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Robots Showcase / Re: my build diarys
« on: May 18, 2011, 11:49:29 AM »
You'll probably get away with that, but thicker would be preferable
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1401
Robots Showcase / Re: my build diarys« on: May 18, 2011, 11:49:29 AM »
You'll probably get away with that, but thicker would be preferable
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Modifications / Re: SkAI High« on: May 18, 2011, 11:38:52 AM »
lol, its slow progress ATM
After RA2TC3 is done, I'll be able to concentrate on this again 1404
Robots Showcase / Re: my build diarys« on: May 18, 2011, 11:27:27 AM »
Well, it was fun smashing your baseplate even when it had frozen up :P
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Robots Showcase / Re: my build diarys« on: May 18, 2011, 11:19:38 AM »
I think it needs improved motors
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Chatterbox / Re: Stories« on: May 17, 2011, 01:52:35 PM »
I once stumbled across a thread like this :P
lol jk I find dreams make rather interesting, and quite crazy stories 1407
Existing Games / Re: RA1 AI problem.« on: May 16, 2011, 02:36:26 PM »
There was one in Serge's sig a while ago, dunno if its still there or not
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DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: May 16, 2011, 02:34:20 PM »I made a Beta Rear hinged/ 2 BSG front hinged flipper once.Well I ain't done that one XD Challenge accepted 1409
DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: May 16, 2011, 02:31:29 PM »I'll be surprised if you come up with a flipper variation that I haven't built for SkAI High :P4 small are plenty, 4 large are better, but 4 small are still plentyOr you could just use BSGs :P 1410
DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: May 16, 2011, 02:27:44 PM »Flippers don't need well guarded sides, it's flip out head on or dead.I know that, they just make it look cool :P 1411
DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: May 16, 2011, 02:20:38 PM »
4 small are plenty, 4 large are better, but 4 small are still plenty
4 small have worked OK for this so far, and its still more powerful than it needs to be :D Oh, and the JX guards are on the flippers, and its those that make it more effective than most other flippers 1412
DSL TC Showcases / Re: Vertigo's DSL Showcase!« on: May 16, 2011, 02:16:51 PM »![]() But more importantly, I have now been a member here for exactly 365 days! (Doesn't actually seem that long since I registered) I'll save the speech for the 21st, but briefly, thanks to everyone here, for making this a great community to be part of (mostly), and for making this silly little RA2 forum so addictive :P 1413
Tournament Archives / Re: RA2 Team Championships 3 - Signups« on: May 15, 2011, 12:51:34 PM »
Nary and Scorps need to hurry now please :P
For the rest of you, please check that your bot meets the rules! :D And you may be interested in the update on RAO: www.raonline.webs.com 1414
Robots Showcase / Re: Clockwork Robotics (Formerly Death Robotics)« on: May 15, 2011, 12:41:32 PM »
Try not to hold it together with masking tape this time :P
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Discussion / Re: RA2 Tech Demo« on: May 15, 2011, 11:59:00 AM »
lol, its even more havoky than RA2 XD
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Discussion / Re: RA2 Tech Demo« on: May 15, 2011, 11:44:18 AM »
When I try to open it it just instantly closes itself
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Stock Showcases / Re: Hard Bot's Stock Showcase« on: May 15, 2011, 05:02:51 AM »I think i'm tied with S_M for the most effective LW in stock.Wake up :P Its decent, nothing more, defiantly not the best LW in stock when you waste weight on a baseplate anchor and extender to fillempty space 1418
Custom Components Showcase / Re: Pay Tribute With Replicas« on: May 15, 2011, 04:39:15 AM »![]() Very nice :D 1419
Discussion / Re: The mod of the decade« on: May 15, 2011, 04:33:06 AM »
Don't start saying what the modders have been making isn't good enough.
Joe has been making Backlash for ages, put loads of work into it, and by the looks of things, when it comes out it will be a fantastic new mod of RA2 to play, the same goes for Click and DSL3 We are limited yes, but the boundaries are being pushed to the max, and what is being produced is big step forward There are only a few people we've got that can do this sort of stuff (completely not including me, so I don't have the foggiest why you put me in your original post), and with the greatest respect, you are quite new here. We can't do anything with the other game (the botapp one), as the source code has unfortunately been lost, all we will ever have is the demo. So you're implying that the select few that could possibly do it, make a whole new robot combat game from scratch, do you have any idea how much work that would be? What I am trying to say is, give the modders some respect for what they are doing. You have said "we have all been making mods of RA2", "we should mod it", "we could ignite the spark". We? No, "we" can't, and again with the greatest respect, I'm quite sure that you couldn't help at all like the majority of us. This could be done, yes, but for the select few who could do this (JoeBlo, Click, Serge, Madiaba etc.) it would be a VERY difficult and a VERY long task to achieve. Just appreciate what they are doing at the moment. If Serge was posting this, and had already made good progress with the "new game" on whatever physics engine he was using, then maybe yes, there would be motivation for all those people to get together and make an improved robotic combat game. But for people to start making a WHOLE new robotic combat game at the drop of the hat isn't going to happen. Sorry if that sounded a bit harsh, I just wanted to fully explain the position that RA2 is in, I highly doubt a new game will be made |