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Messages - Madiaba

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1441
General Support / Offcenter Perms
« on: September 01, 2008, 08:47:13 AM »
Quote from: kill343gs;13846
If that's the case I think its more the hinges than the skirts itself. The skirts are basically just thing wedges/armor, hinges are burst motors with no power. Things that are supposed to move that can't are probably more likely to glitch than a stationary component.
[/COLOR]
Quote from: kill343gs;13846

Anyways, I rebuilt the bot and it works fine now, so no big deal.
Exactly, that's what I have found. Probably because of the huge amount of consistent data-processing needed for calculating hinges(i.e.*GMID_HAVOK_HINGE_CONSTRAINT), they are prone to glitching. Especially if:
-there are a great many hinges
-there are several proximal hinges
-there are sequential hinges.
 
Besides consistently calculating the spatial correlative parameters between body/axle, Havok must also factor in (1)simulated 'tolerances/play/slop' in hinges, (2)mass/weight, (3)inertia, and (4)angular momentum.
On the other hand this combination of factors is what allows for 'Glitch' assembly techniques.
 
When I was tweaking out dual-servo cannon aiming for MadBeaver's Tanks, I ran into this problem. When I attached one servo to another, the simulated tolerances/slop would cause the Host's axle to sag severely, ruining any attempt at controlled aiming. Since we don't have access to this coding, I had no choice but to create new servos that were lighter. So I went through all of the spin, servo and burst motors to find the most stable body/axle combination, and then both shrank and lightened them (body/axle) up. This greatly helped the sagging problem, but soon I had an attachment problem, because the lightened axle would not support something attached to it; but it would 'fly off' of the bot, and I could not fix it in the shop; and thus had to discard the whole bot and rebuild a new one.
 
ACAMS and I had a couple discussions trying to figure out how to get around this. In the end there was a dual hinge (servo) set up that works well, but is very temperamental during assembly. This is why I haven't released this dual 'lateral' and 'elevation' cannon aiming system that I used on his tanks and several other 'Combat' vehicles. It works well, but assembly could cause manual baldness.
 
So K-3, I see this as a similar problem of calculating hinges. I'm not sure of the 'axle' weight on the hinges, but I'll bet it is light, and would at times have a propensity to fly off the body when something is attached to it.
-----------
 
If interested one can see their beta and final User and AI operation here (see "Self Propelled-4" vids): https://gametechmods.com/forums/showthread.php?t=841
 
.

1442
DSL TC Showcases / Naryar's DSL freaks
« on: August 31, 2008, 11:54:54 PM »
Does the bot wield the weapon,.. or the weapon the bot?
Yea, some action shots/vids would be interesting.

1443
Game Development / Ideas for new Robot Combat Game
« on: August 31, 2008, 05:14:59 PM »
Did the same to me on Yahoo while IMing. Don't know any more...

1444
Game Development / Ideas for new Robot Combat Game
« on: August 31, 2008, 05:06:51 PM »
Haven't heard from Eeffee in a long while...  

1445
DSL TC Showcases / Somebody's DSL Showcase
« on: August 31, 2008, 09:02:36 AM »
*I take it the extra unused weight is due to some armor being removed for visibility.*
The design is good, and seemingly could be tweaked even better if you shrank the chassis and then added more power, weaponry or armor.

1446
DSL TC Showcases / Somebody's DSL Showcase
« on: August 31, 2008, 08:34:05 AM »
SB, Looks awesome.  Can't wait to see it in action...
 
Got any inside pics?

1447
DSL TC Showcases / Kill343gs's DSL SHOWCASE?
« on: August 31, 2008, 01:06:05 AM »
Agreed!  Looks nice, K-3. How does it do in battle? Any shots/vids?

1448
Chatterbox / Jokes
« on: August 31, 2008, 12:59:20 AM »
9 in a row. Too bad, it doesn't make sense.  
 
Later, Hydro...

1449
Discussion / My robot and arena ideas
« on: August 30, 2008, 08:11:45 AM »
How to Mod RA2 Without 3D Studio Max.
Click on or scroll down to: The .GMF File
You're have to download the GMF compiler to gain access into the file. The site is clean, NP.

1450
General Support / Offcenter Perms
« on: August 30, 2008, 08:04:25 AM »
Hey, K-3. Nice to see you around.
I've seen this in some of Turret applications based upon a dual-servo set up. Can you send me the bot file and I'll look at it.

1451
Modifications / Editing arenas
« on: August 30, 2008, 07:59:06 AM »
Quote from: [COLOR=black
goose[/color];13472]It is not easy at all.
Quote from: [URL=[COLOR=black
WhamettNuht[/color];13472]Hey, goose, if its not to much trouble, could you make me a new Wild Robots arena?

W-nut, Goose just explained that it is allot of work.
Your aspirations are really cool to see, so why don't you learn the basics and take off from there... It is not too difficult to understand, just takes some time. But it is significant work to build an arena.
-----------------------
 
As far as your request to Goose, he can answer for himself.

1452
Discussion / My robot and arena ideas
« on: August 30, 2008, 07:42:11 AM »
W-nut, The doc for GMF editting...
 
(Nar, Thanks for your much appreciated input.:-D)

1453
Site News and Feedback / Robot Exchange?
« on: August 30, 2008, 07:36:48 AM »
Nar, You might run your idea past Goose.
 
Somebody, I talked with him about it. Goose's on top of it.  He's just got 'reality' to deal with too.  Let's just be thankful he's doing it...

1454
Stock Showcases / Hydro's Showcase
« on: August 30, 2008, 07:30:28 AM »
I think that Hydro's saying that he's building bots just for the sake of seeing what he can build, and for non-tourney purposes. He's free to do so, of course.
I hope though, Hydro, that you'll also receive the constructive input of these guys and eventually move into refining your bots into super-efficient competitors too.  The Tourneys are allot of fun.

1455
Discussion / Help the idiot please!!
« on: August 29, 2008, 11:49:37 PM »
Me too.
 
^^^^^ Read Above (post #22)^^^^^

1456
Modifications / Editing arenas
« on: August 29, 2008, 07:31:04 PM »
....and Madiaba... *hehe*. I did make a new one out of an empty gmf, from scratch.:tongue: .
 
I SHOULD RULE THE WORLD!!!!..., but I'm still working on ruling myself...:baby_smily:.

1457
Discussion / My robot and arena ideas
« on: August 29, 2008, 07:21:03 PM »
Goose. was it you that had a 'Chess Board' arena? Still have it?
 
W-nut, Try here: How to Mod RA2 Without 3D Studio Max.

1458
Tournament Archives / RAW- Robots At War
« on: August 29, 2008, 07:17:34 PM »
Fancy camera work there, Sage.  Your employees deserve a raise....

1459
Discussion / My robot and arena ideas
« on: August 29, 2008, 04:04:04 PM »
There's also a tutorial (or 2) about decompiling, understanding, editting and recompiling GMF files. GMFs are about 50% of modding arenas. It's not very hard, and it's the same files used to make components, weapons, motors... :-D.
 
(The other 50% is python coding. If you learn and do the gmf work, I and others here will help you with the Python work.)

1460
Tournament Archives / RAW- Robots At War
« on: August 29, 2008, 03:11:10 PM »
Somebody, It's almost finished.
As soon as Sage settles on the skins and the like, I'm sure he'll post a pic,... within the next couple days. Sage has made some cool skins for it.
(BTW: It has no hazards, and walls slightly higher than the BBEANS arena.)
 
Sorrow, what does "I'm in. Lu-Tze will be in by Tuesday." mean? The name of your entry bot????

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