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Messages - Mouldy

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161

162
Existing Games / Re: Nintendo Switch
« on: March 12, 2017, 05:58:18 AM »

163
Game Development / Re: Don't Invade My Space!
« on: March 11, 2017, 04:09:03 PM »
Make a big block for all the instructions for the space bar and use the if instruction before it where you check if canfire is equal to 1.
This way if it's still 0 it won't do the instructions in the block again until the alarm resets canfire to 1.

edit: something like this
(Image removed from quote.)

Oh my God, you got it. Thanks, lad :D

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Gulden received.
Badnak received.
jdg received.

165
Game Development / Re: Don't Invade My Space!
« on: March 10, 2017, 05:29:11 PM »
BOI game maker, using the blocks even! Memories...
Anyways did you have the same problem with the version you posted in the first post?
It fires and moves at the same time there for me.

Yeah, still the same problem.

(The video is still uploading. Give it 20 minutes and then come back)

Okay, let me explain it better as I've realised the problem;

If the alarm doesn't go off before I press fire again, it resets it the alarm. There's probably a very easy way to sort this.

166
Game Development / Re: Don't Invade My Space!
« on: March 10, 2017, 04:17:57 PM »

Press Right to go right.



Left to go left.


Press Space which first asks if "canfire" is set to 1 (which is set by default to 1 when P1 is spawned). If it is, then a bullet is created above it, once that's done, it lowers the canfire value to 0 and then Alarm 0 is set for 10 steps.


When that alarm goes off, canfire is set back to 1.

Any ideas?

167
Game Development / Re: Don't Invade My Space!
« on: March 10, 2017, 05:00:07 AM »
> game maker
top kek

If you have a sh**-tier keyboard, it might not be able to accept the inputs for firing and moving at the same time. Try moving firing to a mouse button to see if that helps.

GM is great for 2D games, lad.

Boi- I have a Corsair K60. I shall still try though, just to see.

168


I have this saved to my desktop. I open it up more frequently than you would think.

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Game Development / Re: Don't Invade My Space!
« on: March 10, 2017, 04:35:39 AM »
Am still updating this game. Haven't worked on it for a while.

Would appreciate people with some GameMaker knowledge to come forward and give me some tips.

(Will post download link when I'm on my computer)

A problem I'm running into at the moment is that I can't shoot and move at the same time. Can anyone help me with this?

170
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: March 10, 2017, 04:29:26 AM »
Am currently able to host any matches. Give me a shout if you need a quick host.

171
Time is ticking away, lads.

You've only got 15 days left.

172
Real Robotics Discussion / Re: Who are these bots?
« on: March 10, 2017, 04:24:05 AM »
I do recognise it. I went to Roaming Robots in 2006 and remember seeing that.

Gripper might indeed be the name of it. Couldn't be sure, though.

173
Existing Games / Re: Garry's Wars
« on: March 08, 2017, 04:46:23 AM »
Some recent developments:

8th Jan: First tournament with the heightened player limit.


6th March: KOS comes back and makes a proper robot with me for 4+ hours.


Something that hasn't happened for about 2-3 years.

174
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 04:33:18 AM »
EXACTLY as I predicted. Beyond awful hardware, with excellent first party games. Yet to see what happens with 3rd party support, but you shouldn't expect many AAA ports from the XB1/PS4 I think. It might get a decent amount of support from indie PC devs, depending on Nintendo's policy on publishing games for the switch.

Well.. if they port DOOM on it.I would buy it ASAP!
Or the new Quake.

Why on earth would you buy Doom on Switch? That's like playing XCOM 2 on a toaster. If you want to play Doom, get it on PC or a primary console.

175
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 03:48:27 AM »
Itll also have Terraria, and Sonic Mania..

Terraria isn't a new release and Sonic Mania will be better on other consoles.

EXACTLY as I predicted. Beyond awful hardware, with excellent first party games. Yet to see what happens with 3rd party support, but you shouldn't expect many AAA ports from the XB1/PS4 I think. It might get a decent amount of support from indie PC devs, depending on Nintendo's policy on publishing games for the switch.

^

176
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 03:31:13 AM »
Now that the console is out, it's doing exactly how I thought it would (other than Breath of the Wild becoming the highest rated game ever).


The Switch's library will have some of the best games on it, ever. Like Breath of the Wild, I think Mario Odyssey will receive very high scores and will sell the system for the younger audience at Christmas. If they release some kind of decent party game (like Wii Sports) around that time too, Nintendo might have just bamboozled us all.


179
Contests / Re: VOTE BOTM March 2017
« on: March 06, 2017, 06:26:15 AM »
Well, now you've gone and done it guys, the Mexicans have got through the wall, the end is nigh.

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I do have an advantage over others since I went to see it. We weren't told what fights were which but I watched fights from Heats 2, 3 and 4.


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