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Messages - Madiaba

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1521
Tournament Archives / G.U.M.B.A tourny
« on: July 24, 2008, 11:42:14 AM »
Agreed.

1522
Contests / BOTM August 08
« on: July 23, 2008, 06:35:49 PM »
Dragon, It looks good. Nice job. Dual plows = nice. You might tweak the skin a little more, though....
 
Pys., As usual, cool design. I like the chassis allot. Looks fast, invertible...
Though not part of this BOTM contest.... have you tested it much yet? How does it do against other MW's?.. like HS's? It looks like it might take out most opponents in 1-2 hits...

1523
Contests / BOTM August 08
« on: July 22, 2008, 11:56:03 PM »
Wow, that's a work of art. And a ton of work...
Nice bot and splash, Sage.

1524
Tournament Archives / BBEANS4 Rules and Registration
« on: July 22, 2008, 10:18:51 PM »
No prob. I just didn't have time to test and tweak something...
Glad there are enough to have a tourney. :-D
CB, I was wondering if you wanted a couple more cameras in this arena,.. or is it the way you want? Let me know, don't mind helping with AI-ing either. I'm a neutral party now.. hehe.
 
Good luck to all.
 
(I'll keep messing with a bot, just in case there's a need for another entry to keep things even and going.)

1525
General Support / BBEANS Arena
« on: July 22, 2008, 07:21:31 AM »
Sure, Dragonfire.
1. Make a Back up.
2. Open the python document "bbeans" in the 'Arenas' folder.
3. Starting on line 47 (or just look for and) find this section:
 
 
if self.wallmaster == 370:
self.retractsound = plus.createSound("Sounds/liftmotor.wav", False, (0, 0, 0))
plus.playSound(self.retractsound)
if self.wallmaster > 370 and self.wallmaster < 390:
self.SetPinned ("bladewall", False)
self.prism.Lock(False)
self.prism.ApplyForce(50)

4. Just increase/decrease all of the highlighted timer numbers above, keeping in mind that the "370" is when the wall begins to descend, and "390" is the when it stops. So as you add/reduce the times keep the difference between them 20.
 
 
If you need help more help just say so.


1526
Tournament Archives / BBEANS4 Rules and Registration
« on: July 21, 2008, 01:16:54 AM »
Thanks, CB. Been living at work. Sure helps some of us busy-bodies.

1527
Off-Topic Discussion / Ima back!?
« on: July 20, 2008, 08:05:59 PM »
Nice to see you back, Barbie. You were definitely missed...
 
Oh, say 'Hi' to Phlox, please.

1528
General Support / Arena Crash
« on: July 19, 2008, 10:14:04 PM »
Zana, Which arenas, to what game (Stock or DSL) and how are you 'adding' them???

1529
DSL TC Showcases / R0B0SH4RK's DSL Showcase
« on: July 19, 2008, 04:15:37 PM »
The arena is here on CB/FB's site: Download (5.1 MB)

1530
Stock Showcases / Somebody's Showcase
« on: July 19, 2008, 11:36:38 AM »
Quote from: Somebody;11160
Where do copy the file to?
Could you expound on/clarify your question a bit...

1531
Stock Showcases / Somebody's Showcase
« on: July 19, 2008, 08:45:00 AM »
SB, this is the one I use most. It does many things like resize, or convert to many different formats like jpg. To resize, just go under menu 'Image' and select 'Resize/..' there. Make sure 'Preserve Aspect Ratio' (height/width) is selected.
IrfanView]IrfanView[/URL]

1532
Tournament Archives / BBEANS4 Rules and Registration
« on: July 18, 2008, 08:09:39 AM »
SB, That IS the difference...

1533
Modifications / Armor Addon
« on: July 17, 2008, 01:17:07 AM »
Quote from: Zana;11073
then i got to find a .exe decompiler on the internet...
Good luck on this venture, Zana. Venko says he's gained access into the exe. But I think it's at the binary level. Whenever he gets back from school work, we'll see...

1534
Tournament Archives / all round bot builder championship revival.
« on: July 16, 2008, 08:15:13 PM »
Ian. FYI, your Tourneys are greatly appreciated too...:approve:

1535
Stock Showcases / Somebody's Showcase
« on: July 14, 2008, 04:00:43 PM »
Well keep trying.  And as Sage mentioned elsewhere, Rookies HAVE won BBEANS before...

1536
Stock Showcases / Somebody's Showcase
« on: July 14, 2008, 03:43:51 PM »
OK, that makes sense.  
BTW: Your BBEANS entry will be AI-ed....

1537
Stock Showcases / Somebody's Showcase
« on: July 14, 2008, 03:29:58 PM »
Wow, Somebody..... your MW beat Mako? That's impressive. Can it consistently do that?

1538
Discussion / Team Idea
« on: July 11, 2008, 08:50:11 AM »
Joe, the weight classes are dictated by the exe, and thus are set (look here), but we can still do a some modding of things. I assume you want to switch 'sets' of teams while keeping the weight classes in situ.... And/Or the first set of 3 bots with the second set of 3 in a single Team. PM me and I'll show you how it works, and you can set it up as you please. DOS Batch files are very simple,.. allot like Basic, so anyone can script them. (And there are some other neat things you can do for RA2 with them too.)

1539
Discussion / Team Idea
« on: July 10, 2008, 10:51:12 PM »
I wrote such a batch file.  You can have it if you wish, but it may need tailored to your app....  Let me know.

1540
Stock Showcases / Harry's Showcase
« on: July 09, 2008, 09:51:16 PM »
Buiding: Harry, keep going on your bot building, it looks like your learning quickly. There are many you can learn from so listen up...
 
Weight Class: And as pointed out by Nar. and Inf., you'll want to battle AI bots at least the same weight class as your bot, and ideally heavier. This is conjecture but I would guess that about 80% of my good MW's will beat almost all AI HW's. And I also have 1 or 2 LW's that can beat a few AI HW's. Anyway you get the idea....

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