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Messages - Madiaba

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1541
Discussion / You will have a bot exchange...
« on: July 09, 2008, 09:10:19 PM »
Thanks Goose.

1542
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 08, 2008, 11:10:32 PM »
A short and concise write up would be very helpful, JD.  If you've got a little time...

1543
Discussion / I request some nice firearms
« on: July 08, 2008, 10:51:23 PM »
The exe controls the power/force of projectiles.  So it is what it is.
But some cool mods have been done with cannons.  ACAMS, MadBeaver, and Madiaba.  PM one or more of them, and they may share some tweaks...

1544
Modifications / Give me ideas for arena...
« on: July 08, 2008, 10:36:33 PM »
You know with a little effort poop can be turned into fertilizer,....
 
Ditto, Nar's idea.^^
 
BTW, I think Gross Kim was a lookin' for you ACAMS, and she had a couple grins on her faces.....:dead::dead::dead::dead:

1545
Tournament Archives / BBEANS4 Rules and Registration
« on: July 07, 2008, 10:28:05 PM »
Death, read the first post above.  You can also look here: BBEANS general rules.

Hover engines are not OK.
 
Glad to see you enter though....

1546
Modifications / Give me ideas for arena...
« on: July 07, 2008, 07:19:09 PM »
Flash, I've received a couple dozen pics for arena ideas now, but I cannot make heads or tails out of your pic.  It sounded like an interesting idea in the text, but in this case "Your words are worth a thousand of your pictures".
If you can, try to put a little more effort into the pic.  And who knows, if it's good someone might take your idea and make it happen.....:wink:.

1547
Discussion / And another from the long-lost list ....
« on: July 07, 2008, 12:38:09 PM »
Hey SG, nice to see you around. I'll PM or call you soon.
Love the gas tank:shock:.... hehe. Be careful on the road with that little thing,.. I sold my bike because of too many close calls. BTW: I've a 670 Rotax that would fit right in that frame....

1548
DSL TC Showcases / Duh102's 2.0 Showcase
« on: July 07, 2008, 12:25:22 PM »
I like it too, Duh.  Is there a way that you can make a short vid of it?

1549
Chatterbox / Jokes
« on: July 07, 2008, 12:10:41 PM »
Zat's gud, MM. Und vel zought out.

1550
Tournament Archives / G.U.M.B.A tourny
« on: July 06, 2008, 09:26:09 AM »
I talked with Cuda on the phone about a week ago, and he said he'd send all the bots to me for some AI-ing help.   I haven't heard from him yet, though....
If any of you guys want to try, or have in-roads I don't, then try to contact him. I, for one, would be willing to do the Tourney if he can't/won't, and I had the bots entered.

1551
Modifications / The Skin Store
« on: July 03, 2008, 12:20:03 AM »
I did. Give me a bit to look them through and try them out...

1552
Discussion / I'm alive
« on: July 02, 2008, 05:21:28 PM »
Hey Luigica.  Nice to see you around.  You know BBEANS 4 is open for entrants.... hehe.

1553
Modifications / The Skin Store
« on: July 02, 2008, 12:28:25 AM »
Sage, I can't get your link to work....

1554
Modifications / *WOW* JUST LOOK AT THIS ...
« on: July 01, 2008, 07:15:47 PM »
Sage is telling secrets:shock:. Actually it involves gmf and bot file editting.
 
Nar, I already made one totally invisible AI, and it is pretty cool and tuff to beat. They are visible in the lab.
 
Venko, thanks but I know that stuff; but seeing GIF action on a bot or component would be cool...

1555
DSL TC Showcases / My Robot
« on: July 01, 2008, 06:57:52 PM »
I couldn't get 3 betas to work as well as 2 and keep it under 800kg because of the massive power consumption...

1556
Modifications / Glitch Vids
« on: July 01, 2008, 09:08:30 AM »
Quote from: The RA2 Wizard;10278
i made a vid showing how to do the snapper loading glitch for people who are still having trouble (Naryar). i might make more for other glitches.
 
SNAPPER LOADING

I think vid tutorials are real effective, Sage.  I think we should do them on bot building techniques, AI-ing, and also surgical stuff like gmf, txt, gib, and python orientation so anyone who wants can dive in.

1557
Modifications / *WOW* JUST LOOK AT THIS ...
« on: July 01, 2008, 08:48:58 AM »
Nar, I'm going to make a whole AI pack that is totally invisible (chassis and components), with the help of Trov. and Sage. But its not using an alpha channel. Although I was thinking of making a chassis where an alpha channelled tga is used to skin it, and thus all of the baseplate and components are visible.   "The Visible Bot".
 
Venko, I tried using gifs to skin, but I could not get the exe to recognize the format. So if you've figured that out, I would like to see it.

1558
General Support / B0rked Arenas
« on: June 30, 2008, 11:33:34 AM »
I have and use Python 2.5, and have no probs....

1559
Modifications / *WOW* JUST LOOK AT THIS ...
« on: June 30, 2008, 11:20:42 AM »
Yep, nice. A .tga with an alpha channel skin is already used in the game on arenas and components. I like your skin though. And it's nice to see you diving into stuff, Venko.
(I'm presently visiting my parents, but when I get back I'll send you some related stuff...)
 
The exe, stuff I'd like to see then too.

1560
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: June 28, 2008, 11:56:58 PM »
The idea is that you must battle while being careful NOT to get stuck in a matrix floor panel. If you do, you'll be liberated up to 2x. But more than that, and you are held fast and left to the mercy of your opponent....hehe.
If both bots use all 'Freers' up, then the Matrix Master (Mr. Fireface), shows up to let you know he's not happy today... If you're still able to move, you can probably dodge his fireballs. But if you cannot move quickly, or at all, you'll be fried.
It's a 4x4 matrix, and there's a warning bell if you get near the edge of the matrix.
Thanks for your ideas, CB, I like them.  I'll play with it in accord with your ideas, when I can.

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