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Messages - Stagfish

Pages: 1 ... 70 71 72 73 74 75 76 [77] 78 79 80 81 82 83 84 ... 159
1521
Tournament Archives / Re: Robo Zone 2 discussion
« on: July 26, 2010, 10:25:52 AM »
Will this suffice?

 
EDIT: GRAH just noticed its LW not BW D:

1522
Robots Showcase / Re: Team Scorpion
« on: July 26, 2010, 10:23:44 AM »
The spike is attached with industrial glue from a hardware store, the tape just got stuck there and I'm wasnt bothered to take it off.

1523
Discussion / Re: RA2 Gone crazy a.k.a RA2 bloopers discussion
« on: July 26, 2010, 03:52:44 AM »
Please put spaces after fullstops and commas.
 
Whats this about anyway?

1524
Robots Showcase / Re: Team Scorpion
« on: July 26, 2010, 03:06:43 AM »
They work well

1525
Robots Showcase / Re: Team Scorpion
« on: July 26, 2010, 02:58:41 AM »
The newest Ant!
Ace

Strengths: Very Fast
Weapon: Aluminium Spike
Weaknesses: Reliabilty problems, Can only turn right.
Drive: Geared basic 1.5 V motor
He can make holes in cardboard but it's main weapon is probabley its speed.

1526
Modifications / Re: Realistic Ai
« on: July 26, 2010, 02:45:18 AM »
Sent you a version without the smartzone.

It was the smartzone that was the problem, its fixed now.

1527
Modifications / Re: Realistic Ai
« on: July 25, 2010, 01:33:49 PM »
Ok uh it could be the smartzone but I swear I have that smartzone.

1528
Modifications / Re: Realistic Ai
« on: July 25, 2010, 01:28:21 PM »
Wait, whats underneith the beta geared motor and inbetween the drive motors?

1529
Modifications / Re: Realistic Ai
« on: July 25, 2010, 01:22:07 PM »
No, nothing looks wrong. It may be the AI line i'll check.
 
EDIT: I redid the Ai line and it still doesnt work, I imported into my game but it didnt work so it must be a custom component.

1530
Stock Showcases / Re: SKBT's Stock Showcase
« on: July 25, 2010, 01:09:55 PM »
I suggest turning the razors around so the flat side hits the opponent, it will do more damage.

1531
Chatterbox / Re: Sup Guys!
« on: July 25, 2010, 10:22:00 AM »
How did I know?

*Looks at jonzu's signiture*

1532
Creativity Showcase / Re: Artwork thread
« on: July 25, 2010, 10:11:54 AM »
I tried scavenger, I can make the ships but I cant do anything else.

1533
Modifications / Re: Realistic Ai
« on: July 25, 2010, 09:46:27 AM »
Vertigo, the realistic ones are

Hammering bully (he's perfect)
Micro Impact 3
Gyrophobia 4
Bulldozers last resort
Rioting Defense (But I think there might be too many weapons)

1534
Modifications / Re: Realistic Ai
« on: July 25, 2010, 09:37:04 AM »
They are not designs that would be built in real life.

1535
Modifications / Re: Realistic Ai
« on: July 25, 2010, 09:27:57 AM »
What? No that was an extra team with some of my bots because I forgot to remove them.

1536
Modifications / Re: Realistic Ai
« on: July 25, 2010, 08:51:32 AM »
I dont beleive anyone would have a peice of metal on a door hinge in front of their bot in real life.

1537
Modifications / Re: Realistic Ai
« on: July 25, 2010, 08:48:25 AM »
I dont beleive door hinge wedges are realistic, skirt hinge ones are fine.

1538
Modifications / Re: Realistic Ai
« on: July 25, 2010, 08:43:15 AM »
Vertigo, the bots you sent me are no way realistic!
They have flail shell spinners, metalhinge wedges and weapons passing through each other. Did you see the level of realism I posted on the first post?

1539
Anyone wanna go on en1 and room GTM?

1540
Modifications / Re: Realistic Ai
« on: July 25, 2010, 06:10:47 AM »
Yes I suppose it would work.

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