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Messages - Clickbeetle

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1461
General Support / Re: Continued game screwups
« on: December 01, 2010, 12:11:02 AM »
Something's wrong with the Teams.txt file in the Teams folder.  Replace it with a clean one.


The file may have become corrupted by deleting existing teams.  RA2 doesn't like it when you delete teams.  If this is the case, you can fix it by filling up the Team HQ with new teams.

1462
Discussion / Re: Guess that Bot! - Game
« on: November 30, 2010, 11:54:58 PM »
*Revives thread*
(Image removed from quote.)


Actually, that is my bot, not Firebeetle's.  So Pwnator was right.


And I want to say the Christmas tree thing was made by Sage or Pete Lefeu... but I'm probably wrong.

1463
Tournament Archives / Re: Weekend Warriors
« on: November 30, 2010, 11:02:24 PM »
I was initially skeptical, but I think this could turn out to be a splendid idea.


If you need bots and cannot just use Nar AI bots you can use my Megawhirl VI and Allomancer (seeing as how I already have them conveniently AI'd and uploaded):


http://beetlebros.gametechmods.com/files/MWVI.zip


http://beetlebros.gametechmods.com/files/Allomancer.zip

1464
We could convert the New Member Welcome section into the "Airport" section... just add returning/leaving threads to new member welcomes and it's done.


I mean there are what, five threads total in that section?  Seems kind of a waste.

1465
Contests / Re: VOTE BOTM Dec 2010
« on: November 30, 2010, 10:23:25 PM »
Only 3!?  I know way more than 3 people said they would make something... I guess we get quality over quantity this year.


Christmas BOTMs usually bring out some of the most interesting bots all year, and this is still no exception.


I like the "To ACAMS" tag on the Present of Doom.  That is a nice touch. :mrgreen:

1466
DSL TC Showcases / Re: Clickbeetle's bots
« on: November 26, 2010, 12:01:21 AM »
Really?  I've had the opposite experience.  My straight skirt wedges always seem to outperform angled skirt wedges.  For one thing, they're better at exploiting holes in the opponent's wedge.


I suppose I'll give it a try though.

1467
DSL TC Showcases / Re: Clickbeetle's bots
« on: November 25, 2010, 11:47:52 PM »

Well any bot can get flanked... but:

it can sometimes flank bots that get under it and make a comeback before it's KO'd.

1468
Chatterbox / Re: The most memorable and funniest quotes thread.
« on: November 25, 2010, 11:43:17 PM »

Anyone made a HW Juggler in Stock? That would be awesome.


Because NWB was only the first juggler ever made...

1469
Stock Showcases / Re: Virus Bomb stock showcase
« on: November 25, 2010, 11:33:51 PM »
Fatal 2 looks a little... prototype-ish to me.


I was thinking more along the lines of "fragile". :P


Moving the Z-teks further apart will definitely help.


Exhumer looks great though, nothing to complain about there except maybe lack of invertibility.

1470
Discussion / Re: Spongebot?
« on: November 25, 2010, 11:08:13 PM »
Oh yeah... I forgot Mad Cow had a spinner.  It was a pretty lame weapon though; it was primarily a wedge bot.  Yes that's him on that book.


*senses thread teetering, about to fall off the brink of an off-topic cliff*


SPONGEBOT guys!


Edit:  Whooooa there's a treasure trove of old Mechwars pictures on that site Sparkey Sypher posted.  Even one of Sugar Plum!  (That's the bot that fought SoW, causing SoW to throw a hammer through the arena wall.  Fortunately, no one was hurt.)

1471
DSL TC Showcases / Re: Clickbeetle's bots
« on: November 25, 2010, 10:58:13 PM »
After seeing Doomkiller's awesome clone of Darkling Larva, I figured it's about time I update the original.




This was intended to be my Mechapocalypse entry, but it ended up needing way over 20 components.  So it's not going in any tournaments (right now), but it's still a decent bot.  Much better than the original Darkling Larva at least.  Plus, it looks cooler. :gawe:

Regular NPC's, and the wedges are actually good considering that it's a VS (which usually have bad wedges).  It can intermittently get under most popups, and since the chassis is rather difficult to hit (yay Trov glitch), it can sometimes flank bots that get under it and make a comeback before it's KO'd.

1472
Discussion / Re: Spongebot?
« on: November 25, 2010, 10:14:01 PM »
That one is called Mad Cow.  It's a Devil's Plunger-esque wedge bot.  Don't have any other pictures of it, unfortunately.

1473
Tournament Archives / Re: BTTB 3
« on: November 25, 2010, 10:06:34 PM »
Hmm, a stock tournament eh?  I might need to get in on this BTTB action.


If I do enter, some lucky guy is getting Darkling.  :mrgreen:

1474
Tournament Archives / Re: Mechapocalypse Discussion
« on: November 25, 2010, 10:01:02 PM »
Muhahaha, I got a bot for this... exactly 20 components and it counters the three bot types I think will be most common in this tournament fairly reliably.  (Those are HS, VS, and rammers.)  And as an added bonus, it looks cool.


Hope this goes through next poll... there are a LOT of tournaments with green ticks.

1475
Tournament Archives / Re: Weekend Warriors
« on: November 25, 2010, 09:53:04 PM »
Biweekly sounds much more reasonable.


You should draw up some general rules that apply to all tournaments (stuff like no AAM or BFE, must show controlled movement, havok restarts, and all that).  Like the BBEANS general rules that I have.


Once you have those worked out, I guess you could start a poll to decide the special rules for the first tournament whenever you're ready.

1476
Site News and Feedback / Re: Hey, ACAMS...
« on: November 25, 2010, 09:34:10 PM »
Well ACAMS, it looks like you have your solution.  :mrgreen:

1477
Tournament Archives / Re: Weekend Warriors
« on: November 25, 2010, 02:09:06 AM »
I was thinking that AI would be a requirement for all entries, to save time on CUDA's end.  I mean most people on here can do it at least rudimentarily (is that even a word?); they're usually just lazy and let the host do it.

1478
Tournament Archives / Re: Weekend Warriors
« on: November 25, 2010, 02:00:33 AM »
This doesn't fit nicely in the current tournament system.  I really don't know what to think of it.  You'd have to have constantly ongoing discussion, signups, and videos threads simultaneously... basically it would need to exist outside the tournament rules.


It might be hard to maintain interest over several weeks, as building and AI'ing and submitting a new bot every week is a lot of work for some.  On the other hand, if you get good enough rotation in the 8 entries it might not matter.


Also, you would have to be really committed to this.  Assuming the bare minimum of a single-elimination 8-bot bracket, that's 7 match videos you'd have to upload every weekend, not to mention accepting and organizing entries in your game, making brackets and splashes, updating rankings (which would be a must for this type of ongoing tournament), etc.  A lot of people struggle with just 2 videos per month... I'm not saying it can't be done, just be aware what you're getting into.

1479
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 24, 2010, 10:05:12 PM »
(Image removed from quote.)
^Fluffy, Probably my entry for RRS^


Is that the bot that the Fluffy blade is from?


I've always wondered what it looked like.

1480
General Support / Re: Part is invisible.
« on: November 24, 2010, 09:47:55 PM »
Alternatively, you can just delete the lights... there is no reason for them to be in there; they don't do anything on components.  You just have to be sure not to mess up the {} brackets or the indentation after deleting, and reduce the object count at the top by however many lights you deleted.


Doing Trov's thing might be easier though.

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