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				Messages - I Like Tacos
			
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					141 
						
						« on: March 04, 2012, 12:09:35 PM »
					 
					Extreme double post action of returning to forms! mediocre rammer  I don't care what you think about the name. (but suggestions would be nice)
					 
			
				
				
					142 
						
						« on: December 17, 2011, 07:23:39 PM »
					 
					The server list is just a list of labeled IP addresses, but that doesn't create a server. You need to get a server .jar file to actually make a server. And you have to put the servers' IPs in yourself to appear in the list.
					 
			
				
				
					143 
						
						« on: November 30, 2011, 04:28:31 PM »
					 
					I have over 24 hours of playing engineer on PC and Xbox 360. :P
					 
			
				
				
					144 
						
						« on: November 29, 2011, 04:28:31 PM »
					 
					Yeah, just pm me or post here. And where can I find the Hworf spike?
					 
			
				
				
					145 
						
						« on: November 28, 2011, 08:53:38 PM »
					 
					Wow, thanks Nar! Also, I fixed the attachment points:  I'm open for suggestions if anyone has an idea, too.
					 
			
				
				
					146 
						
						« on: November 27, 2011, 12:14:12 PM »
					 
					I made it from the spike strip model.
					 
			
				
				
					147 
						
						« on: November 27, 2011, 11:42:44 AM »
					 
					Thanks! :D
 EDIT: I have this toast model from a broken toaster cannon that I could make into a weapon.
 
			
				
				
					148 
						
						« on: November 27, 2011, 11:37:37 AM »
					 
					@Gazea2 I tried to pm you, but I don't think it worked. Finally, one that works! Kind of  It's a work in progress, so the attachment point isn't adjusted.      Stats: 2000 hp0.2 concussion1.2 piercing20 kg
 There's a weird shading problem, but I think I just need to flip some faces around.
					 
			
				
				
					149 
						
						« on: November 25, 2011, 11:07:42 AM »
					 
					This seems cool. I might enter if it's approved.
 Just one question: Can we use stock/DSL components if they aren't in the pack?
 
			
				
				
					150 
						
						« on: November 13, 2011, 03:26:42 PM »
					 
					I better not have to make a quadruple post! Another lazy, simple component. yay.  I tried to make it red, but the material is so messed up for tribars.
					 
			
				
				
					151 
						
						« on: November 04, 2011, 07:33:44 PM »
					 
					Double Post   Updated pack. Companion Cube stays the same, as no one said they wanted it to be a concussion weapon. Its a .rar because file size.
					 
			
				
				
					152 
						
						« on: November 03, 2011, 05:06:29 PM »
					 
					So I'm going to (hopefully) update the pack today.
 But, I was thinking. Should I make the companion cube into a concussion weapon? It's just a decoration atm.
 
			
				
				
					153 
						
						« on: November 02, 2011, 09:39:43 PM »
					 
					(I fixed the problem, so I removed the last post.) I had the idea to make a motor specifically for spinners. Now you don't need a big disk or a T connector for a vs!  It is a challenge to get all the extenders on, so I recommend axle loading. The stats are the same as the HPZ-Tek, so this saves weight.
					 
			
				
				
					154 
						
						« on: November 01, 2011, 09:24:08 PM »
					 
					Wow, apparently these are a LOT better than I thought!
 These are more intended for stock (I never play DSL). You reminded me, there is a efficiency table on the beetle bros site that I could use. Although, I could balance them for DSL if people wanted me too.
 
			
				
				
					155 
						
						« on: November 01, 2011, 08:51:19 PM »
					 
					Preytor; I don't mind, as long as you don't say that you made them. BTW, you may want to add this to the companioncube.txt file: alwaysvisible = trueSo you can see it when you attach it to the base plate. I'll update the pack when I make 1 or 2 more components. Why can't spell check be in paint.net?     
			
				
				
					156 
						
						« on: November 01, 2011, 08:41:21 PM »
					 
					Thanks everyone! Here's the explanation for JoeBlo making the same stuff: I snuck into his house, stole files from his computer, and took credit for them!    Anyways, this. Nothing too fancy.  I actually made this when I was super lurking GTM, but lost the files. I made it again, with different sizes. I used the basic ram plate model. I know it needs a texture, but I'll do that later. Any ways to balance it more?
					 
			
				
				
					157 
						
						« on: October 30, 2011, 10:59:47 PM »
					 
					Thanks! I never expected to get this much positive feedback. I'll try to add more tomorrow.
					 
			
				
				
					158 
						
						« on: October 30, 2011, 10:27:07 PM »
					 
					Here's the full pack!
 @Preytor_4 Go ahead, but you may want to tweak the .txt files a little.
 
			
				
				
					159 
						
						« on: October 30, 2011, 10:19:27 PM »
					 
					@SKBT Sure.
 @Mr.AwesumSauce The same, but inverted colors.
 
 EDIT: Oops, I forgot the other components
 
			
				
				
					160 
						
						« on: October 30, 2011, 10:10:08 PM »
					 
					 Companion cube is just for awesomeness. And it's my only friend. Balanced? nope. I did (try) to make a glowing extender, but it sucks. I will answer any reasonable questions about the components, and upload them upon request. The armor plate is half the size of a ram plate, and has only generic attachment points.* By quality, I mean quality for a noob with out 3ds max 
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