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Messages - Arcane
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161
« on: August 13, 2017, 05:11:12 AM »
Wow thank you for all the wonderful feedback guys! As already stated, looks amazing. Loving the punny name too. How's the shell's balance handle over time? Historically I've had some trouble with 2wd shells going Mauler without making contact.
The worst I've seen is a small hop and that was after spinning whilst also holding down the right turn key, the shell is everyl so slightly off the ground. The biggest issue this robot has is getting up to speed. I've worked out that if this was a 100kg robot, the shell would weigh 76.6kg...
162
« on: August 12, 2017, 02:08:44 PM »
Minor nitpick: I'm not sure you'll need that much battery. You should be able to get away with only having WP836Es, and then you'll have enough weight for four Large Typhoon Teeth (one on each yellow segment) and a Megabyte self-righting pole thing on top. Externally, however, it looks bloody awesome.
So essentially turn it into a Swedish Coloured 'Not'-Megabyte? Well if you say so. :) Removed x2 WP836Es and reduced the black extender work underneath and added x4 Typhoon Teeth and the SR Pole, coming to a total weight of 790.5kg. 
163
« on: August 12, 2017, 09:30:29 AM »
As some of you already know I like making extender bots and when it comes to extender bots I tend to go a tad over the top. (As in 4000.0kg over the top) But when it comes to building a combat effective bot I'm clueless, plus I've never really had a crack at actually building in DSL 2.2 and sticking to within a weight class. I've had a spare couple of hours today so here we go with my first DSL 2.2 build, potentially for Badger's International Tournament. "Parting Is Such Swede Sorrow" or the acronym "P.I.S.S.S" (as in what Swedish beer tastes like)  - Parting Is Such Swede Sorrow  - Internals (Without the shell) 720.2kg Weight (60kg left to fit in some teeth) x2 Slimbody (Drive Motor) x1 E-Tek (Weapon Motor) x4 WP836E Batteries x1 Ax2250 Control Unit
164
« on: August 12, 2017, 07:32:48 AM »
I'm going to throw my hat into the ring and enter the DSL2.2 IRL representing Sweden <3 Would pick Ireland but it seems like a highly claimed country.
If you're a native member of Ireland you get priority, remember.
This, Orc isn't native.
It's cool, I've already come up with a terrible Swedish Pun to call whatever I build!
165
« on: August 12, 2017, 06:54:35 AM »
I'm going to throw my hat into the ring and enter the DSL2.2 IRL representing Sweden <3 Would pick Ireland but it seems like a highly claimed country.
166
« on: August 11, 2017, 04:06:51 PM »
Very nice. Are you planning on entering any IRL tournaments? Your bots would make a great addition to any tournament I'm sure.
Oh thanks man, would these even count as IRL though? I'm not 100% sure what the rulings are for these kind of things. Completely off topic Badger but I've just now realised the badger in your avatar isn't wearing a hard hat like I'd previously thought... :/
167
« on: August 11, 2017, 02:26:41 PM »
Carrying on from the last giant spider themed bot, I've built a spider bot that actually fits under the 800.0kg heavyweight limit for a change. Allow me to introduce Web Spinner, a symmetrical semi-spider themed overhead spinner that I wanted to be an asymmetrical spiderbody shape but gave up getting it to balance properly/within the weight limit. So instead we have what looks kind of like an upside down spider and a starfish had a freaky mutant offspring baby. - Web Spinner (HW) & Terror Form (SHW) 
168
« on: August 06, 2017, 05:48:13 PM »
Gemini purple? Still v nice
There's a small graphical glitch with the black extenders that can look purple in certain lights, particularly in that test arena! EDIT: Gemini looks really cool TGM, good job! :)
169
« on: August 06, 2017, 03:58:35 PM »
Push To Exit looks perfect, great work as always Resetti! Been in a good building mood today so I've finally gotten around to building something new in the form of this guy!  - Ultimo Destructo I've also completely rebuilt and (more importantly) downsize Chrome Fly so it's no longer a giant! Oh and Saw Blaze is here too!   - Ultimo Destructo, Chrome Fly & Saw Blaze
170
« on: July 29, 2017, 03:57:28 PM »
Jellyfish. The arm moves on an invisible burst piston, geared down to be as slow as possible and still be able to move. The level of detail on that Jellyfish replica is insane Resetti, I like the googly eyes in particular! Bloop. Sorry I haven't made anything new in a good while, I've been repeatedly revamping older bots with different shapes & sizes, scraping and rebuilding but nothing exciting enough to post about.  - Overhaul (S2 Version) Thanks to DSC's updated extender pack with more colours I could finally make Overhaul in the signature animu neon blue! The wedge pontoons need smoothing out as they are a little janky at the moment but it feels good to get this one out!  - The Ringmaster (2WD Version) Rebuilt, scaled up in size and had a major tidying up on the top plate. PLUS now comes in two versions, one with the 3-Way Omni Directional Drive and this version with 2WD as the AI can't handle the Omni drive at all.  - Ringmaster & Overhaul
171
« on: July 26, 2017, 11:25:52 AM »
That looks incredible, I really love that tail design.
172
« on: July 23, 2017, 06:44:21 PM »
How big is Chrome Fly? Because it looks absolutely huge.
Whoops I was hoping no one would realise how big it actually was... It's 250cm wide (going by extenders pieces) length ways it's roughly about 360/400cm.
173
« on: July 23, 2017, 06:08:47 PM »
So whilst building my way through the various Battlebots competitors I have this annoying habit of starting a bot, getting irritated by something minor, and then leaving it sat there like an unfinished stain in my team selection screen. The 4 mentioned below are 4 unfinished bots that I just can't seem to get right, if anybody has any suggestions or notices anything wrong with them I'd hugely appreciate the feedback!   (Top Left: Stinger) (Top Right: Skorpios Saw Blaze) (Lower Left: Chrome Fly) (Lower Right: Moebius) Someone asked a while back how long it takes to load these extender heavy replicas in game, and I can safely say the load time for Moebius is about 3 times longer than all the others... it's almost entirely made out of 45 degree angle pieces.
174
« on: July 22, 2017, 09:49:12 AM »
^ Agreed with the above, you're doing incredible work DSC, really excited for coloured shell spinner components and 20cm armor panels in particular.
The only suggestion I can think of pitching in with is coloured vlad/taz tyres to go along with the resizing but seriously keep this up man!
175
« on: July 21, 2017, 08:13:03 AM »
Another option if you don't want to edit the motor files is to use the invisible flipper panels the RW Mod provides attached to separate burst motors. Press f12 to see where you are placing the invisible parts.
176
« on: July 21, 2017, 01:51:48 AM »
Can the red devil replica move?
It can drive using hidden wheels in the tank treads, however it can't do is move the central pod 360° or rotate the tank treads like the real version.
177
« on: July 20, 2017, 05:01:33 PM »
- Red Devil -    Literally rebuilt Red Devil five times before finally settling on this version. PS: Cobra looks awesome Resetti, definitely one of the most underrated Robot Wars robots. Is there supposed to be a part underneath the claw? It's really hard to tell.
178
« on: July 18, 2017, 06:35:52 PM »
- Rail Blazer - AKA I wanted to build a Raging Scotsman style rammer, then came up with a bad pun and rolled with it. 
179
« on: July 18, 2017, 10:23:59 AM »
Just tried 7-zip. For some reason that works. Must be an odd Winrar error.
God help us if they've started cracking down on people abusing the free trial...
180
« on: July 18, 2017, 09:38:11 AM »
Pressure have you tried turning off your antivirus? Sometimes they can interfere with downloads and cause issues?
EDIT: Antivirus not Adblock
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