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Messages - ianh05

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1501
Nope I already released that :P this "Team":

is for something else.

1502

Guess what these are for.

1503
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: August 12, 2012, 06:49:24 PM »
Uh.. There is a boxing weightclass between middle and heavy called cruiserweight


http://en.wikipedia.org/wiki/Light_heavyweight

1504
Modifications / Re: In need of an arena.
« on: August 12, 2012, 05:14:21 PM »
sounds good, I don't mind waiting another week. Thanks for the work :)

1505
Challenge Board / Re: Ianh05 vs logannaruto
« on: August 12, 2012, 02:06:24 PM »

1506
....

1507
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: August 12, 2012, 04:42:40 AM »
I'm only calling it cruiserweight now because of the tournament for them seems to have finalised the name. I always preferred light heavyweight as it's a lighter heavyweight :P

1508
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: August 12, 2012, 03:15:37 AM »
It's more heavy then light IMO, you have plenty of weight to work with. 8 weight classes, 4 light, 4 heavy each with normal, light, lighter and extreme weights.

1509
Sigh 4 fails now, this is a total waste of bandwidth (almost 1gig down the drain already) -.- does anyone know what the problem is? is there a size limit on the GTM file host? The AI pack is about 190mb and is a rar file.

1510
3 fails now, trying one last time -.- Not many responses lately.

1511
as a rar, yup.

1512
tried uploading the pack twice, got this:
"There was an error uploading the file, please try again!"

1514
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 05:00:14 PM »
Problem solved. had to reinstall the pack, update bindings and name Kontra's weapon weapon.

1515
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 04:07:42 PM »
any help would be great guys :) I'm fighting a losing battle with this AI pack >.<

link: https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar

1516
Tournament Archives / Re: The great NAR AI round robin.
« on: August 11, 2012, 02:43:55 PM »
What happened to Hell Hound?

Faces wrong way, attacks wrong way.


That shouldn't be to hard to fix

1517
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 05:56:05 AM »
Link to the AI pack I'm working on:https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar


Perhaps someone can correct the errors that the INF AI bots have? :) they are the last set of bots in the pack.

1518
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 01:43:54 AM »
just put that in my INF AI folder and renumbered the team numbers in bindings.py but I'm still getting the same problem:





and they crash when I go to start a match. What's really odd is that I can preview the robots just fine in my Ultimate stock AI game and more of the robots work in that version of the game :S

1519
Challenge Board / Re: Ianh05 vs logannaruto
« on: August 11, 2012, 12:35:36 AM »
I really need to update that bot and get the weapon inside the chassis :) won't do it now though, but will when I feel like updating the stock mini's AI pack some more.

1520
General Support / Re: INF AI - Active weapon Pillar robots problem.
« on: August 11, 2012, 12:29:07 AM »
which bindings patch?


Btw I believe every robot from Casualty onward in INF AI crashes the game. When I went back to the INF AI game folder and ran the game I noticed that their robot previews (from the 2nd team onward) are unavailable :/

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