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Stock Showcases / Re: Pwnator's Stock Showcase
« on: October 24, 2011, 02:30:37 AM »
Still can't build hurr hurr

ReStocked coming soon. Valve time.
ReStocked coming soon. Valve time.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1481
Stock Showcases / Re: Pwnator's Stock Showcase« on: October 24, 2011, 02:30:37 AM »
Still can't build hurr hurr
ReStocked coming soon. Valve time. 1482
Existing Games / Re: Portal 2« on: October 23, 2011, 10:10:44 PM »
Yeah, if he wasn't invincible, he would've easily been taken out by the BIRD BIRD BIRD BIRD.
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Existing Games / Re: Pokemon Thread« on: October 22, 2011, 04:25:47 AM »
AFAIK Quick Claw lets you ignore Trick Room's effect. And if your opponent also has Quick Claw and both are activated, Trick Room's effects apply.
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Existing Games / Re: Pokemon Thread« on: October 22, 2011, 03:54:38 AM »
Why would you give it to Slowpoke? Give it to someone who can actually use it, like Bronzong. :P
[Edit] Just realized Slowpoke can use Fire Blast. I WTF'ed. I guess Slowpoke can be a viable Trick Roomer after all. o_O 1485
Stock Showcases / Re: Taco's Stock Showcase« on: October 21, 2011, 11:30:30 PM »
Don't segment the 20cms for the drive and use 40cms instead so you can properly rotate the motors for Shinies. Then you can add moar weaponz.
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Existing Games / Re: Portal 2« on: October 19, 2011, 12:52:03 AM »
I'm nearly done with the Repulsion Gel tests and I'm still replaying the conveyor belt section.
"I did everything you askedddd." 1488
Existing Games / Re: Portal 2« on: October 18, 2011, 04:24:03 AM »
"I'M NOT DEFECTIVE!"
"nonONONONONONONOOOO!" 1489
Existing Games / Re: Portal 2« on: October 18, 2011, 03:50:58 AM »
So I just spent an hour idling at the voice template checker section. Those defective turrets were so lulzy. I catch all of them when they're being ejected hahahahahahahaha
"Shooting blanks every time... all the time." 1490
Creativity Showcase / Re: My art that is totally superior to yours« on: October 17, 2011, 09:21:54 PM »
Totally digging those shadows on the clothing.
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Discussion / Re: A table for bot type efficiency« on: October 17, 2011, 10:32:21 AM »I'm surprised no one mentioned crawlers yet I don't think there's a Pokemon relatable to that. :P 1492
DSL TC Showcases / Re: Clickbeetle's Supreme DSL bots« on: October 17, 2011, 03:05:29 AM »That's cool. Don't know why are you using 4WD though. cuz angled drive iz kewl AND DID YOU EYEBALL THAT CHASSIS? :O 1493
Discussion / Re: A table for bot type efficiency« on: October 16, 2011, 08:36:34 AM »Warmachine Specializing something will always be an exception. :P 1494
Discussion / Re: A table for bot type efficiency« on: October 16, 2011, 05:22:12 AM »
That's pretty much it, really. List down the other types you would want to include to make this easier.
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Creativity Showcase / Re: Knex Creations« on: October 16, 2011, 04:42:30 AM »Those are pencil erasers held on by white hockey tape xD Lol alright. I still don't have those triangle thingies, though. And I can't seem to fix my motor's commutator (I derped once and used an AC commutator but I was 7, and I tried to fix it again at 9) and the inputs seem to be glued shut by a battery leak. D: 1496
Discussion / Re: A table for bot type efficiency« on: October 16, 2011, 04:25:28 AM »Would be useful if you actually knew what types are good against others. And Scizor can still take on Flareon with the right moveset. Specializing something will always be an exception. So yeah, that's pretty much it. 1497
Creativity Showcase / Re: Knex Creations« on: October 16, 2011, 04:25:03 AM »
All of youse gots more parts than mine. I've never seen those white tube thingies and that triangle thingy as well.
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Stock Showcases / Re: J's Bots« on: October 14, 2011, 10:39:38 PM »
3 casters should do the trick. A 5cm at the middle and 2 15cms beside that should work.
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DSL TC Showcases / Re: JD's DSL Showcase« on: October 14, 2011, 06:03:21 AM »
He's already using the angled anchors.
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