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Messages - ianh05

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1521
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 12:06:35 AM »
Turns out it isn't just active weapon Pillar bots that are crashing the game, even hammer bots etc. are so it must have something to do with the smart zones. I just copied all components from INF AI and it's still not working -.- even robots that don't use smart zones like VS/HS/rammers are crashing the game lol.

1522
Modifications / Re: In need of an arena.
« on: August 10, 2012, 11:06:55 PM »
Can skinning it be done in paint like a normal arena skin edit? If so, I could skin it myself. When you're done could you PM it to me instead of posting it please? I intend for it to be a reward for my next tournament.

1523
Challenge Board / Re: Ianh05 vs logannaruto
« on: August 10, 2012, 11:02:32 PM »
my entries were sent this morning. Shouldn't be hard to AI, one uses Omni and the other uses Omniram or rammer.

1524
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: August 10, 2012, 08:22:20 PM »
eh im not too sure about fleaweight

i mean its not like theres not enough strictness in aw already, we dont need 25 less kg to play around with and make new designs........


To me fleaweights these days seems like antweights from 5+ years ago, enough for me to work with and i can get moving weapons on them :)

1525
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: August 10, 2012, 07:21:43 PM »
for me it's:


Fleaweight (FW) = 100kgs
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Cruiserweight (CW) = 600kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs


this way you get:


Lightweight classes:                         Heavyweight classes:


Extreme lightweight: FW             Extreme heavyweight: SHW
Lighter Lightweight: AW                Lighter Heavyweight:MW
Light Lightweight: BW                    Light Heavyweight: CW
Normal Lightweight: LW                 Normal Heavyweight:  HW

1526
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 10, 2012, 06:58:18 PM »

1527
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 10, 2012, 06:41:55 PM »
yeah, use this fixed inf ai bindings:
https://gametechmods.com/uploads/files/527Bindings.rar


that's what I started with... doesn't work.


IIRC some of Kontra's motors aren't wired.


Fixed that when i checked for components and if that was the problem it wouldn't crash the game it would just cause that motor not to work. It's either a component or py problem.

1528
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 10, 2012, 06:17:16 PM »
    list.append(("Kontra","FBSPlus",{'invertible':False,'nose':0,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12)}))


copied the .py file over and still no go.

1529
Tournament Archives / Re: The great NAR AI round robin.
« on: August 10, 2012, 05:41:54 PM »
Arguably, everything from feeblemind to scavenger need fixes badly.


Don't think anyone would argue with that, 10 wins out of 27 matches isn't good enough for such an AI pack.

1530
General Support / INF AI - Active weapon Pillar robots problem.
« on: August 10, 2012, 05:05:57 PM »
In the progress of building the Ultimate Stock AI pack and have been running into a few problems here and there, I have fixed most myself but now for the life of me can't figure out why the Pillar bots in the INF AI pack won't work.


*Incisor works
*Pillar of Fire from the BBEAN AI works
*Kontra doesn't work
*Spin Cycle L doesn't work
*Category 1* doesn't work


So it's only a problem with robots that have an active weapon, any idea what's wrong or should I use another .py? please post anything I need to know about the issue.

1531
Discussion / Re: Ultimate Stock AI Pack
« on: August 10, 2012, 02:08:05 PM »
Just noticed I need to AI the spare team from starcore, does anyone have the bindings for them? I'll also need bindings for the spare team in INF AI.

1532
Challenge Board / Re: Ianh05 vs logannaruto
« on: August 10, 2012, 02:01:04 PM »
hi i could host if df doesnt step in


Sounds good, I'll send my 2 bots sometime soonish.

1533
Discussion / Re: Ultimate Stock AI Pack
« on: August 10, 2012, 01:13:49 PM »
Ah I thought I copied BBEANS AI over to the starcore folder but I copied both AI packs over the top of a clean stock and it turns out I needed the starcore UI. Thanks for the help guys, I'll try and get the pack completed ASAP.

1534
Discussion / Re: Ultimate Stock AI Pack
« on: August 10, 2012, 12:57:22 PM »
anyone know of a fix for the problem with the starcore teams only having 3 bots instead of 6 due to BBEANS AI teams only having 3 bots per team?

1535
Discussion / Funny RA2 moments with Benny Hill music :)
« on: August 10, 2012, 06:10:02 AM »
I know you all want to see a compilation of funny RA2 moments with Benny Hill music :) I would whip something up but I have a splitting headache. I have also been thinking about making some little RA2 trailers/tributes for certain robots, for example:


- Insult to Injury: A true underdog story :P
- Rage III: Kamikaze!!!
Etc.

1536
Discussion / Re: RA2 Randomiser
« on: August 10, 2012, 04:42:22 AM »
I remember trying to get something like this as a part of a tournament. I was going to but certain parts in a number of lists together then draw a random part from each one for each person to use.

1537
Tournament Archives / Re: The Stock HW 256-bot ubertourney REDUX
« on: August 10, 2012, 12:01:48 AM »
can we get some videos or battleshots/results pictures now that only a few bots are left, please? :)

1538
Modifications / Re: In need of an arena.
« on: August 09, 2012, 11:59:19 PM »
Thank you Trov :)

1540
Discussion / Re: Ultimate Stock AI Pack
« on: August 09, 2012, 05:05:02 PM »

You change each individual team in teams.txt for the SC and other AI packs to

0 1 2 3 4 5

and keep the BBEANS ones as 0 1 2. Should show the SC bots now.


Done that, just had to copy the text and edit the team numbers. Uploading what I've done now, might take a little while (about 120mb).

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