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Messages - Noodle

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1601
Chatterbox / Re: Birthday Thread - Noodle
« on: June 23, 2010, 12:27:28 AM »

1602
Stock Showcases / Re: Noodle's Showcase
« on: June 22, 2010, 11:28:47 PM »
Actually, the chassis is bigger than it should be. It's best to keep the robot air-tight so there's more weight for other weapons.Think of it like the components are being placed first before the chassis. The chassis molds around the components.

Yeah I just haven't gotten down the sizes of components in the chassis builder.  I'm gonna work on something that's kinda a U shape to help save weight allowance.  Now that I can stack bigvolts, I'm much less limited in what I can do with space.

By the way, I think I'm gonna be sticking with stock for a while.  I gave DSL a try, and lets just say the forum rules forbid me to say what I think about it.

1603
Chatterbox / Re: Birthday Thread - Noodle
« on: June 22, 2010, 11:25:57 PM »
I wish my birthday coulda turned out better in real life.  My relatives are annoying as hell.

I suppose I can't complain cus I did get an HD camera.  Plus my internetz birthday turned out nice.  Thanks guys!

1604
Stock Showcases / Re: Noodle's Showcase
« on: June 22, 2010, 03:45:39 PM »
Yeah like I said, I'm scrapping that chassis.  It was too small for a four-wheel bot.

I'll make another bot tomorrow or maybe later tonight, I've got company as of now.

1605
Chatterbox / Re: WHO
« on: June 22, 2010, 03:43:22 PM »
16 ftw. Don't even have have my license yet :P

Hey, I just turned 17 and I don't have it either.  I've only gone driving once with my permit and that one time I was pulled over.

1606
Stock Showcases / Re: Noodle's Showcase
« on: June 22, 2010, 01:02:05 PM »
You need to have the servos so that when you first put them on they face the way that you want the Zteks to be on.

That's what I did.

1607
Game Development / Re: New Robot combat game- in progress.
« on: June 22, 2010, 01:56:57 AM »
It's basically the game's mainframe.  Without it, you can't edit the actual game more than it allows you to currently.

1608
Contests / Re: BOTM Ideas and Discussion
« on: June 22, 2010, 01:55:20 AM »
How about coolest looking?  We would just judge the robots on how cool they look rather than how effective they are.

1609
Chatterbox / Re: Birthday Thread - Noodle
« on: June 22, 2010, 01:33:10 AM »
What is the Noodle dance?

1610
Chatterbox / Re: Birthday Thread - Serge
« on: June 22, 2010, 12:54:27 AM »
Thanks guys!  I'm glad I'm part of this community, everyone's so friendly.

Lol green name :P

1611
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 11:38:28 PM »
I've never seen that happen before... sorry noodle, looks like you're just gonna have to troubleshoot.

Just my luck.

Oh well, that chassis was getting annoying anyway.

1612
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 11:11:12 PM »
Here's the video.  Enjoy my awful voice.


Just uploaded so it may not be processed yet.

1613
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 10:18:04 PM »
Yep, that's the effe glitch all right. Would you mind making a quick video to show us what's going wrong?

I could give it a try.

1614
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 10:16:08 PM »
when you put the extenders on the servos, are you sure you are putting them the right direction when you place them? or are you rotating afterwards?

If that's not the problem, i have no idea, unless you accidently wired the servos with the motors.

What I did was I placed the servo motors and did not rotate them.  Then I put the extenders in the positions I wanted them to be whenever the match starts, and then I rotated the servos to add the zteks.  This has worked every time I've tried it in the past but it isn't now for whatever reason.

1615
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 10:07:56 PM »
I'm trying to make this thing but I keep running into an annoying problem.  I'll have the two spinners perfectly aligned in the components window (this is after I reset them by going to the garage and back), then when I go to the garage mode the servos will be in totally different positions making the spinners aligned wrong.

Anyone know how to fix this?  It's really pissing me off, I've had to re-make the chassis once and  the whole weapons system about 5 times now.

1616
Stock Showcases / Re: Noodle's Showcase
« on: June 21, 2010, 08:12:03 PM »
This robot may not be a big deal by veteran builders' standards, but it is for me.  Reason being that this robot has stacked bigvolts, something I haven't done before.  I figured I'd show everyone to let them know I've been progressing.



It's name is Doudeviginti by the way.

1617
General Support / 3ds 5 crashes Vbox (Solved)
« on: June 21, 2010, 03:42:57 PM »
The title pretty much explains my problem.  Whenever I try to load 3ds max 5 on Virtual Box, it shows me the splash and loads.  Right as it's about to show me the main window and let me do stuff, Virtual Box crashes.  I can't even try to change the graphics mode, it does the same thing when I do.

The last time I had it working was a couple days ago when Serge was showing me how to make components via TeamViewer.  Ever since then I havn't been able to get it to work.

Some specs:
  • Host machine is running Windows 7 Ultimate 64 bit
  • Guest machine is running Windows XP SP1
  • Running Virtual Box in seamless mode
  • Guest machine has 1024MB of ram, 68MB of video memory, and has 3d and 2d acceleration enabled

1618
Chatterbox / Re: Things that irritate you!
« on: June 21, 2010, 02:53:39 PM »
People like Ray William Johnson who have no talent but can get millions of views on youtube for doing absolutely nothing except talking about the news.

1619
Chatterbox / Re: Guns
« on: June 21, 2010, 12:30:46 PM »
I'm waiting for someone to invent a gauss rifle that shoots projectiles with magnetic fields.

1620
Modifications / Re: Serge's Adventures in exe land
« on: June 21, 2010, 01:14:02 AM »
The practice arena mode has a massively long draw distance (~1000 meters) for some reason, but Exhibition doesn't.

Prolly 'cus the practice arena is small and you're only testing one robot.  Perhaps there's a way to trick RA2 into using the practice arena's draw distance.

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