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Existing Games / Re: Hydro Thunder
« on: January 19, 2010, 04:33:09 PM »
I have a couple of years ago. I did it in about 2 tries.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1481
Existing Games / Re: Hydro Thunder« on: January 19, 2010, 04:33:09 PM »
I have a couple of years ago. I did it in about 2 tries.
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Stock Showcases / Re: Virus Bomb stock showcase« on: January 18, 2010, 09:37:57 PM »A complex spinner set up on a snapper. DSA, castor armor, 18 irons, and 2 blacks. I'm currently trying to stack a third black in to use up the extra weight. 1484
Discussion / Re: I need a few opinions« on: January 17, 2010, 03:30:38 PM »
Kataclysm in II AI.
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DSL TC Showcases / Re: LiNcK'z Botz« on: January 16, 2010, 10:09:16 PM »when I create my own ideas I don't need to listen That's a dumb statement. Just because you can make a creative or original bot, doesn't mean that it's okay to ignore advice for the bot. That advice can easily help the bot perform better. LiNcK, the bot looks nice. How does it perform? 1486
Real Robotics Discussion / Re: Most Destructive Battles« on: January 16, 2010, 09:29:43 PM »
Nightmare vs. Slamjob
Son of Whyachi vs. BioHazard Megabyte vs. Brutality Backlash vs. Disposable Hero Backlash vs. Alpha Raptor Hazard vs. Complete Control 1488
Stock Showcases / Re: Virus Bomb stock showcase« on: January 16, 2010, 08:57:56 PM »I wanted to do a LW tribar VS. Took 15 - 20 minutes to make. Plastic armor. 3 irons. 1489
Modifications / Re: NAR AI pack releases !« on: January 16, 2010, 03:07:09 PM »
Badnik what arena did you use for your tourney?
Prince Harming update, now invertible and longer wedge https://gametechmods.com/uploads/files/Bot0update.rar 1490
Existing Games / Re: Roller Coaster Tycoon« on: January 16, 2010, 02:49:16 PM »
Those high gs probably come from the first loop.
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Existing Games / Re: Roller Coaster Tycoon« on: January 16, 2010, 12:59:44 PM »
That looks really nice.
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Tournament Archives / Re: Doomed Bots Award thread« on: January 15, 2010, 08:54:41 PM »
Most Original Design - Tick
Best Built - Seism 16 Coolest Looking Bot - Ancient Curse BTRSDBBDDTBL - Icon of Sin Doom, would it be okay to release the bots? Just asking. 1493
Modifications / Re: NAR AI pack releases !« on: January 14, 2010, 06:52:33 PM »
here's the team pic for my team
![]() Edit: damn I'm a dumbass. If anyone has problems fighting the 5th bot on my team, go into bindings and put BW- at the beginning of its name. 1494
Modifications / Re: NAR AI pack releases !« on: January 14, 2010, 06:22:45 PM »
KIRA's wedges are better than I thought
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Discussion / Re: I need a few opinions« on: January 14, 2010, 05:16:20 PM »
Inf's AI pack has some pretty nasty rammers. The PYS Pack has some good HW VSes too.
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Stock Showcases / Re: The Stock Showcase of The Ounce, to Learn« on: January 14, 2010, 04:18:28 PM »
Just try it. That's all I can say.
Ounce, does the 36HS/SnS havok? 1497
Stock Showcases / Re: Virus Bomb stock showcase« on: January 10, 2010, 06:04:55 PM »
New bot, inspired by Reier's (S)Cargo
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Existing Games / Re: Roller Coaster Tycoon« on: January 09, 2010, 09:28:59 PM »
some more coasters
A 215 foot dive machine I made last year Also made last year. The 3rd and 4th inversions are an element called a Pretzel knot, it was only done once on a coaster (that coaster no longer exists) Nice launch coaster I made 2 years ago, It uses hacking to get the trains I wanted. Made last year, It has an high excitement rating for its intensity rating Made 3-4 years ago, 8 inversions Nice invert, made last year Big and intense 150ft woody made 2-3 years ago, probably one of my best woodies 4 year old flyer, the half loop and pretzel loop (the inversion at the top of the picture) causes some high positive gs. 1499
Site News and Feedback / Re: WTF« on: January 09, 2010, 04:35:14 PM »
I had that happen to me some other forums, don't know what causes it.
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Stock Showcases / Re: Sparkeys showcase« on: January 09, 2010, 03:45:23 PM »
Irons and axes. pole spikes and razors work too.
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