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Messages - Serge
Pages: 1 ... 67 68 69 70 71 72 73 [74] 75 76 77 78 79 80 81 ... 103
1462
« on: April 05, 2010, 05:41:02 PM »
hecko and im just wondering how to add hazerds into arenas i almost done it but it dident work so may someone help please
Are you stupid? How the  are we supposed to help you if all we know is "HALP IT DIDN'T WORK"? WHAT did you do? WHAT doesn't work? WHAT hazards are you modifying? WHAT happens when you launch it? WHAT is your problem? kthx.
1463
« on: April 05, 2010, 05:35:10 PM »
1464
« on: April 05, 2010, 05:25:18 PM »
Tracing is NOT art in any way.
Go back to DevianTart.
1466
« on: April 05, 2010, 04:04:38 PM »
Well.
My compiler and decompiler (remember -those are two different programs!) should do wheels fine. PLEASE file bug reports (complete with the file you were trying to mess around with)!
1467
« on: April 05, 2010, 05:54:41 AM »
I use it, but it could be better. I'll mess around the CSS and send you a modified, better-looking one.
1468
« on: April 04, 2010, 05:21:45 AM »
1469
« on: April 01, 2010, 07:17:44 AM »
Well, the exchange backend is mostly done. Front-end as of now:  Hoping to write an algorithm to export the robots to O3D and make them viewable in 3d in the browser (if an O3D plugin is present, ofcoz).
1470
« on: March 31, 2010, 04:20:42 PM »
Polish and French fluently.
Some Spanish and Dutch.
A couple of words from common languages.
I can also read Latin :V.
1471
« on: March 31, 2010, 04:08:00 PM »
Derp.
As an apology I shall code a bot exchange.
1472
« on: March 30, 2010, 02:53:51 PM »
eFFeeMMe doing what he does best.
1473
« on: March 30, 2010, 02:43:22 PM »
Hey toAst. I used to be megabyte on the old forums. Please forgive me.
1474
« on: March 30, 2010, 01:04:18 PM »
Plus the first part of the file is mainly the preview and texture TGA images of the bot - skip those.
1475
« on: March 30, 2010, 12:29:26 PM »
Serge has way too much time on his hands.
Correct! (Actually, it took me just over 15 minutes to write that script, including learning urllib and cookielib :P) No, I'm just going to be FFFFFFFFFFFFUUUUUUUUUUUU-ing the rest of the week.
http://www.reddit.com/r/fffffffuuuuuuuuuuuu/ I mean, the reason why I know you hacked it was because for starters, getting a score of 103,371,337 points is impossible.
It's 13371337, not 10371337 The maximum score you can get in a standard game of Pac-Man you can get is 3,333,360 points, which only comes from getting every dot, ghost and fruit in each stage without dying, and getting the highest possible score from the split-screen level at Round 255. And anyway, you can't get a score that ends in the number "7" anyway, because everything you can get scores for is in 10s.
Wow, you must have a lot of time on your hands to make such an analysis :P. Of course I tampered with it. So yeah, thanks for ruining the purpose of the Arcade. I hope you're happy. I'm happy, I made you more productive for a day or two :P. (protip: one simple SQL query to the database can remove all my results) Let's hope that that cheat's scores are erased, soon. I'm surprised they still haven't. And if I was an administrator, I'd ban him from the Arcade permanently if he did it again.
Meh, I don't care.
1476
« on: March 30, 2010, 11:30:23 AM »
What, you're gonna cry now? It's just an arcade on a web forum :P. Plus I didn't really do this to get high scores - I needed some practice in doing web scraping and making false HTTP requests :P.
1477
« on: March 30, 2010, 09:09:21 AM »
Not, really, but the Admin can issue a simple command to the DB to remove it :P.
1478
« on: March 29, 2010, 05:45:14 PM »
Yes, I'm bored.
1479
« on: March 29, 2010, 04:11:53 PM »
I think the arcade is way too hackable.
1480
« on: March 29, 2010, 03:58:39 PM »
hai,
I've had to take a break for a week or so due to being kinda busy. I hope I'll have some time to mess around with the executable later on, provided I'm not spending all my day on #iphone-lowlevel @ freenode :P.
By reversing it completely, you can not only change existing behavior (like the "7" in the rule-of-7), but also add your own logic to the code (by "hooking" into the functions).
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