I think between Particle Accelerator and Blue Meanie, Blue Meanie might come out ahead. It's got those ridiculous geared E-Teks. :P Also I misread the setup of the event, I thought it was a 4 way rumble in the Octagon arena with no hazards so I built a unique design catered more toward rumbling than 1 on 1. The idea was that while fighting, PA's cage would begin rotating and would freely ram and bash into opponents, and if it happened to be flat-faced against another opponent and someone else came in for a hit they'd get poked with one of the sets of drills.
I'm still eager to see how it performs. There's already a Particle Accelerator 2, though I'm personally not as impressed with its weaponry as I am this first model.
My favorite in the bunch is probably Violation of Common Sense. Hellgate looks like a robot that would look pretty interesting when spinning at full speed though. :3c
Gatorphilia has actually been completely rebuilt internally for this tournament. It now has 4 wheel drive with Astroglide motors instead of the Piglets. It's the same chassis and paint job though. Also, the robot unfortunately is mostly for looks now. I didn't quite read/understand the rules fully so the Judge burst that was originally powering its weaponry had to be replaced with a regular Mag burst so it is significantly less powerful.
I'm still figuring out what all the building rules mean. On the other hand, I also wanted an excuse to build more bots. :P
I think Tummy Tumblr has a cool armor design, and I like the themed design of Damocles. Both seem like they might not go the farthest in the tournament but they're interesting robots. Sharkbyte 1.5 is probably my favorite in the lineup though, I think that one stands a pretty solid chance of getting the title.
Catharsis had a really interesting plow but I guess it took up too much weight, it was a pretty neat looking robot though. Too bad it lost.
The weapon system of Particle Accelerator is a free-rotating cage with spinning tips that intersects all of its drive and electrical components. By DSL building rules, I was under the assumption that qualified as "unrealistic". It's just as unrealistic as the robot with the two sets of spinning hammers that cut through the wheels. I suppose theoretically a robot could be invertible but also feature a freely rotating or powered outer shell (e.g. The Ringmaster).
By the way, Enigma and RFS, your bots have been AIed.
Thanks! Hopefully it wasn't too hard for mine. I did the best I could getting the controls and smart zones set up correctly -- I need to relearn Python and AI'ing.
I am my own worst critic, I did not know it was that good. XD
The original version was fantastic, I guess I was mostly discouraged from having to remove so much of it so it would actually render. It wasn't easy making a 2 minute video out of about 30 seconds of actual robot footage.
For a period of years, off and on, I was actually in the journalism field as a gaming correspondent. I had work picked up and published by BitMob and VentureBeat and there was also a period of time where I was being considered for a place at Something Awful though admittedly I lost that to someone else far more talented than me. I continue to make infrequent appearances here and there. I enjoyed doing it, but one thing that I really did not like was the editorial process.
For example, my article Shame is Plastic: 6 Gaming Peripherals of Dubious Quality that was picked up by VentureBeat wasn't actually titled that to begin with, as the "Editor's Note" mentions the original article contained ten items -- four of them were taken out and the entire article itself was copyedited to be more "politically correct". I disagreed with that because that's essentially taking my voice and bending it so that I appear as someone I am not and I hated it.
I don't know if I'll pursue professional writing much. The pay was not great and the experiences I had in regards to editors was relatively poor. I enjoy keeping it a hobby because it allots me much more freedom to pursue topics that I actually care about and give enough coverage that I am satisfied with. I don't want to say I've "given up" on it, but writing is not my dream job or anything, it's just something I'm good at doing. Hell, I have a nice IT job now and not even that is my dream job. I'd much rather dick around with reptiles all day than fix someone's website or write about awful BattleBots for a living. :P
Full disclosure, since the initial new-ness of the article has worn off, when I made the Abbatoir MLG video montage I had to ultimately remove over 250 overlays, sound effects, transitions, or animations. While rendering the video it just kept crashing at certain parts, or lagging and creating a bad memory leak resulting in a rendered final production whose audio desynced and the video would lag and look compressed in some parts. I literally threw too much at it. There is a very nominal artifact of bad audio in the beginning where Mark Beiro's introduction cuts a couple times. I could not fix that.
Below is a list of some of what got cut and what I wanted to include originally: - Most text emphasis had to be toned down throughout the whole video, like the "8TH PRESTIGE" bit. - There was originally an entire train of Snoop Dogg's at the "smoke weed" part, with some additional sound samples too. - A very highly animated "4:20" on the BattleBots timer during the Snoop Dogg part was also cut. - In the Plinko scene I removed almost 100 hitmarkers and accompanying sound effects each time the coin bounced off of a peg. - Audio from a Brach's Rocks candy commercial was dropped, as was an animated image of the mascot. - One entire audio track of MLG gamers screaming was removed because I was already using 4 audio tracks at the time.
Thanks for the kudos you guys. :) Funny to see that Rim Tin Tin's builder still struggles with lifters a decade later.
All in good fun though. :P I've actually spoken to Dave Calkins (RoboGames, former BattleBots judge) in the past and we chatted a bit about Team Wetware so I knew some of what Ray posted about on the forums. Abbatoir is legitimately one of my favorite robots even though it never worked. Trey Roski is also a pretty good sport about Ginsu never winning battles either.
edit: oh man you guys
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Prototype's drill hits the ground as he turns, and it stops after the first hit on Road Rage.
I haven't followed this as closely since GTM was blocked at work but I am up for any and all grudge matches someone wants to put any of my "robots" through.
This is after battlebots had already ended but here is a video of Abbatoir actually fighting:
It gets hit once and then stops working, so basically that's just the PPV 1999 fight with Ricon except with more sparks.
Thanks though! I noticed the robot's name is spelled "Abbatoir" and "Abattoir" depending on where you look. The second spelling is correct, however the official BattleBots website (archived) and Team Nightmare both spell it with two B's and only one T. -__-;
This is the worst question anyone on this forum will ask (that's robot related), but I could really use some videos of the SHW robot Abbatoir from Team Wetware. I need them for a project I am working on that totally is not another article on robot combat.
According to the BattleBots Wiki there are three fights out there that this robot should've appeared in: Ricon (PPV), Rammstein (1.0), and Kenny's Revenge (2.0). The PPV event is on YouTube in its entirety so I can fetch that fight on my own, and I've reached into the Internet garbage disposal to retrieve the highlights of the Kenny's Revenge fight that were posted to BB.com way back in the day. That leaves the Rammstein fight as well as the Kenny's Revenge fight if it exists in its entirety somewhere.
I've noticed there are a lot of photos of fights on the BB Wiki from matches that were not televised. Rammstein v Abbatoir is one of those fights. Is that recording available somewhere?
Thanks in advance. I promise the clips are going to a "good cause".
edit: I just realized I have a Team Wetware robot as my avatar. go mr bonstriper go