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Messages - I Like Tacos

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141
Stock Showcases / Re: Taco's Stock Showcase
« on: March 04, 2012, 12:09:35 PM »
Extreme double post action of returning to forms!
mediocre rammer

I don't care what you think about the name. (but suggestions would be nice)

142
Existing Games / Re: Minecraft.
« on: December 17, 2011, 07:23:39 PM »
The server list is just a list of labeled IP addresses, but that doesn't create a server. You need to get a server .jar file to actually make a server. And you have to put the servers' IPs in yourself to appear in the list.

143
Existing Games / Re: Team Fortress 2
« on: November 30, 2011, 04:28:31 PM »
I have over 24 hours of playing engineer on PC and Xbox 360. :P

144
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 29, 2011, 04:28:31 PM »
Yeah, just pm me or post here. And where can I find the Hworf spike?

145
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 28, 2011, 08:53:38 PM »
Wow, thanks Nar!

Also, I fixed the attachment points:


I'm open for suggestions if anyone has an idea, too.

146
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 27, 2011, 12:14:12 PM »
I made it from the spike strip model.

147
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 27, 2011, 11:42:44 AM »
Thanks! :D

EDIT: I have this toast model from a broken toaster cannon that I could make into a weapon.

148
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 27, 2011, 11:37:37 AM »
@Gazea2 I tried to pm you, but I don't think it worked.

Finally, one that works! Kind of

It's a work in progress, so the attachment point isn't adjusted.

      Stats:
  • 2000 hp
  • 0.2 concussion
  • 1.2 piercing
  • 20 kg

There's a weird shading problem, but I think I just need to flip some faces around.

149
Tournament Archives / Re: Masters of Mayhem
« on: November 25, 2011, 11:07:42 AM »
This seems cool. I might enter if it's approved.

Just one question: Can we use stock/DSL components if they aren't in the pack?

150
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 13, 2011, 03:26:42 PM »
I better not have to make a quadruple post!

Another lazy, simple component. yay.

I tried to make it red, but the material is so messed up for tribars.

151
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 04, 2011, 07:33:44 PM »
Double Post :(

Updated pack. Companion Cube stays the same, as no one said they wanted it to be a concussion weapon.

Its a .rar because file size.

152
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 03, 2011, 05:06:29 PM »
So I'm going to (hopefully) update the pack today.

But, I was thinking. Should I make the companion cube into a concussion weapon? It's just a decoration atm.

153
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 02, 2011, 09:39:43 PM »
(I fixed the problem, so I removed the last post.)

I had the idea to make a motor specifically for spinners. Now you don't need a big disk or a T connector for a vs!

It is a challenge to get all the extenders on, so I recommend axle loading.
The stats are the same as the HPZ-Tek, so this saves weight.

154
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 01, 2011, 09:24:08 PM »
Wow, apparently these are a LOT better than I thought!

These are more intended for stock (I never play DSL). You reminded me, there is a efficiency table on the beetle bros site that I could use. Although, I could balance them for DSL if people wanted me too.

155
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 01, 2011, 08:51:19 PM »
Preytor; I don't mind, as long as you don't say that you made them.
BTW, you may want to add this to the companioncube.txt file:
Code: [Select]
alwaysvisible = trueSo you can see it when you attach it to the base plate.
I'll update the pack when I make 1 or 2 more components.

Why can't spell check be in paint.net?  ::2mad

156
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: November 01, 2011, 08:41:21 PM »
Thanks everyone!
Here's the explanation for JoeBlo making the same stuff: I snuck into his house, stole files from his computer, and took credit for them!  :trollface

Anyways, this. Nothing too fancy.

I actually made this when I was super lurking GTM, but lost the files. I made it again, with different sizes. I used the basic ram plate model. I know it needs a texture, but I'll do that later. Any ways to balance it more?

157
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: October 30, 2011, 10:59:47 PM »
Thanks! I never expected to get this much positive feedback. I'll try to add more tomorrow.

158
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: October 30, 2011, 10:27:07 PM »
Here's the full pack!

@Preytor_4 Go ahead, but you may want to tweak the .txt files a little.

159
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: October 30, 2011, 10:19:27 PM »
@SKBT Sure.

@Mr.AwesumSauce The same, but inverted colors.

EDIT: Oops, I forgot the other components

160
Custom Components Showcase / *Quality* components by: I Like Tacos!
« on: October 30, 2011, 10:10:08 PM »

Companion cube is just for awesomeness. And it's my only friend.
Balanced? nope.
I did (try) to make a glowing extender, but it sucks.
I will answer any reasonable questions about the components, and upload them upon request.
The armor plate is half the size of a ram plate, and has only generic attachment points.
* By quality, I mean quality for a noob with out 3ds max

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