This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - RedSawn
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 ... 97
161
« on: March 23, 2016, 06:11:40 AM »
Depends on how vigilant they are with collision detection in the bot lab, even if you can't snapper load, you could do a Tempus Fugit/Fury style twin spinner if the game doesn't check if the tribars (assumably included in the game) will overlap with eachother or anything else at any point
162
« on: March 22, 2016, 07:42:18 PM »
The whole wheel thing would surprise me given how Unity hands you wheel physics on a platter
163
« on: March 20, 2016, 07:09:16 PM »
It's not a screen name I'm aware of, nor does he have friends I am aware of. Probably someone who found it via Nerd3 or several pages up the Upcoming games list
164
« on: March 20, 2016, 07:58:20 AM »
Comment from the dev on the Steam news post confirms they're watching this thread as well for questions
165
« on: March 19, 2016, 07:35:41 PM »
NerdCubed really likes this series so it's a guaranteed 1 million views in the bag (if he knows this game even exists at this point in time...)
Already brought up that potential to the devs on the Steam news post. Interesting note, the guy who posted the annoucement has 56 hours on RA3, as well as that one robot with the mace in the screenshots in an inaccessible workshop listing. Think it's in a playable state, or is it more about testing as they go along?
166
« on: March 18, 2016, 07:03:40 AM »
Well I hope they have heavier components then the RA2 stock ones anyway (  , more is always better, more motor options, alternative brands with empathsis on more power or less drain, something better then the DDT for heavyweights), or at least not nearly as much weight available to a heavyweight, just so IRL is encouraged rather then 36 mace spinners. I guess we can be sure DSA won't be a thing anymore so chassis armour will become a factor and might help that
167
« on: March 18, 2016, 06:01:57 AM »
Nah, if flamethrowers are legal in BB, cheatbot as we know it isn't really necessary
168
« on: March 17, 2016, 12:50:33 PM »
You're looking too much into the status UI, the other robot they were testing had the exact same readings. Seems to be a static placeholder.
169
« on: March 17, 2016, 05:33:44 AM »
I went full retard when I saw that it was on Steam. 2 days after Overwatch though.. my summer's going be hot as ****.
170
« on: January 08, 2016, 08:53:05 AM »
Loving the relaxed attitude actually. Reminds me of Playtonic sending me a confirmation email for my confirmation email for signing up for the newsletter.
171
« on: September 23, 2015, 04:51:05 AM »
*University of Greenwich Medway campus RW one hour special events on Friday (Saturday and Sunday)* *Going to induction as a third year direct entry at Medway on Friday*
Hmmm...
172
« on: June 01, 2015, 02:21:39 PM »
Yeah, I got it too. I thought I'd get it much sooner given I signed up before I first posted here, but getting it at all is fine. Still copyright WD Encore.
173
« on: May 24, 2015, 06:06:14 AM »
Also cool. Beat both. Heck, beat everything in this thread.
174
« on: May 24, 2015, 03:14:32 AM »
Ha. I had the NFM1 downloadable version that was hijacked by Arcadetown (i.e, replace all Radical Play logos with theirs), it came with a html document with the game embedded so I could play it freely and my secondary/high school would have never been able to block it. Good times.
Now that I have the Steam version, I boot it up occassionaly.
175
« on: May 24, 2015, 03:09:34 AM »
Electro Velvet came 24th out of 27 finalists and only got five points WHAT THE ****ING sh**
I was watching inbetween connection error dialogs from the Splatoon public test issues, and I was surprised we got that many. Then again I also didn't give the slightest ballsack about what songs I did hear
176
« on: May 14, 2015, 03:33:10 PM »
-Chassis armor should be strengthened, even the DSL ones, so gut-rippers don't kill easily. Alternatively, one should find a way to give the chassis more fracture.
I don't think there's a way to change the fracture of non-components, but my solution would be to reduce weapon DP (To stock? A little lower then stock?) until only solid hits (i.e not glancing blows) break 50 points. This would help flippers too, as damage from falling tends to be around there without making the arena itself a damaging surface. You'd have to be careful as I've never really thought RA2 handled low damage attacks well, though if that's true or not I'm not sure. (Maybe stuff like the ramplate just sucks for.. well, ramming) If I was to attempt to make a game rebalance again, this is the direction I would be going in.
177
« on: May 11, 2015, 06:31:48 PM »
Would have figured they had done some work beforehand, considering 2016 means anywhere from release in 7 months to a year and a half. Not exactly long in terms of game development. At least on a competitive level. Late 2016 fairs better then before.
178
« on: May 11, 2015, 06:16:27 PM »
I'm with you on this, but it's one thing to say these things are happening, it's another to see the evidence things are happening. It's why I want screenshots, a teaser, something. I'm not going to make a blind investment, in time or otherwise.
179
« on: May 11, 2015, 03:49:03 PM »
I don't think I would have been bothered even if they did change their name to Entertainment. It's still Gabriel. I'd be more interested how the supposed hoaxer came up with such an obscure and terrifying publisher.
180
« on: May 11, 2015, 03:05:53 PM »
Logical, but strange. We've got one company that basically hasn't done anything in 7 years, the other might as well not exist, whose only credentials are the worst of the worst budget titles and being able to woo Paradox Interactive into allowing them to sell 2 of their already published games.
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 ... 97
|