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Messages - Clickbeetle
Pages: 1 ... 72 73 74 75 76 77 78 [79] 80 81 82 83 84 85 86 ... 174
1561
« on: October 30, 2010, 11:51:18 PM »
LOL I didn't even notice that had burst pistons until the video.
Needs moar fruit punch though.
1562
« on: October 30, 2010, 11:42:48 PM »
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._. (Seriously, I think the weapon is too heavy)
More like the turning radius is too small. Put the wheels further apart and you should see an improvement in turning speed. But all the cool kids have wheels like that, and they always work :O
The cool kids all have wheels stacked like that... but they are usually wider. Your wheels are so narrow the Z-teks occupy the horizontal space of one. Of course you don't want the wheels TOO wide or else they will get hit easily. You have to find the sweet spot.
1563
« on: October 30, 2010, 11:32:04 PM »
Those extenders look rather exposed. You should use something more durable--perhaps a hex plate with 3 razors? Increase durability and damage at the same time. You might be able to scoot the BSG over a bit to make it symmetrical too.
Nice bot, the only other problem is that it's too skinny, but I don't see anything you can do about that. And a metal hinge wedge is great if you have weight for it, depending on whether your goal is more to beat other wedges, or to beat non-wedges.
1564
« on: October 30, 2010, 10:26:26 PM »
Yet you have no choice but to like it, because it's the only game of its kind. :P
1565
« on: October 30, 2010, 10:23:36 PM »
That is madness. I thought All Or Nothing was insane... Can it drive straight?
1566
« on: October 30, 2010, 10:19:36 PM »
I don't understand how an ant pack which provides 10 or so amps can provide power for a motor that needs 45 amps to be at full power.
https://gametechmods.com/forums/index.php/topic,2654.0.htmlPower consumption in RA2 is broken and makes no sense, basically.
1567
« on: October 30, 2010, 10:09:58 PM »
Looks awesome... one of the more realistic VS's out there. I question its effectiveness against popups however. It may need a wedge, like Gluttony.
1568
« on: October 30, 2010, 10:05:31 PM »
That FLOOR should be thicker really.
corrected, you haven't forgotten how this stuff works have you :P
NO, I MEAN FLOOR AND I WILL NOT BE CORRECTED BY FOOLS !
If we get things to scale, that floor is what ? Not even 1mm thick ! Is that even realistic ?
? You can't make a "thick" polygon. You can make a thick rectangular object, of course, but even that is made out of 2-D polygons and the inside will be hollow; it only creates the illusion of thickness. No matter what the floor of any arena will always be infinitesimally thin like that. It's just the way 3-D objects are rendered, whether in RA2 or any other game.
1569
« on: October 30, 2010, 09:40:10 PM »
Dude, did you use BFE on that? I don't think you can stack all those maces cleanly like that.
^I still want to know the answer to this.^ It's fine if you did use BFE, since I see you switched to irons, but if you stacked all those maces without it, that is amazing. Black Bull is awesome, very neat and clean build, and Tentacle Attack is good too, though it should be a standalone bot and not a rebuild of Tentacle Attack, since the two have very little in common.
1570
« on: October 30, 2010, 09:26:36 PM »
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._. (Seriously, I think the weapon is too heavy)
More like the turning radius is too small. Put the wheels further apart and you should see an improvement in turning speed. Also, you can NEVER overdo it with iron spikes. It's impossible to have too many... unless you have a popup or a hammer. Oh, and you can get by with a Nifty for power since you're not using those Snappers except for stacking. And with some clever extender work you could easily get by with just one Snapper, or better yet a Snapper II.
1571
« on: October 30, 2010, 09:22:24 PM »
Tilting the chassis downwards is just like any other wedge-improving trick like weight distribution, DDT wedges, etc. In general it will have a positive effect but it's not a magic solution for getting under everything.
Neat bot, though it looks rather exposed.
1572
« on: October 30, 2010, 09:12:09 PM »
The only other thing is, if you're resizing an arena, you also need to resize all of the TM_ROW3 coordinates in the RBCollection and in the start points and lights.
Didn't catch this tidbit before. I'm assuming that I should divide the TM_ROW3 coordinates by 2, if I'm dividing the rest of the arena by 2, correct? Also, what do you mean by "start points and lights?" I don't see those terms in the GMF file.
Correct, scale everything down by the same amount. The start points are actually a type of attachment point, so just look for GMID_ATTACHMENTPT to find them. Alternatively, you can do a Find for "startpoint". Lights are pretty obvious, just do a Find for "light" and you ought to find it. It's actually not necessary to touch the lights though, unless they are spotlights like the colored ones in the BBEANS arena.
1573
« on: October 30, 2010, 09:07:55 PM »
DP. Anyone? I kind of left out a detail if possible could the flipper be lowered in power so the bots just get flipped over just like in Robot Wars instead of throwing bots OOTA.
Open DSLHaz.py, go to class RWFlipper(Hazard), and look for the line that says self.hinge.SetPowerSettings(150,4000)Adjust those numbers in the parentheses to set the power of the flipper. The first number is speed and the second one is torque.Someone better acquainted with Robot Wars should do the skinning.
1574
« on: October 30, 2010, 08:34:56 PM »
You've got a bit of a conundrum with this arena here. Dummy/FB's compiler can't compile node parents. But Serge's compiler can't compile lights. And this arena has both.
You do have the most recent version of Serge's compiler, right? Because I thought he fixed the light problem. Or maybe that's in his still unreleased version with the RA1 conversion and stuff.
For now your best bet is probably to get rid of the node parents. I don't think this arena really needs them. To do that, just find whereever it says "*NODE_PARENT arena_display" at the top of each object and delete that line. Then add that object into the RBCollection. You should be able to just copy and paste this:
*GMID_HAVOK_RIGIDBODY { *NODE_NAME insert_name_here *MASS 0 *ELASTICITY 0.3 *FRICTION 0.6 *OPTIMIZATION_LEVEL 0.5 *UNYIELDING 0 *SIMULATION_GEOMETRY 5 *GEOMETRY_PROXY_NAME (null) *USE_DISPLAY_PROXY 0 *DISABLE_COLLISIONS 0 *INACTIVE 0 *DISPLAY_PROXY_NAME (null) *NODE_TM { *NODE_NAME insert_name_here *TM_ROW0 1 0 0 *TM_ROW1 0 1 0 *TM_ROW2 0 0 1 *TM_ROW3 0 0 0 } *HAVOK_GEO_TYPE Standard *NUMBER_OF_CHILDREN 0 }
and then increase the COUNT appropriately (be careful, it appears twice and you have to change both).
Also, USE_FAR_ATTENUATION on the light should be 1, not 292530944, and all instances of the number 16777215 should be replaced with 0.
1575
« on: October 30, 2010, 08:12:28 PM »
The ball always fires in the same direction from the same point, so you need to rotate/move the cannon object to match. The easiest way is to adjust the TM_ROWs in the RBCollection (Serge has a good tutorial on those somewhere). Also, So aside from setting base = Cannon in the txt, what do I have to do the GMF to have it shoot a projectile?
The cannon object needs to be named "cannon" and the projectile object needs to be named "ball". You may also need collision mesh named "cannon_collision" and "ball_collision", but I'm not sure. And that's all you need.
1576
« on: October 30, 2010, 07:57:53 PM »
I was so proud when I KO'd Coal Miner in 17 seconds with this. =D
With two chicken drills? That is indeed something to be proud of.
1577
« on: October 30, 2010, 07:48:14 PM »
Grep Shape is a cool, if ineffective design.
And what's up with all the backwards names?
1578
« on: October 30, 2010, 02:30:23 PM »
Click: It's just a HW Ludicrous Speed with 4 harpoons and 6WD NPC Fast. Click says it's not good though.
It's better with the update I sent. I'm probably not going to the finals, but with a bit of luck I can get a win or two.
1579
« on: October 25, 2010, 11:17:44 PM »
http://failblog.org/2009/12/02/mom-and-dad-must-be-so-proud/
if he can do it, jonzu will also be able to live a happy life!
This is not real. This has been confirmed by Japanese media to be a publicity stunt set up by Konami to promote the company’s line of life-like simulation games.
No citation given, but I'm inclined to believe this because I can't imagine anyone issuing a marriage certificate for this. Surely society's standards haven't slid THAT far down.Also, Love is a confusing emotion, especially for somebody your age Jonzu. The fact that you've had two real girlfriends puts you ahead of half of the other people on the internet anyways, so don't take anything people say to heart.
I must disagree on two points. Love is not an emotion, it's an action. Do you think anyone cares how you feel about them? No, they care whether or not you do anything nice for them, not necessarily with any benefit to yourself. The emotions that are too frequently misidentified as love are merely common, basic animal reproduction instincts and mean absolutely nothing.Secondly, having two girlfriends doesn't put him "ahead" of anybody. Love isn't a contest to see who can collect the most girlfriends like Pokemon or something. I know some people treat it that way but those people are stupid. It's much better to have one lasting relationship than over 9000 mediocre ones that end quickly.Lesson from all that for Jonzu: don't seek out a girlfriend just for the sake of having a girlfriend. You'll only find more heartbreak that way. Seek out friendships first and see if anything more develops from that. If you're not compatible as friends, you will certainly not be compatible as a couple.Me? I've never had a girlfriend. I came sorta kinda close once but not really. And guess what? I'm OK with it. Just take it easy.
1580
« on: October 25, 2010, 06:30:00 PM »
It's Rage III with Rapier's weapons.
Cool bot--does it drive straight? I tried making a 3WD rammer once and couldn't get it to work.
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