This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Madiaba
Pages: 1 ... 67 68 69 70 71 72 73 [74] 75 76 77 78 79 80 81 ... 83
1461
« on: August 29, 2008, 02:58:14 PM »
MV, you cannot just change the number of bots in a team, out of game. The txt in that same directory keeps track of how many bots are in each team folder for the exe. Your causing a conflict between the 2. This is the prob. Seems to be pretty messy now, I suggest you try to save your bots and then reinstall (as Urjak suggested).
1462
« on: August 29, 2008, 02:48:32 PM »
Nar, that's a beautiful HS. Have any action pics or vids? If not, may I look at it? Nice job...
1463
« on: August 29, 2008, 01:24:16 AM »
Just disruptive, impulsive, and obstinant about stopping the games. There was no intrinsic self-control, so he had to put a leash on the dog.... ------------- I've taken probably over 50 cool and/or unique bots from that exchange. But as Goose noted, there are many, many more...
1464
« on: August 28, 2008, 02:27:09 PM »
Count me in, Sage.
1465
« on: August 28, 2008, 02:07:47 PM »
Urj, it is done for punitive purposes only. I think it was ACAMS who once demoted someone from HW to LW,... and rightfully so, IMHO.
1466
« on: August 28, 2008, 11:29:57 AM »
...who is screwing up my account?!?!?!?!?!?! [/COLOR] Hydro, I myself rightly re-labeled your aptitude to "NoobWeight".For I already told you:No DPs.No stupid posts.And add some 'content' to your posts (like about bot building and tweaking...). Goose added the cool pic... (for the same reasons).----------------Back on topic:There are allot of cool bots in this exchange, but most were built before building techniques greatly improved. Still many good ideas...
1467
« on: August 26, 2008, 11:44:12 PM »
Goose, could you IM me please on MSN? Thanks. Mad.
1468
« on: August 26, 2008, 03:13:15 PM »
Venko. Explaining the 'Alpha' channel would be a great idea. We've had several inquiries about tga editting. Go for it.
1469
« on: August 25, 2008, 04:17:40 PM »
Goose has the idea... Here's a chart I drew up for Hacker-X that explains the purpose of TM_ROWS: In the above settings, the bot is squarely set in the arena (Bot's X is toward arena's X, etc....). If you need more help let me know... Goose: Thanks allot for doing the wiki... Time, you know....
1470
« on: August 25, 2008, 07:20:57 AM »
Yep. Just adjust the Y parameter in the said triad.
1471
« on: August 24, 2008, 10:42:59 PM »
The info is in the arena's gmf. After you decompile it, just 'search' for the below text ""GMID_ATTACHMENTPT" (there are 4 starting points, below is starting point 1): *GMID_ATTACHMENTPT { *NODE_NAME Point01 *NODE_TM { *NODE_NAME Point01 *TM_ROW0 0 0 -1 *TM_ROW1 0 1 0 *TM_ROW2 1 0 0 *TM_ROW3 -17 1 12 } USER DATA type = startpoint id = 1 }
Just edit the X and Z positions (center is Y) until you get it to start where you want. (PS: the indenting in the gmf must be kept as is)
1472
« on: August 22, 2008, 08:15:36 AM »
Those are nice, CB. I'll try to think up a few more suggestions... RS, the exe needs to read 2 different txts for those 2 different 'dynamic' components, but nice idea...
1473
« on: August 21, 2008, 10:16:48 AM »
heh heh, ACAMS is going to go full throttle on him... What else, he's a Chevy dude....:-D
1474
« on: August 20, 2008, 07:15:39 PM »
Sure, Gig. Here's the 'guts' to bot_2 triggerring. This coding needs to be dupped for the other 3 bots. It controls Servo Pistons, which are not always cooperative.... def Tick(self): self.ongoingtimer += 1 # Find the floor. if self.ongoingtimer == 4: self.floor = self.GetLocation()[1] #--------------- if self.robtwo==True: # ROBOT-2222222222222-----ON-ON-ON-ON if self.GetLocation()[1] < self.floor + 1: plus.force(1, 0, 50 * plus.getWeight(1), 0) self.TriggerTimer1 += 1 if self.TriggerTimer1 == 1: for trigger in self.triggers8: self.Input(trigger, 0, 0) # Make sure axis is off. if self.TriggerTimer1 == 2: for trigger in self.triggers7: self.Input(trigger, 0, 1) plus.damage(1, 0, 200, plus.getLocation(1)) addPoints(self.GetID(), 2000) if self.TriggerTimer1 == 10: for trigger in self.triggers7: self.Input(trigger, 0, 0) # self.Score = False if self.TriggerTimer1 == 11: self.TriggerTimer1 = 0 elif self.robtwo==False:# ROBOT-22222222222-----OFF-OFF-OFF self.ShutOffTimer += 1 if self.ShutOffTimer == 1: for trigger in self.triggers7: self.Input(trigger, 0, 0) # Make sure axis is off. if self.ShutOffTimer == 2: for trigger in self.triggers8: self.Input(trigger, 0, 1) if self.ShutOffTimer == 5: for trigger in self.triggers8: self.Input(trigger, 0, 0) if self.ShutOffTimer == 6: self.ShutOffTimer = 0 def SmartZoneEvent(self, direction, id, robot, chassis): elif id == 6: # (activation zone) if robot > 0: if robot==1: if direction==1: self.robone =True elif direction==-1: self.robone =False elif robot==2: if direction==1: self.robtwo =True elif direction==-1: self.robtwo =False elif robot==3: if direction==1: self.robtre=True elif direction==-1: self.robtre=False elif robot==4: if direction==1: self.robfor=True elif direction==-1: self.robfor=False (It also has a custom def InvertHandler(self): but I did not include it here.) EDIT: Though formatting is lost, here it is:... I'll send you the AI.py....
1475
« on: August 18, 2008, 12:13:38 AM »
I like your bot, CB. The hinged weapon is very original. Sorry I missed your IM,... so if you could send me the AI.py (and bot) you finally used, I'd appreciate it. BTW, maybe using 'range' would help keep the right distance away from opponents...?
1476
« on: August 17, 2008, 09:19:34 PM »
Yes, it's applied hit points are precision targeted so that the components are severed from the chassis, but leaving most of the components still 'in situ' (in place), leaving but a shell. Just playing around with the py coding. It could be a little tiny bot with a little sword that will remove the core/heart from Emergency or Sir Killallot, in '1 quick move' (Hai...ya!). I wrote another that goes over and then encloses/covers the enemy bot on all 4 sides, and then dismembers the bot piece by piece. I was going to call it Praying Mantis. I'll post it when I'm able...
1477
« on: August 17, 2008, 09:05:29 PM »
MNB, ditto what CB observed. Only thing I canthink of is maybe the chassis could be made a little smaller. Other than that, I think it looks pretty good. I'd like to see it in action.
1478
« on: August 17, 2008, 09:41:34 AM »
RR. If you PM me I'll help you out.
1479
« on: August 16, 2008, 07:35:53 AM »
Nice job, DragonFire. Very professional looking. I have a few MW DSLs I'll be sending you...
1480
« on: August 15, 2008, 01:39:20 AM »
Check out a new bot called "Ninja Ginsu" appended at the bottom of the first post above...
Pages: 1 ... 67 68 69 70 71 72 73 [74] 75 76 77 78 79 80 81 ... 83
|