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Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!
« on: August 12, 2012, 11:13:27 PM »
Nope I already released that :P this "Team":

is for something else.

is for something else.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1501
Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!« on: August 12, 2012, 11:13:27 PM »
Nope I already released that :P this "Team":
![]() is for something else. 1502
Stock Showcases / Re: ianh05's lightweight and antweight specialist showcase!« on: August 12, 2012, 11:08:39 PM »![]() Guess what these are for. 1503
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 06:49:24 PM »Uh.. There is a boxing weightclass between middle and heavy called cruiserweight http://en.wikipedia.org/wiki/Light_heavyweight 1504
Modifications / Re: In need of an arena.« on: August 12, 2012, 05:14:21 PM »
sounds good, I don't mind waiting another week. Thanks for the work :)
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 12, 2012, 11:23:23 AM »
....
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Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 04:42:40 AM »
I'm only calling it cruiserweight now because of the tournament for them seems to have finalised the name. I always preferred light heavyweight as it's a lighter heavyweight :P
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Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE« on: August 12, 2012, 03:15:37 AM »
It's more heavy then light IMO, you have plenty of weight to work with. 8 weight classes, 4 light, 4 heavy each with normal, light, lighter and extreme weights.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 12, 2012, 03:14:24 AM »
Sigh 4 fails now, this is a total waste of bandwidth (almost 1gig down the drain already) -.- does anyone know what the problem is? is there a size limit on the GTM file host? The AI pack is about 190mb and is a rar file.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 11:51:00 PM »
3 fails now, trying one last time -.- Not many responses lately.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 08:58:53 PM »
as a rar, yup.
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Modifications / Re: Ultimate Stock AI Pack Progression and Release Thread.« on: August 11, 2012, 08:47:06 PM »
tried uploading the pack twice, got this:
"There was an error uploading the file, please try again!" 1514
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 05:00:14 PM »
Problem solved. had to reinstall the pack, update bindings and name Kontra's weapon weapon.
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General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 04:07:42 PM »
any help would be great guys :) I'm fighting a losing battle with this AI pack >.<
link: https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar 1516
Tournament Archives / Re: The great NAR AI round robin.« on: August 11, 2012, 02:43:55 PM »What happened to Hell Hound? That shouldn't be to hard to fix 1517
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 05:56:05 AM »
Link to the AI pack I'm working on:https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar
Perhaps someone can correct the errors that the INF AI bots have? :) they are the last set of bots in the pack. 1518
General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 01:43:54 AM »
just put that in my INF AI folder and renumbered the team numbers in bindings.py but I'm still getting the same problem:
![]() and they crash when I go to start a match. What's really odd is that I can preview the robots just fine in my Ultimate stock AI game and more of the robots work in that version of the game :S 1519
Challenge Board / Re: Ianh05 vs logannaruto« on: August 11, 2012, 12:35:36 AM »
I really need to update that bot and get the weapon inside the chassis :) won't do it now though, but will when I feel like updating the stock mini's AI pack some more.
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General Support / Re: INF AI - Active weapon Pillar robots problem.« on: August 11, 2012, 12:29:07 AM »
which bindings patch?
Btw I believe every robot from Casualty onward in INF AI crashes the game. When I went back to the INF AI game folder and ran the game I noticed that their robot previews (from the 2nd team onward) are unavailable :/ |