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Messages - Classicus
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162
« on: October 06, 2012, 05:54:19 AM »
Hi all, I just had an idea about forming our own robot fighting association. Could be used as an umbrella organisation for the main tournaments that get run here, people can become members, maybe have something for their sig etc. I think it might put some energy and enthusiasm back into the community here. Or maybe something cool to join.
The idea being people could have to earn the right to be a member, for people who have a genuine passion/obsession with robot fighting. A proper organisation.
Any thoughts?
163
« on: October 06, 2012, 03:33:01 AM »
Yes. They're steel ball wheels at 35kg and 8000 hps each. It's time to kick things up a notch.
164
« on: October 05, 2012, 06:23:10 PM »
Thanks. I was trying to make a one wheeled bot earlier and I had those left over. This one is fairly fun deadly.
165
« on: October 05, 2012, 06:04:01 PM »
166
« on: October 04, 2012, 04:57:26 PM »
 Thats how you do folders
167
« on: October 04, 2012, 04:49:57 PM »
I'd settle for one Christine Kochanski and a couple of scutters. Anyone else notice the total absence of a Holly? Read on Wikipedia Norman Lovette got messed around and wont be in the new series which is a shame.
168
« on: October 04, 2012, 03:56:20 PM »
They mention it on Dave every seven seconds. The repeat is on next Wed at 9pm and ep 2 is Thurs 9pm.
169
« on: October 04, 2012, 03:52:22 PM »
Ice picks are pointy.
170
« on: October 04, 2012, 03:51:56 PM »
I thought it was pretty good, just relieved they didn't make it rubbish. The moose bit made me laugh.
171
« on: October 04, 2012, 02:17:05 PM »
That true crime was very poorly rated on Gamespot. How buggy is it exactly? Is it semi-realistic like RDR or is it cartoonish?
172
« on: October 04, 2012, 02:13:21 PM »
Maybe a new perspective is needed. Something different such as all heavyweights, middleweights and lightweights together in teams. Or something like the getting the game to see the first 3 and second 3 bots as two separate teams. I'm by no means an expert but can't we change it so that the game counts in 3's instead of 6's for bots per team? Or perhaps rearrange the bots 3 to a team and have the rotate.bat or a version of it as standard for DSL.
I know its a lot of work but it would be really great to have DSL with a functioning and usable season mode.
Additional:
The more I think about it, the 3 bots per team idea seems the most logical and do-able. I've read in old posts of games with 90+ AI teams so could be good. Any thoughts?
173
« on: October 04, 2012, 11:07:13 AM »
That sounds really good I might look into it. I always wanted a GTA:Cop. Thanks HA.
174
« on: October 04, 2012, 11:00:45 AM »
I made the .bat file for the code they talk about as far as I can tell it does nothing. It would be easier just to go back to doing tournaments like I was doing before but I really like the idea of your bot being slowly attrited during tournaments.
176
« on: October 04, 2012, 08:49:17 AM »
Thanks guys for the suggestions I will check some out. Keep suggesting if you feel like it, I think it would be good to have a recommended games list for GTM. Sandbox and open world only. I consider RA2 to be a sandbox game.
177
« on: October 04, 2012, 03:12:36 AM »
Hi all, I'm looking to fix the team events for DSL.
1. Does rotate.bat from starcore work for dsl?
2.How do I get it to select bots past the first 3 of a team?
I think I can configure the events file and put better/more realistic events in, I found one with compressor fixed (thanks).
Might be a worthwhile thing to do. Events are fun but badly executed by the developers. Lets fix it perhaps.
Anyone interested?
178
« on: October 04, 2012, 01:48:36 AM »
I'm liking that one. Looks a bit soviet to me.
179
« on: October 04, 2012, 01:46:59 AM »
Always (in my mind anyway).
180
« on: October 03, 2012, 03:02:11 PM »
Problemo?
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