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Messages - Fracture

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161
General Support / Re: ITT: RedAce dun goofed
« on: March 25, 2017, 04:43:30 PM »
That's great, that means you probably just converted the file from using Unix/OS X line endings to legacy Macintosh format. You should still be able to change the weight class as long as you stay in Unix editing mode in Notepad++ (shown in the bottom toolbar) or whichever program you use.

162
General Support / Re: ITT: RedAce dun goofed
« on: March 25, 2017, 10:58:00 AM »
DP for visibility, here are some repair attempts I came up with that you can try on your game. None of them work for me but I used a clean install of DSL 2.2 which might be missing some components: https://gametechmods.com/uploads/files/3405redace fix.zip

Oh and be sure to mention if you made any more changes to the file, because line 5 should definitely not be false when any bot is given an icon

163
General Support / Re: ITT: RedAce dun goofed
« on: March 25, 2017, 10:05:41 AM »
I posted in this thread, might help you https://gametechmods.com/forums/index.php?topic=17051.0

But I'm not sure why it still wouldn't work after you changed it back to 2, could be something to do with line endings - I assume you used Notepad++. At the very least you should be able to fix the team by just replacing the Bot2.bot file with a working one.

164
Tournament Archives / Re: HeavyDerby II - SBVA
« on: March 12, 2017, 11:38:24 AM »
Fracture, MR .AS, pizzaguy2020 and TGM in dangerous zone!

Who get most vote will be kicked out of Tournament.
My bot's trash, Mr. AS is clearly the bigger threat ;)

kek at the yakety sax-chase in round 6 match 1

165
Game Development / Re: Don't Invade My Space!
« on: March 10, 2017, 07:29:51 AM »
GameMaker is popular because it's easy to use and flexible enough for most hobby developers, that's pretty much what you want from a good engine.

Am still updating this game. Haven't worked on it for a while.

Would appreciate people with some GameMaker knowledge to come forward and give me some tips.

(Will post download link when I'm on my computer)

A problem I'm running into at the moment is that I can't shoot and move at the same time. Can anyone help me with this?
Could be that the frame update only recognizes the last keyboard input received, ignoring all previous inputs for that frame. What happens if you hold fire and then tap move?

If you still can't figure it out, sharing your code can't hurt. Though this sounds like something that can be Googled.

166
Site News and Feedback / Re: Help me keep GTM site up
« on: March 08, 2017, 06:21:15 PM »
If we have people who can pay the fees and people to administrate, let them fill their respective roles. It looks like supporting the site can be done by one or more volunteers. In terms of running everything, that's a different discussion - ACAMS is only transferring the financial obligations. But we've definitely had lots of comments on appointing new administrators in the past, so if that's something to work on alongside deferring the hosting fee I think it's a good time. I'm hoping it can be a decision between ACAMS, Trov, and whomever pays the bills (after they've been chosen), supported by the community. Let's sort out the payments first.

167
Contests / Re: VOTE BOTM March 2017
« on: March 02, 2017, 08:21:58 PM »
Seems like way too many entries to vote for in a single round. I like the first and last ones

168
Site News and Feedback / Re: Hosting bill is due
« on: February 26, 2017, 09:55:17 PM »
Should be easy using the prize money from the GTM tourney. :rolleyes: Get the winners in here

169
Contests / Re: BOTM March 2017
« on: February 25, 2017, 06:02:28 PM »

170
Creativity Showcase / Re: reier makes pictures
« on: February 24, 2017, 07:33:33 PM »
Your trees and grass are lovely. Do you use a Wacom? And what's the webcomic gonna be about?
the grass and trees are basically just photoshop brushes i found or made

yes but it's not the best
(Image removed from quote.)
saving up for a better one, probably a non-wacom cintique alternative (which is like 3x less $$)

the comic is a war anthology story with a very grounded tone, and takes place on another world with these characters:
http://img10.deviantart.net/7a32/i/2016/307/0/8/arka_armor_by_reier-dan7pik.png
Still gotta place the clones in a good pattern. And hey, as long as it works. Hope to see more wildlife-type stuff from you.

Go for what you need from a tablet, it's well-deserved and should be a much more comfortable experience. Having one with a screen seems like it'd be important for doing a comic. Keep it up :thumbup

171
Creativity Showcase / Re: reier makes pictures
« on: February 23, 2017, 07:41:53 PM »
Your trees and grass are lovely. Do you use a Wacom? And what's the webcomic gonna be about?

172
Discussion / Re: 14 Years of RA2
« on: February 18, 2017, 11:25:55 AM »
Cool. Maybe someone can do another one of these for the 15th, we've gotten a lot of new members and may see more if by some miracle RA3 is actually playable next year.

The card is now closed. Thanks to everyone who signed! Signing ran from Feb. 18 to Mar. 22, 2013.

(Image removed from quote.)

173
Tutorials and Tips / Re: Guide to the .Bot File (Re-up)
« on: February 11, 2017, 04:41:27 PM »
(Image removed from quote.)
Gonna add some things as it took me the entire afternoon to fix one of my .bot files after I messed it up.

Line 3 is the weightclass, with 0 for LW
Line 5 indicates whether the bot has a preview image in the botlab. If true then line 6 must have the image file encoded, with the component count appended to the end
Line 108 encodes the skin, and will be messy even with the default white texture. Takes up multiple lines for anything more complex, where (as far as I can tell) the final line must have false appended to the end. If you accidentally screw up and import a custom texture that isn't a multiple of 256x256 like me, this is where you need to repair the file
I remember Click saying line 153 is the chassis shine in percentages ("1 1 1" is full values for RGB and "1 0" has something to do with lustre)
Line 164 is the orientation, i.e. should be 3.14159 if you built your bot facing backwards
Line 165 is the number of wiring slots being used

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Off-Topic Discussion / Re: Political Compass Thread
« on: February 06, 2017, 07:59:55 PM »
Finally found the motivation to finish this after like 5 attempts since I found the site a few years ago

(Image removed from quote.)
guess they didn't ask enough raycisss questions

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Stock Showcases / Re: Jamied666's Stock Showcase
« on: February 03, 2017, 06:12:52 PM »
Looks pretty good. You should bring the ramplates down, attach the razors using 2 extenders only, and widen the front. And make sure the DDT starting position is well below the chassis ceiling

179
Contests / Re: Vote BOTM February 2017
« on: February 01, 2017, 07:25:00 PM »
Oh man, this is the best BOTM has been in a while. Guess I'm voting for 5, but 4 has best taste

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