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Messages - Madiaba

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1461
Discussion / Help the idiot please!!
« on: August 29, 2008, 02:58:14 PM »
MV, you cannot just change the number of bots in a team, out of game.  The txt in that same directory keeps track of how many bots are in each team folder for the exe.  Your causing a conflict between the 2. This is the prob.
Seems to be pretty messy now, I suggest you try to save your bots and then reinstall (as Urjak suggested).

1462
Stock Showcases / Naryar's Stock Stuff
« on: August 29, 2008, 02:48:32 PM »
Nar, that's a beautiful HS.  Have any action pics or vids?  If not, may I look at it?
Nice job...

1463
Discussion / Bot Exchange! Seriously
« on: August 29, 2008, 01:24:16 AM »
Just disruptive, impulsive, and obstinant about stopping the games. There was no intrinsic self-control, so he had to put a leash on the dog....
-------------
I've taken probably over 50 cool and/or unique bots from that exchange.
But as Goose noted, there are many, many more...

1464
Tournament Archives / RAW- Robots At War
« on: August 28, 2008, 02:27:09 PM »
Count me in, Sage.

1465
Discussion / Bot Exchange! Seriously
« on: August 28, 2008, 02:07:47 PM »
Urj, it is done for punitive purposes only.  I think it was ACAMS who once demoted someone from HW to LW,... and rightfully so, IMHO.  

1466
Discussion / Bot Exchange! Seriously
« on: August 28, 2008, 11:29:57 AM »
Quote from: Hydro;13315
...who is screwing up my account?!?!?!?!?!?!
[/COLOR]
Hydro, I myself rightly re-labeled your aptitude to "NoobWeight".
For I already told you:
No DPs.
No stupid posts.
And add some 'content' to your posts (like about bot building and tweaking...).
 
Goose added the cool pic... (for the same reasons).
----------------
Back on topic:
There are allot of cool bots in this exchange, but most were built before building techniques greatly improved.  Still many good ideas...

1467
Discussion / Posting Quility has taken a dirrastic downturn
« on: August 26, 2008, 11:44:12 PM »
Goose, could you IM me please on MSN?
Thanks.
Mad.

1468
Modifications / Creating a new Arena Skin: Basic Tutorial
« on: August 26, 2008, 03:13:15 PM »
Venko.  Explaining the 'Alpha' channel would be a great idea.  We've had several inquiries about tga editting.  Go for it.

1469
General Support / Arenas
« on: August 25, 2008, 04:17:40 PM »
Goose has the idea... Here's a chart I drew up for Hacker-X that explains the purpose of TM_ROWS:
 

 
In the above settings, the bot is squarely set in the arena (Bot's X is toward arena's X, etc....).
If you need more help let me know...
 
 
Goose: Thanks allot for doing the wiki... Time, you know....

1470
General Support / Arenas
« on: August 25, 2008, 07:20:57 AM »
Yep.  Just adjust the Y parameter in the said triad.

1471
General Support / Arenas
« on: August 24, 2008, 10:42:59 PM »
The info is in the arena's gmf.  After you decompile it, just 'search' for the below text ""GMID_ATTACHMENTPT" (there are 4 starting points, below is starting point 1):
 
    *GMID_ATTACHMENTPT
 {
  *NODE_NAME Point01
  *NODE_TM
  {
   *NODE_NAME Point01
   *TM_ROW0 0 0 -1
   *TM_ROW1 0 1 0
   *TM_ROW2 1 0 0
   *TM_ROW3 -17 1 12
 }
  USER DATA type = startpoint
id = 1
 }

Just edit the X and Z positions (center is Y) until you get it to start where you want.
 
(PS: the indenting in the gmf must be kept as is)

1472
Tournament Archives / BBEANS4 Rules and Registration
« on: August 22, 2008, 08:15:36 AM »
Those are nice, CB.  I'll try to think up a few more suggestions...
RS, the exe needs to read 2 different txts for those 2 different 'dynamic' components, but nice idea...

1473
General Support / Item Problem
« on: August 21, 2008, 10:16:48 AM »
Quote from: Gigafrost;13023
heh heh, ACAMS is going to go full throttle on him...
What else, he's a Chevy dude....:-D  

1474
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: August 20, 2008, 07:15:39 PM »
Sure, Gig. Here's the 'guts' to bot_2 triggerring. This coding needs to be dupped for the other 3 bots. It controls Servo Pistons, which are not always cooperative....
 
 
def Tick(self):
self.ongoingtimer += 1 # Find the floor.
if self.ongoingtimer == 4:
self.floor = self.GetLocation()[1]
 
#---------------
if self.robtwo==True: # ROBOT-2222222222222-----ON-ON-ON-ON
if self.GetLocation()[1] < self.floor + 1: plus.force(1, 0, 50 * plus.getWeight(1), 0)
self.TriggerTimer1 += 1
if self.TriggerTimer1 == 1:
for trigger in self.triggers8: self.Input(trigger, 0, 0) # Make sure axis is off.
if self.TriggerTimer1 == 2:
for trigger in self.triggers7: self.Input(trigger, 0, 1)
plus.damage(1, 0, 200, plus.getLocation(1))
addPoints(self.GetID(), 2000)
if self.TriggerTimer1 == 10:
for trigger in self.triggers7: self.Input(trigger, 0, 0)
# self.Score = False
if self.TriggerTimer1 == 11:
self.TriggerTimer1 = 0
 
elif self.robtwo==False:# ROBOT-22222222222-----OFF-OFF-OFF
self.ShutOffTimer += 1
if self.ShutOffTimer == 1:
for trigger in self.triggers7: self.Input(trigger, 0, 0) # Make sure axis is off.
if self.ShutOffTimer == 2:
for trigger in self.triggers8: self.Input(trigger, 0, 1)
if self.ShutOffTimer == 5:
for trigger in self.triggers8: self.Input(trigger, 0, 0)
if self.ShutOffTimer == 6:
self.ShutOffTimer = 0
 
 
def SmartZoneEvent(self, direction, id, robot, chassis):
elif id == 6: # (activation zone)
if robot > 0:
if robot==1:
if direction==1: self.robone =True
elif direction==-1: self.robone =False
elif robot==2:
if direction==1: self.robtwo =True
elif direction==-1: self.robtwo =False
elif robot==3:
if direction==1: self.robtre=True
elif direction==-1: self.robtre=False
elif robot==4:
if direction==1: self.robfor=True
elif direction==-1: self.robfor=False
 
 
(It also has a custom def InvertHandler(self): but I did not include it here.)
 
 
EDIT: Though formatting is lost, here it is:... I'll send you the AI.py....

1475
Tournament Archives / BBEANS4 Match Videos
« on: August 18, 2008, 12:13:38 AM »
I like your bot, CB. The hinged weapon is very original. Sorry I missed your IM,... so if you could send me the AI.py (and bot) you finally used, I'd appreciate it.
BTW, maybe using 'range' would help keep the right distance away from opponents...?

1476
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: August 17, 2008, 09:19:34 PM »
Yes, it's applied hit points are precision targeted so that the components are severed from the chassis, but leaving most of the components still 'in situ' (in place), leaving but a shell. Just playing around with the py coding. It could be a little tiny bot with a little sword that will remove the core/heart from Emergency or Sir Killallot, in '1 quick move' (Hai...ya!).
I wrote another that goes over and then encloses/covers the enemy bot on all 4 sides, and then dismembers the bot piece by piece. I was going to call it Praying Mantis. I'll post it when I'm able...

1477
Stock Showcases / Mega's stock bots
« on: August 17, 2008, 09:05:29 PM »
MNB, ditto what CB observed.  Only thing I canthink of  is maybe the chassis could be made a little smaller.  Other than that, I think it looks pretty good.
I'd like to see it in action.

1478
General Support / Arena problem
« on: August 17, 2008, 09:41:34 AM »
RR. If you PM me I'll help you out.

1479
Tournament Archives / Robot Rampage
« on: August 16, 2008, 07:35:53 AM »
Nice job, DragonFire. Very professional looking.
I have a few MW DSLs I'll be sending you...

1480
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: August 15, 2008, 01:39:20 AM »
Check out a new bot called "Ninja Ginsu" appended at the bottom of the first post above...

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