Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 123savethewhales

Pages: 1 ... 71 72 73 74 75 76 77 [78] 79 80 81 82 83 84 85 ... 138
1541
Off-Topic Discussion / Re: GTM land!
« on: March 06, 2011, 12:59:53 PM »
Grumpy Bear ? Can't I look a little more badass ?

1542
Off-Topic Discussion / Re: GTM land!
« on: March 06, 2011, 10:59:54 AM »
GTM Drama Part II


1543
Modifications / Re: The DSL 3.0 preview thread
« on: March 06, 2011, 12:21:30 AM »
Lol can't really help it, being an economics major and all.

In each situation where an optimal choice exists, all other choices are consider obsolete.

1544
Modifications / Re: The DSL 3.0 preview thread
« on: March 06, 2011, 12:03:58 AM »
You know I always make the most extreme predictions.

I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.  Now I just need to find a way to build a de-weapon bot despite all the normals.

Refraction will be SOOOO awesome with that DSL Bar.

1545
Modifications / Re: The DSL 3.0 preview thread
« on: March 05, 2011, 11:58:22 PM »
Except they will get de-weaponed in 20 seconds because stacking both deal and receive extra damage.

If stacked teeth can get de-weaponed by sledge in 2.0, they won't stand a chance against 1000+ DP and heavy plow fracture.

*Note* - I don't actually have problems with any of that.  I think I spammed light weapons more than enough for 2.0 to appreciate something new.

1546
Modifications / Re: The DSL 3.0 preview thread
« on: March 05, 2011, 11:35:50 PM »
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.

1547
Modifications / Re: The DSL 3.0 preview thread
« on: March 05, 2011, 11:32:48 PM »
Na small weapon will be useless in this environment.

It's all about the DP.

1548
Off-Topic Discussion / Re: GTM land!
« on: March 05, 2011, 11:17:42 PM »
GTM Drama


1549
Creativity Showcase / Re: Artwork thread
« on: March 05, 2011, 09:32:10 PM »
Some update on this, changed a few ship and added some glow.


1550
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: March 05, 2011, 03:29:31 PM »
You need back stabilizer for that design.

1551
Tournament Archives / Re: Our Replicas are Different
« on: March 04, 2011, 10:21:12 AM »
So I can make a Pony for this?

1552
DSL TC Showcases / Re: Jonzu's DSL Projects
« on: March 04, 2011, 10:19:29 AM »
Well Problem is that I can't get good names for bots. ._.
Lol notice I stop naming my bots entirely.

1553
DSL TC Showcases / Re: King Mushroom's 20% cooler showcase
« on: March 03, 2011, 07:40:25 PM »
It needs to be a HW so it's fast enough to do a SONIC RAINBOOM

1554
Chatterbox / Re: What books do you like?
« on: March 02, 2011, 11:43:50 PM »
I don't like to read, but here's some audio books I have listened to that helps me play RA2.

Fooled by Randomness: The Hidden Role of Chance in Life and in the Markets
The E-Myth Revisited: Why Most Small Businesses Don't Work and What to Do about It
Blink: The Power of Thinking Without Thinking
TTC Game Theory
TTC Chaos Theory
TTC Understanding Complexity
Sun Tzu the Art of War
The 33 Strategies of War

Though I wonder if anyone else who read them notice how useful they are in bot building.

1555
Modifications / Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« on: March 02, 2011, 07:50:58 PM »
No.
a) It's outdated, so it doesn't offer fancy graphics or physics
b) It's buggy as heck
c) It's closed-source
I don't see A or B to be a problem.  I prefer the Starcraft era graphics over 3d, and prefer games with bugs and anomalies over ones that don't.  While crash bugs are annoying and unwanted, functional bugs are interesting open up new doors for exploration.  Players are no longer pigeon holed into the "author's intent".

And I already explain why I don't want a more realistic physics engine here.
https://gametechmods.com/forums/index.php/topic,6072.msg311994.html#msg311994

There wouldn't be any room for improvement after 2 weeks if it isn't for this buggy and unrealistic physics engine.

1556
Chatterbox / Re: What books do you like?
« on: March 02, 2011, 01:02:31 PM »
I hate reading fictions in general.

1557
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: March 01, 2011, 05:25:23 PM »
make a little corner so you can just mount the npc to the chassis directly.

I do like the idea of it.

1558
Site News and Feedback / Re: Blocking from certain fourms
« on: March 01, 2011, 04:42:34 PM »
You can use adblock+, or you can turn off all the avatars/signatures/smileys like me.

1559
General Support / Re: How to create a new component?
« on: March 01, 2011, 04:25:55 PM »
Because the GMF is actually a file you need to decompile, modify, and recompile.

1560
Modifications / Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« on: March 01, 2011, 04:17:46 PM »
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994   date=1298972597
Component balance plays a much bigger role in diversity  than getting the physics engine to function exactly as real life.    Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?

I am suggesting that a new Mod will suffice.  The RA2 engine is fine.

Pages: 1 ... 71 72 73 74 75 76 77 [78] 79 80 81 82 83 84 85 ... 138