planes into our World Trade Towers, but we're gonna rebuild them without changing any of the security issues that led to it. Feel free to do it again."

That's a bit melodramatic isn't it?  It was one thread in the playground where it belonged, not really my definition of a hostile takeover.  In my view the people who create a million threads at once are doing more damage because it actually makes the other threads impossible to find.

1669
Off-Topic Discussion / Re: Red Dwarf
« on: October 09, 2012, 01:58:24 PM »
I liked it.  Though the 21st century CGI seems a bit out of place, I prefer $2 budget effects of the early series (like model shots)  But as long as they're not doing "monster of the week" I'm good. 
 
Also, does anyone else miss Rimmer not being able to touch things?  I thought it was clever how they always worked around that in the earlier series, how he had to contend with the skutters doing it for him.

1670
Off-Topic Discussion / Re: General Chatter Thread
« on: October 08, 2012, 02:08:54 PM »
Have you guys seen Battlefield Earth? I love that movie.
Couldn't finish it.

1671
Discussion / Re: RW:ED Arena Plan View Image
« on: October 08, 2012, 01:59:01 PM »
If this helps, I recently discovered the Robot Wars font, it's Bank Gothic MD BT, here's a download:  http://fontzone.net/font-details/BankGothic+Md+BT+Medium/


Might also be good to get the object outliner for paint.net so you can do the stat cards properly: http://paint.net.amihotornot.com.au/Features/Effects/Plugins/Object/Outline_Object/


Here's a sample:

1672
Off-Topic Discussion / Re: General Chatter Thread
« on: October 08, 2012, 01:37:05 PM »
Did you watch the first?

1673
In a last ditch to save this from getting completely shot down, How's about a section for replicas/realistic?  I've introduced several people to this forum with my replicas, and not everyone wants to dive right in to building those ugly-ass bots that win tournaments (no offense).

1674
Off-Topic Discussion / Re: General Chatter Thread
« on: October 07, 2012, 11:46:32 PM »
the guy on the Borderlands 2 cover is flipping you the bird.

1675
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 07, 2012, 11:05:25 PM »
Fatal Traction.  I couldn't figure out what component to use for the bunny or the disc teeth.

1676
Off-Topic Discussion / Re: General Chatter Thread
« on: October 07, 2012, 01:26:46 PM »
It's the axe.  Axes get progressively less effective as you scale them down, I thought an antweight axe would be impossible to make.

1677
Off-Topic Discussion / Re: General Chatter Thread
« on: October 07, 2012, 01:05:01 PM »
Pick-Z-Pocket is my new favorite ant... Sorry Nate.

1678
Off-Topic Discussion / Re: General Chatter Thread
« on: October 06, 2012, 02:15:39 PM »
I ain't putting a flesh-colored pony into my avatar

1679
Chatterbox / Re: Show Your New Tab Page!?
« on: October 06, 2012, 01:23:40 AM »
Sure, what the Hell...

(Image removed from quote.)


And to think, I wiped my page of things I didn't want people to see.

1680
Off-Topic Discussion / Re: General Chatter Thread
« on: October 05, 2012, 05:21:35 PM »
(Image removed from quote.)
Code: [Select]
[IMG]https://gametechmods.com/uploads/images/52795avatar_4497_1349470082.png[/IMG]Happy?
....it's exactly the same.
No, it doesn't have the black background now, it's just got a transparent one.
*scratches head*
it still looks black to me  :baffled:
Post your password and one of us will pop in real quick and set it up for you.

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