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Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!
« on: August 12, 2012, 11:13:27 PM »
Nope I already released that :P this "Team":

is for something else.

is for something else.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1501
Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!« on: August 12, 2012, 11:13:27 PM »
Nope I already released that :P this "Team":
![]() is for something else. 1502
Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!« on: August 12, 2012, 11:08:39 PM »![]() Guess what these are for. 1503
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 06:49:24 PM »Uh.. There is a boxing weightclass between middle and heavy called cruiserweight http://en.wikipedia.org/wiki/Light_heavyweight 1504
Modifications / Re: In need of an arena.« on: August 12, 2012, 05:14:21 PM »
sounds good, I don't mind waiting another week. Thanks for the work :)
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 12, 2012, 11:23:23 AM »
....
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Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 04:42:40 AM »
I'm only calling it cruiserweight now because of the tournament for them seems to have finalised the name. I always preferred light heavyweight as it's a lighter heavyweight :P
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Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 03:15:37 AM »
It's more heavy then light IMO, you have plenty of weight to work with. 8 weight classes, 4 light, 4 heavy each with normal, light, lighter and extreme weights.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 12, 2012, 03:14:24 AM »
Sigh 4 fails now, this is a total waste of bandwidth (almost 1gig down the drain already) -.- does anyone know what the problem is? is there a size limit on the GTM file host? The AI pack is about 190mb and is a rar file.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 11:51:00 PM »
3 fails now, trying one last time -.- Not many responses lately.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 08:58:53 PM »
as a rar, yup.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 08:47:06 PM »
tried uploading the pack twice, got this:
"There was an error uploading the file, please try again!" 1514
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 05:00:14 PM »
Problem solved. had to reinstall the pack, update bindings and name Kontra's weapon weapon.
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General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 04:07:42 PM »
any help would be great guys :) I'm fighting a losing battle with this AI pack >.<
link: https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar 1516
Tournament Archives / Re: The great NAR AI round robin.« on: August 11, 2012, 02:43:55 PM »What happened to Hell Hound? That shouldn't be to hard to fix 1517
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 05:56:05 AM »
Link to the AI pack I'm working on:https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar
Perhaps someone can correct the errors that the INF AI bots have? :) they are the last set of bots in the pack. 1518
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 01:43:54 AM »
just put that in my INF AI folder and renumbered the team numbers in bindings.py but I'm still getting the same problem:
![]() and they crash when I go to start a match. What's really odd is that I can preview the robots just fine in my Ultimate stock AI game and more of the robots work in that version of the game :S 1519
Challenge Board / Re: Ianh05 vs logannaruto« on: August 11, 2012, 12:35:36 AM »
I really need to update that bot and get the weapon inside the chassis :) won't do it now though, but will when I feel like updating the stock mini's AI pack some more.
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General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 12:29:07 AM »
which bindings patch?
Btw I believe every robot from Casualty onward in INF AI crashes the game. When I went back to the INF AI game folder and ran the game I noticed that their robot previews (from the 2nd team onward) are unavailable :/ |