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Tournament Archives / Re: Robo Zone 2 discussion
« on: July 26, 2010, 10:25:52 AM »
Will this suffice?

EDIT: GRAH just noticed its LW not BW D:

EDIT: GRAH just noticed its LW not BW D:
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1521
Tournament Archives / Re: Robo Zone 2 discussion« on: July 26, 2010, 10:25:52 AM »
Will this suffice?
![]() EDIT: GRAH just noticed its LW not BW D: 1522
Robots Showcase / Re: Team Scorpion« on: July 26, 2010, 10:23:44 AM »
The spike is attached with industrial glue from a hardware store, the tape just got stuck there and I'm wasnt bothered to take it off.
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Discussion / Re: RA2 Gone crazy a.k.a RA2 bloopers discussion« on: July 26, 2010, 03:52:44 AM »
Please put spaces after fullstops and commas.
Whats this about anyway? 1525
Robots Showcase / Re: Team Scorpion« on: July 26, 2010, 02:58:41 AM »
The newest Ant!
Ace ![]() Strengths: Very Fast Weapon: Aluminium Spike Weaknesses: Reliabilty problems, Can only turn right. Drive: Geared basic 1.5 V motor He can make holes in cardboard but it's main weapon is probabley its speed. 1526
Modifications / Re: Realistic Ai« on: July 26, 2010, 02:45:18 AM »Sent you a version without the smartzone. It was the smartzone that was the problem, its fixed now. 1527
Modifications / Re: Realistic Ai« on: July 25, 2010, 01:33:49 PM »
Ok uh it could be the smartzone but I swear I have that smartzone.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 01:28:21 PM »
Wait, whats underneith the beta geared motor and inbetween the drive motors?
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Modifications / Re: Realistic Ai« on: July 25, 2010, 01:22:07 PM »
No, nothing looks wrong. It may be the AI line i'll check.
EDIT: I redid the Ai line and it still doesnt work, I imported into my game but it didnt work so it must be a custom component. 1530
Stock Showcases / Re: SKBT's Stock Showcase« on: July 25, 2010, 01:09:55 PM »
I suggest turning the razors around so the flat side hits the opponent, it will do more damage.
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Chatterbox / Re: Sup Guys!« on: July 25, 2010, 10:22:00 AM »
How did I know?
*Looks at jonzu's signiture* 1532
Creativity Showcase / Re: Artwork thread« on: July 25, 2010, 10:11:54 AM »
I tried scavenger, I can make the ships but I cant do anything else.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 09:46:27 AM »
Vertigo, the realistic ones are
Hammering bully (he's perfect) Micro Impact 3 Gyrophobia 4 Bulldozers last resort Rioting Defense (But I think there might be too many weapons) 1534
Modifications / Re: Realistic Ai« on: July 25, 2010, 09:37:04 AM »
They are not designs that would be built in real life.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 09:27:57 AM »
What? No that was an extra team with some of my bots because I forgot to remove them.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 08:51:32 AM »
I dont beleive anyone would have a peice of metal on a door hinge in front of their bot in real life.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 08:48:25 AM »
I dont beleive door hinge wedges are realistic, skirt hinge ones are fine.
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Modifications / Re: Realistic Ai« on: July 25, 2010, 08:43:15 AM »
Vertigo, the bots you sent me are no way realistic!
They have flail shell spinners, metalhinge wedges and weapons passing through each other. Did you see the level of realism I posted on the first post? 1539
Existing Games / Re: TRANSFORMICE: Jump into the blue eye of terror... or orange eye of pain!« on: July 25, 2010, 06:35:08 AM »
Anyone wanna go on en1 and room GTM?
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Modifications / Re: Realistic Ai« on: July 25, 2010, 06:10:47 AM »
Yes I suppose it would work.
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