Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - infiniteinertia

Pages: 1 ... 65 66 67 68 69 70 71 [72] 73 74 75 76 77 78 79 ... 94
1421
DSL TC Showcases / Naryar's DSL freaks
« on: November 16, 2008, 06:30:45 PM »
Slimbody motors would do that.

1422
Discussion / Making videos?
« on: November 16, 2008, 05:24:03 PM »
FRAPS full version.

1423
Site News and Feedback / AVATARS
« on: November 16, 2008, 11:40:07 AM »
Why is Sorrow a vet...why aren't R0B0 and SD?

1424
Discussion / DSL Realistic Rule
« on: November 16, 2008, 11:39:15 AM »
No, your original "rules" do not apply to reality in theory.

1425
Discussion / DSL Realistic Rule
« on: November 16, 2008, 10:57:49 AM »
How about. The only parts that can intersect are the chassis and the armor that can logically have holes or slots cut through them without dislodging the armor or chassis.

1426
Modifications / New beta GMF compiler!
« on: November 16, 2008, 09:53:23 AM »
SERGE.



<3

1427
Discussion / DSL Realistic Rule
« on: November 16, 2008, 09:52:27 AM »
How about. common sense, that works for me!

oh wait.

it doesnt work for 4/5 of the builders around here...

ROBO, DXH I agree completely.

1428
DSL TC Showcases / R0B0SH4RK's DSL Showcase
« on: November 16, 2008, 09:50:51 AM »
No, he does not want to switch to battlepacks.

1429
Discussion / Adjustment to stock game
« on: November 16, 2008, 09:50:18 AM »
Bots in RA2 arent ALWAYS fully armored. Certain bots that are are the ones that in real life would not be easily KO'd.

1430
Discussion / Adjustment to stock game
« on: November 15, 2008, 10:46:36 PM »
I still dont think that DSL components have enough HP. IRL chassis are alot easier to damage. And when armor does get damaged, it depends on the thickness, material, and who the bot is facing.

1431
Discussion / DSL Realistic Rule
« on: November 15, 2008, 10:39:09 PM »
nono, these rules are not realism.

1432
DSL TC Showcases / R0B0SH4RK's DSL Showcase
« on: November 15, 2008, 02:06:37 PM »
[round of applause]

1433
Site News and Feedback / AVATARS
« on: November 15, 2008, 02:04:38 PM »
Wowowowowowowowowwowowowowowowowowowow.

Infinite has alot to say...

First off. I hate the color yellow. Why would you use a color you can barely see on a white background?

and I do agree on color coding thenames dependig on what kind of vet you are. I thinking green for mods, red for admins/moderators, blue for builders.

I like the idea, alot, but the yellow isnt right...and why is madiaba blue?

Anyway, you should make orange for flamers, but nothing else really for the lesser members around the forum, that would jsut get too complicated and out of hand.

Some comments on things people said.

Quote from: Somebody;21621
I also nominate:
Jules, pyscolone, Sorrow, Barbie, Phlox, Metal Virus, eFFeeMMe, and Luigica.


Sorry, but I really dont think Sorrow and Phlox are good enought o be veterans building wise, because they wouldnt be vets for any other reason.

If Metal Virus, Luigica, and eFFe were ever around, then definitely. But theyre not.

Quote from: System32;21618
I nominate InfiniteInteria.


If you sucked up anymore, your head would be fully up my ass.

Quote from: philetbabe;21709
to be qualified as a vet, someone must have a skilled knowledge which must be proved by :
- win the BBean championship
- organise and conduct to its end a championship
- delivers new and valuable AI pack or component pack (either with the help of others)
- build a good arena
- help in improving the program knowledge (Serge)

some may take years before becoming vets, others are 'RA2 infused' and grow quickly.
[/FONT]

Uhh. sorry PB, but not reallly. The last one is really the only good suggestion. Anything else anybody can do.

I think Scrap Daddy, R0B0SH4RK, and if you havent done him yet, Jules, all deserve to be veterans.

I was on the border with Nary, but he's just not ready.

1434
Stock Showcases / ShadowArts's Showcase
« on: November 15, 2008, 01:54:47 PM »
Sagey sagey...

pure popups dont need armor.

Looks good SA, but youmight wanna keep those wedges wide. saves weight and probably are better that way. go to 3 razors each and try and just use one blue snapper for the stacking. then we will see where you are weight wise, we could get this down to a MW.

1435
Tournament Archives / Wild Robots LIVE Idea
« on: November 13, 2008, 07:42:37 PM »
Me and Jules are a team.

1436
Stock Showcases / King Mager's showcase
« on: November 13, 2008, 06:27:46 PM »
okay. then REIER is at fault.

my mistake i didnt see the last page.

1437
General Support / HELP.
« on: November 13, 2008, 06:13:13 PM »
Quote from: ACAMS;21527
I don't think titanium sheets, or half sheets are designed to attach to the base plate.



Halfsheets clearly are.

Madiaba; I will send you my .gmf, because the problem is universal.

1438
DSL TC Showcases / Somebody's DSL Showcase
« on: November 13, 2008, 06:11:45 PM »
2 is a joke and so is 3...dont know what your trying to accomplish

1439
Stock Showcases / King Mager's showcase
« on: November 13, 2008, 06:10:19 PM »
...quality>quantity

shadowarts...just wow...

king mager. you are one annoying son of a bitch. post less please.

1440
General Support / HELP.
« on: November 13, 2008, 04:39:32 PM »
Am I mistaken? is this not technical support?

Pages: 1 ... 65 66 67 68 69 70 71 [72] 73 74 75 76 77 78 79 ... 94