Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Joelu Of Eagleland

Pages: 1 2 3 4 5 6 7 8 [9] 10
161
Tournament Archives / Re: Back to the Roots - Signups
« on: March 31, 2016, 05:02:20 PM »
Would this be an OK entry?



This was supposed to be entered in a different Stock MW tournament, but I entered the wrong version of it. It looks like it'd be better suited in this tournament anyway.

162
Tournament Archives / Re: The Cauldron - SBV
« on: March 31, 2016, 04:36:13 PM »
I mean, that won't really help in any of the matchups.
Still very bloody frustrating that it's even more sh** thanks to me. I mean, 1.0 was an embarrasment. And I entered it into a tournament.

EDIT: Oh, look what I found.
I'd enter, but I'm rather new to the forums and RA2 in general. I'd probably end up entering an embarrassment of a robot.
Fulfilled my own goddamn prophecy.

163
Tournament Archives / Re: The Cauldron - SBV
« on: March 31, 2016, 04:31:49 PM »
...****. I've realized something verrrrry bad for me.

The Darts in the tournament splash image has only 1 razor on the end of each extender. Meaning the robot I sent was Darts.02 1.0. The robot I was supposed to send was Darts.02 1.1, as I realized the robot initially had glaring weaknesses that needed to be addressed (the extender could easily be knocked off as it clipped through the plow, causing Darts to lose all means of attack.)



Doesn't look like that big of a difference, but Darts preformed far better when its weapon was't broken off almost instantly.
When I got around to sending the robot, I forgot that I saved the crap version of Darts as well as the one I wanted to enter. As I put a version number on all of my .bot files, I looked for "DARTS.02 1.0" and sent that.

So due to my own incompetence, A weak and easy to beat version of Darts.02 is in the tournament as opposed to one that isn't as bad.
I'm sorry for posting this, I shouldn't really be whining if it was my own stupid mistake. I just wanna put it out there that the Darts that was gonna be in the tournament isn't as sh** as the one that is in the tournament.

164
Tournament Archives / Re: The Cauldron - SBV
« on: March 29, 2016, 09:08:07 PM »
Not gonna lie; I was expecting Darts to lose from the get go, so
Darts.02: Will get 0-3'd twice.
Is probably how I'd put it's chances too.
I'm not too familiar with what popups are, so chances are Darts is ridiculously weak to them. After all, it started life as an IRL bot (was gonna upload it to my stock showcase alongside the lightweight Darts.01 but didn't want to give away the entry) that I modified to be... Slightly more resiliant to not dying instantaneously? I'm not sure where I was going with it. Ehh, at least I can learn what works and what doesn't from this.

I'm not very knowledgable on what's likely to win, but I will say that Hope and Dreams, Zealot, and VRI-6C all look particularly vicious.

Good luck to everyone else and rip in pepsi, Darts.

165
Existing Games / Re: Bamzooki
« on: March 28, 2016, 06:08:30 PM »
Someone likes their stacked legs.
A lot of the Zooks in the video are from around 2013, and back then I had the mindset of "if it dont have 20 bajillion legs its not fast and its not good"

EDIT: Bar the wheel zooks, none of the stacked leg Zooks were entered into the tournament.

166
Existing Games / Re: Bamzooki
« on: March 28, 2016, 05:59:34 PM »
I know this is a double post, but I noticed people were having problems getting the download of Bamzooki SR to run. I found a site that appears to have a download for the game. http://bamzooki-sr.software.informer.com/

If that doesn't work... I could try uploading my copy, or maybe the installer.

Oh, and also, here's a video of a bunch of Zooks made by me that may or may not be entered into some of the teams.
Note that I said may or may not. A lot of the really good ones won't be entered, so don't be disheartened about entering a team.

http://www.youtube.com/watch?v=4ZOqvTVNu48&feature=youtu.be#

In this video;
An Angel
A Devil
A Riot Shield on legs
A Zook version of my "Wings of Fire" Stock Robot
A Panic Attack 3 replica
A Creeper replica
A Zook with a spinning weapon
A Missile that's too big for the contest table
A King Zook V3 clone
A Zook based off of my GTM user picture
A Dizzy clone
A Psychedelic Scorpion that looks like it went through a crusher

I'm gonna be away for about 2 days. Going to Alton Towers with my cousins.

EDIT: excuse the crappy music im sorry

DOUBLE EDIT: The site I linked is the exact same as the one Yugitom linked. Fuq.

167
Existing Games / Re: Bamzooki
« on: March 28, 2016, 07:57:17 AM »
Also, do you think anyone else has a copy of the game with some of the online uploaded zooks on it? Would be interesting to find some of them.

I got a few of them before the site got removed from CBBC. I don't have a lot, however.
Well, I say that, I have a lot of the TV show contestants and a large portion of the House Zooks on my game too.

EDIT: I can't get the old Zook kit to work (I can, but essential parts are missing), but I DID get the contests from the old Zook kit to work in SR. They don't say who's won (you'd have to figure that out for yourself) but they play OK. Not perfectly, but OK.

By the way, has anyone noticed the contests that don't appear whatsoever in the Zook Kit? There's Zook In a China Shop and the old Zook Tag included in the contest pack, but they don't appear in game.

168
Existing Games / Re: Bamzooki
« on: March 27, 2016, 02:24:03 PM »
How do make them have not-abysmal turning circles?

Check the motion tab for the brain body part of the Zook (this'll be the one you started off with) and one of the sections should have sliders for the Zook's ability to turn. I believe they are sharpness (how sharply the zook turns) and sensitivity (i'm not sure how exactly this effects the zook, usually I put this at 50-75, works for most Zook designs.) How sharp the turning should be is usually dependent on the Zook's traction.

Sorry if I'm not quite right there. I may be experienced, but I mainly used this when I was about 10-12 years old. My knowledge on building has deteriorated a little.

169
Discussion / Re: Robot Arena 3!
« on: March 26, 2016, 04:15:11 PM »
Am I the only one who is really annoyed that this is steam only? I really want a PS4 version cause the only thing computer wise I have is a crap school level laptop.

I understand why you'd want a PS4 version, but I get the feeling it'd be laughed at. Of course, low quality isn't a bad thing (as Naryar said a little while back, we play a 2003 game) but games you see on PS4 usually aren't as... simplistic, should I say? I don't know, maybe this is just me fearing it getting ripped apart by critics. I don't know what the final game will be like, of course, but... I simply just don't think it would be very well received.

Somehow I feel as if I'll be wrong about what I said there, though.

170
Existing Games / Re: Bamzooki
« on: March 26, 2016, 10:08:01 AM »
I ALMOST RELIGIOUSLY PLAYED THIS WHEN I WAS YOUNGER. It was actually this that got me into Robot Wars in the first place. The whole "create a thing and compete with other things" was what interested me the most. I remember making 'wheel' Zooks a lot of the time. I even remember a Zook that I made that had a moving axe on it. Didn't do anything useful (it messed up it's balance more than anything,) but it looked amazing when it fought in the sumo arena.

I also found a Wheely Big Cheese Zook somewhere on the old Bamzooki site. I ****ed over the House Zooks (yes, that's what they're called) with it in the sumo because it was so goddamn heavy.


171
Discussion / Re: Found this on official Robot Arena 3 website!!!
« on: March 12, 2016, 02:15:47 PM »
Crap, I doubted this so much... Now I am super hype. Here's hoping everything will be a little more balanced.

*every robot is popup*
This 3D chassis building tho...
Good or bad thing?

I know you didn't ask me, but in my opinion... not too sure. Looks odd, almost limited in a way. Too early to definitively say, however.

*EDIT*: I just noticed that in the images, it says "preset" on the left. I was probably wrong about the "limited" bit.
Also, the font and colours makes it look like it's going for a BattleBots look. No surprise there...

172
Tournament Archives / Re: The Cauldron: Discussion
« on: March 11, 2016, 02:00:02 PM »
I really prefer the look of the RA2T#2 arena over that of the Ring Arena. I won't be participating but that's my view :P

I'd enter, but I'm rather new to the forums and RA2 in general. I'd probably end up entering an embarrassment of a robot.

(Image removed from quote.)(Image removed from quote.)

That and I can't AI whatsoever. I can try, but I'm not confident about messing with the game after my attempt at BFE.
Not entirely sure if the pictures are necessary, there. I wouldn't worry about not being able to AI, as Geice will do it for you.

I shown the pictures to basically say "this is the quality of whatever I'm gonna submit"

173
Tournament Archives / Re: The Cauldron: Discussion
« on: March 11, 2016, 01:55:21 PM »
I'd enter, but I'm rather new to the forums and RA2 in general. I'd probably end up entering an embarrassment of a robot.



That and I can't AI whatsoever. I can try, but I'm not confident about messing with the game after my attempt at BFE.

174
I made another robot, but this one is a little different from the others I've made. Protogen and Tempest Atomic Bomb were slight nods to other robots (Barberous and S3, respectively) but now I have made a proper replica of another robot. And personally, I think I did a pretty good job.



Wrong weight class, I know, but it's still pretty good visually. It preforms well too (even if the disc lacks range.)

The ram plates are there to protect the motor and to look like the support... beams...? For the disc. Big wheels, high top speed, damaging weapon, and the wedge is a bit bad to be honest. Still fun to use!
And the eyes. Tanto looks a lot better with them. Looks better with the disc too.

I'm not sure if you're supposed to post replicas in regular showcases, but I'm putting this here anyway.

175
You don't need all those angle connectors. Baseplate anchors have multiple angled versions, and you can use control+mouse to move components up and down on the baseplate, allowing you to put the anchors on top of each other.
That didn't work for me for whatever reason, but OK. I remember trying that first but the baseplate anchor always came up as the semi-transparent red thingy, making me assume that you had to put it on the baseplate.

176
Eyyyy. Made another thingy. I've been making a fair few robots in Stock now; I'm learning what works and what doesn't. I made a robot recently that I was gonna showcase here, but decided against it as it's not particularly good. Plus it looks like an odd fusion between Terrorhurtz/Beta and Dead Metal.

The robot I have made here is something I am actually quite proud of. As in, I actually got this to work in the Middleweight class. And I built it up to the weight limit, so that's a plus.

A downside for it is that the weaponry, as with Wings of Fire, is easy to knock off, but this thing has blinding speed; it's one of the fastest robots I've ever made. It's invertable and also very damaging. That, and the disc constantly flicks opponents over, so the stock AI have got nothing on this.

(Apart from Tornado who smashes it like it's lego

The support beams are probably lego anyway)



I CAN EXPLAIN THE NAME GIVE ME A MOMENT

It's supposed to be some nickname from a racing game that said game gave me near the end. The game tries desperately hard to give you something that sounds cool and when I saw "Tempest Atomic Bomb" I thought it was perfect for a name or nickname, even if it made little sense.

I'm well aware that there are glaring weaknesses with this design (trust me, if I could do a reverse Adam Clark and cover up the motors, I would) but I just like these slightly crappy yet competent robots that can win fights and be unique while they're at it. Sorry if it looks like something someone's done before; I'm not sure what designs other people have made.

Actually, now that I look at it, it looks more like a PulverizeR recreation. Or a less crappy Daisy Chopper.

177
Stock Showcases / Re: Rainbow Impreza Tries To Do Stock But Fails Miserably
« on: February 24, 2016, 06:28:34 PM »
Thanks for all the advice, guys. I'll make sure to have a look at the different guides and tutorials; see what I can learn from them.

I made another robot, as Protogen was fun but rather bad (I may enter it in N00B WARZ V because it is my first robot built in Stock after all) and I wanted to be victorious for once in in battles.

I edited all the different images into one, it's probably more efficient. Picture quality got obliterated, though.  :ermm:


*The blue text above "WINGS OF FIRE" says "When driver and machine become one, they are unstoppable. Or something else some Initial D character said."

This robot began it's life after I was dicking around on the computers at my school at lunchtime (yes the age in my profile is false, I assumed you had to be a certain age to join the fourms so I basically thought "If I put in a big number, I won't have any problems." My age is 15.) because I got Robot Arena 2 to run successfully. I wanted to make a robot with ridiculously large and not even slightly sensible weaponry, so I made a robot called "UTOPIA OF F**K STUPID", put two powerful motors outside of the robot then put massive tri-bars with razor tips spinning vertically. I then slowly added everything else into the robot (which is what a bad builder does, I know. This design wasn't serious in the first place) and the end result was... Something that looked like it would work?! I emailed the robot to myself so I could use it at home and tweaked it from there, doing things like adding front wheels, replacing the tri-bars with discs and adding a hammer because Grog, The Warrior kept on hitting Wings of Fire before I could hit him with the discs, which pissed me off. Eventually, after spending a fairly long time making a texture for the robot (longer than Protogen anyway) I finished up with what you see here; something that's probably going to give me negative rep for having so many flaws.

One major flaw with this; IT'S RIDICULOUSLY SLOW. And to think, I improved this one's speed. UTOPIA OF F**K STUPID struggled to turn at all. Maybe it's the two Z-Tec motors devouring my batteries, of which there are many in the robot. Oh, and yes, the weapons are weak, but each one is so powerful it's capable of holding it's own with just 1 disc. I won one of the single player events after losing 1 disc and the crappy rage hammer in round 2 of a 4 round tournament (wow give me a gold star) and to me, that spells out; "It works."

To everyone else, it probably spells out; "That's not going to work against anything that isn't the Stock AI." I kinda think the same.

178
Stock Showcases / Re: Rainbow Impreza Tries To Do Stock But Fails Miserably
« on: February 23, 2016, 03:35:52 PM »
Well, first of all, don't touch the armor options, and then it is stuck on "DSA", which, in stock, is lighter, and stronger, than steel.

So not choosing armor gives you better armor?

Wasn't aware of that. Until today I have never built something in Stock before, so I always thought choosing armor was important.

...Unless I've misinterpreted what you've said?

179
Stock Showcases / Rainbow Impreza Tries To Do Stock But Fails Miserably
« on: February 23, 2016, 03:19:20 PM »
Right, BEFORE WE START;

This is my first time playing stock RA2. The first time I got this game (a year ago, roughly) I went straight onto DSL because I had heard it was just better than the original. Only recently have I decided to try out the Stock game just to see what kinds of robots you can create. I also favor creativity and uniqueness over something that works.

With this in mind, the robots I upload here are probably going to look like they are in need of medical attention (this does not mean a thrashing from EMERGENCY) so I do apologize for not being good at building stuff. After all, I'm still essentially a noob to RA2.


With that out of the way, here's my first robot; the texture is half-arsed and took 5 minutes, the weapon is largely ineffective and despite having steel armor, it still gets ripped apart in seconds. And I love it.



It's name is Protogen, if you couldn't tell. It started its life after I asked myself "What's the closest I can get to making Barberous?" without asking "Is it going to even work?"
I've built lots of robots like this; low chassis, largest wheels the game allows. These kind of robots were all joke robots though; this was the first robot that I made that actually had any means of attack.
It used to look a lot better, but I kept on switching, adding and deleting components after realizing it wasn't winning anything. I tried to make a vertical flywheel weapon but a) it did nothing to harm the other robot and b) I couldn't try anything else as it simply didn't work without being a 60cm disc with 2 pole spikes. The only other thing that would actually spin and hit other robots was a 100mm circular saw. I just kinda chose the lesser of the two evils. Plus, the saw could overturn some robots, so that was a bonus.

My in-game team is Carbon R200 Club, by the way.

This is probably gonna end up being the new "Spinner From The West". :SFTW

180
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 14, 2016, 06:47:58 AM »
Is there a list of the new bots im trying to get them all on teams but can't figure out what is new and what isn't.

There isn't a list, but I'll provide one.

The Heavyweights:

Gripper (Team Ripper)
Gabriel (Team Saint)
Beast 2 (Team Beast)
KA-Pow! (Team Mouse, not new but updated)
Apex (Team Danby)
Foxic II (Team Danby)
Eric (Team Riptide)
Fhqwhgads Micro (Team Riptide)
An Adorable Kitten (Team ShakeyNuts)
Nuts (Team ShakeyNuts)
Barberous (Team Cymrobots)
Raging Morg (Team Cymrobots)
Cerberus (Team Lightning)
Lightning (Team Lightning)
Manta US (Team US Stars)
Salad Tosser (Team US Stars)
Stinger (Team Retrobots)
The Steel Avenger (Team Retrobots)
M2 (Team Immersion Robotics)
Splinter (Team Black Hole)
Black Hole (Team Black Hole)
Ceros (Team Terrafonics)
Ripper MK 3 (Team Leftovers)
Iron-Awe 6 (Team Leftovers)
O-lle (The House Robots)
Shunt (The House Robots)
Matilda (The House Robots)


The Lightweights:

Rip II (Team Ripper)
Hatchet 3 (Team Thor)
Beauty 8 (Team Beast)
Hysteria 2 (Team Danby)
Bananadrive (Team Devil Crew)
Snappy Sr (Team Scotsman)
Overdrive (Team Riptide, not new but updated)
Richie (Team ShakeyNuts)
Kaizer (Team Cymrobots)
Mr Mangle (Team Lightning)
Spanky (Team US Stars)
Amnesia (Team Immersion Robotics)
Hyperoid (Team Black Hole)
Shiny (Team Leftovers)


And that should be all of them!
  :bigsmile:

Pages: 1 2 3 4 5 6 7 8 [9] 10