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Messages - Clickbeetle
Pages: 1 ... 69 70 71 72 73 74 75 [76] 77 78 79 80 81 82 83 ... 174
1501
« on: November 14, 2010, 09:40:56 PM »
The bot still crashes, or the bot editor won't let you save?
Hmm... at this point, I would start thinking about whether it's more effort to try and fix the problem, or just rebuild the bot.
1502
« on: November 14, 2010, 09:38:17 PM »
That we're brothers?
Might be one reason why FB doesn't use the name Firebeetle anymore though. (In other places, not here.)
1503
« on: November 14, 2010, 09:35:01 PM »
Hmm... that's weird. Try changing the preview picture too. Use a 128x128 .tga file with no transparency for that.
Or maybe the skin needs to be a .tga? I can't remember.
1504
« on: November 14, 2010, 09:24:20 PM »
3 ants weigh 4.5 kg more than a battlepack but are much better.
That 4.5 kgs might be important. As long as you have a couple ants in addition to any battlepacks you're using, to provide electotal, I think battlepacks are a valid battery choice.
1505
« on: November 14, 2010, 09:14:47 PM »
That HS is awesome! I tried to do something similar on a drum bot, but it didn't work too well. I think an HS is better suited for that design.
It may be underweaponed by HS standards, but I bet it's good at tearing up wedges.
1506
« on: November 14, 2010, 09:00:22 PM »
Thanks. *goes to bot exchange* Now I have something better than NWB to test against.
1507
« on: November 14, 2010, 08:55:02 PM »
Well I've never tried it but it should work.
OH WAIT I just got another (good) idea!
Use Dummy's Bot Editor to reskin the bot. You can get it from the "Tools" section on the main page.
Just open the bot in the Bot Editor, then click and drag a new .bmp skin onto the skin area in the editor.
1508
« on: November 14, 2010, 08:49:21 PM »
Last active: November 03 He might not get the message... And he better not bail on this, not after all the work I put into that arena.  I guess I could still reskin it and release it as a generic tournament arena.
1509
« on: November 14, 2010, 08:45:05 PM »
I thought we were going with the average rate of 2 videos per week now?
Edit: although that might be harder to calculate for RIMP...
1510
« on: November 14, 2010, 08:41:21 PM »
I "fixed" it. Actually not really, but I censored (size=78%) (with square brackets) and replaced it with (size=2), which is the default font size. So the size glitch is still there, but you can't see it anymore.
1511
« on: November 14, 2010, 08:33:30 PM »
I want to add one thing... The bot must be .zip packed and PM'd it for me. Library's Computer doesn't allow me to download .rar's and Bots from the Exchange.
Darn! In that case would some be so kind as to download my bot, Uranium 235, and use zip on it. Zip can't work on my computer. Also Jonzu, it needs a smartzone and ai. Thanks to everyone.
Here you go. https://gametechmods.com/uploads/files/Uranium235.zip
1512
« on: November 14, 2010, 08:25:16 PM »
Whaaat? I thought R4 and seism were still good bots!
they are still pretty good robots but both were among the oldest in BBEANS5...
its really surprising they haven't really been caught until after BBEANS
Seism 13 was ahead of its time. FB actually built it and showcased it long before BBEANS5, on the old Atari forums, back when he did a lot of building. AFAIK there weren't any other popups with the solid row of 5-6 ram plates in front until after BBEANS5. Anyways, the corners on your popup look exposed. You should try to scoot the edge ram plates out so they cover the corners. The corners always get hit first by HS's. Is there AI for Hot Wheels anywhere?
1513
« on: November 14, 2010, 06:09:17 PM »
Well, we've gotta find out. With DSL gaining superiority, this glitch will give us the boost we need to send DSL packing! Who's with me?
No.
This glitch will ruin stock.
I don't know, I tried doing exactly what Pwn said he did, with the axle loaded angle motor and stuff, and it didn't work. Something tells me this glitch isn't so easy to activate.
1514
« on: November 14, 2010, 06:01:39 PM »
OK, so you found def StuckHandler. That's the first part. Now, in order to make it so your changes don't affect every single other AI, you need to copy and paste it into a new .py. Having def StuckHandler in the AI .py overrides anything in __init__.py, so you can safely edit it without affecting other bots. However, there's a problem. def StuckHandler doesn't use Throttle commands, so you can't tell the AI to drive any slower. Therefore, you need to write a new StuckHandler that does use Throttle commands. Before you start panicking, don't worry--I've already done this! Just replace the def StuckHandler in your .py with this: def StuckHandler(self): "Do nothing." while 1: for i in range(0, 16): yield 0 def GoodStuckHandler(self, bTarget): if self.bImmobile: self.srimechtimer += 1 # keep driving in one direction as long as we can if self.GetSpeed() > 0.5: self.Throttle(100) if self.GetSpeed() < -0.5: self.Throttle(-100) # if we're not moving very fast try wiggling back and forth if abs(self.GetSpeed()) <= 0.5: self.wiggletimer += 1 if self.wiggletimer < 0: self.Throttle(100) if self.wiggletimer >= 0: self.Throttle(-100) if self.wiggletimer >= 8: self.wiggletimer = -8 # fire everything we have as a last-ditch effort if we're still not free after 5 seconds if self.srimechtimer >= 20: self.srispintimer += 1 for trigger in self.triggers: self.Input(trigger, 0, 1) for trigger in self.trigger2: self.Input(trigger, 0, 1) if self.srispintimer < 7: self.Input("Spin", 0, -100) if self.srispintimer >= 7: self.Input("Spin", 0, 100) if self.srispintimer == 15: self.srispintimer = 0 else: self.srimechtimer = 0 self.srispintimer = 0 self.wiggletimer = -8
This is from my EcoOmni.py. I made def StuckHandler do nothing; it's just there to override the one in __init__.py, and then I added a new StuckHandler. This StuckHandler is better suited for slow bots, and it also happens to use Throttle commands. If you want your bot to drive slower in reverse, just find wherever it says "self.Throttle(-100)" and change it to a lower number, like -50. Now you're almost done. All that's left to do is integrate the new StuckHandler into the .py. First, you need to set all the custom variables to some value in def __init__. If you don't, the game won't know what those variables are when they are called and it will crash. You can just copy and paste this into def __init__. self.goodFunction = self.GoodStuckHandler self.wiggletimer = -8 self.srimechtimer = 0 self.srispintimer = 0
Then you need to add this right below "self.RegisterSmartZone(self.zone, 1)" in def Activate. else: # get rid of reference to self self.goodFunction = None
The else should be on the same indentation with the "if active:". Finally, you need to tell the driving commands in def GoodStuckHandler to override the AI's normal driving. You do this by putting the following at the end of def Tick: bReturn = AI.SuperAI.Tick(self) # call this now so it takes place after other driving commands if self.goodFunction: self.goodFunction(len(targets) > 0) return bReturn
Normally it says "return AI.SuperAI.Tick(self)" at the end of the .py. Get rid of that and replace it with that new code. NOW the .py should be done. If it doesn't work, you probably have messed up indentation somewhere. Open it up in Python (available here: http://www.python.org/download/releases/2.6.6/); it includes a handy text editor with an error-checking utility that tells you if you have any syntax errors or messed up indentation.
1515
« on: November 14, 2010, 05:20:05 PM »
.. not that I know of
you just double click then find your bot file ?
Odd... when I double click the .exe it claims that there are necessary files missing.
What are the files? I remember this occurring before, and the solution is to do a Google search for the missing file(s) and put them on your computer.
1516
« on: November 14, 2010, 05:15:27 PM »
How do I copy the "jargon?" When I try to paste it into Not Perfect's bot file, it just comes out as a blank.
Using Notepad++? Possible Alternative: Remake Not Perfect's chassis, then copy and paste all of the component and wiring data from the old one into the new one. That ought to work too, though it will be a bit more work.
1517
« on: November 13, 2010, 11:42:56 PM »
Oh, and this thread is barely philosophical at all.
It's more like a collection of proverbs than philosophy. "To lack feeling is to be dead, but to act on every feeling is to be a child." "There is honor in loss, if it brings learning." Both from Brandon Sanderson's The Way of Kings. That is an excellent book. And you can't talk about proverbs without mentioning the Book of Proverbs! "Like a gold ring in a pig's snout is a beautiful woman who lacks discretion." "The sluggard buries his hand in the dish; he is too lazy to bring it up to his mouth." "There is a way that seems right to a man, but in the end it leads to death."
1518
« on: November 13, 2010, 11:28:01 PM »
I want to add one thing... The bot must be .zip packed and PM'd it for me. Library's Computer doesn't allow me to download .rar's and Bots from the Exchange.
Also, I sent a bot.
1519
« on: November 13, 2010, 10:23:43 PM »
I've been diagnosed with Asperger's, so was goose I believe (or something similar). I credit Asperger's with how I've been able to continue playing the same mediocre PC game for 7 years and not get bored. But really, if you look closely enough, you can find something "wrong" with ANYONE and slap some kind of a label on them. There's no such thing as a normal person.
1520
« on: November 13, 2010, 09:17:02 PM »
Samus is nice character too... She has big armor suit with a cool arm cannon and can roll into a ball.
Fixed. As a huge Paper Mario fan, at the moment I have to go with Vivian (See avatar)
I thought Doopliss was well done. Actually the whole story arc with Doopliss, Vivian, and Shadow Mario was well done. Totally didn't see it coming. Actually that whole game was well done. Hmm, other characters... I liked Magus from Chrono Trigger. Plus he has an awesome theme song.
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