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Messages - Hi5er

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141
Stock Showcases / Re: Sircreepalot2's Very Average Showcase
« on: July 21, 2016, 03:17:49 AM »
looks too slow and probably too bouncy with maces.

i would space your weapons out more and find a way to get more drive and armor. if you're going to mount your weapon motors on a snapper then i would mount the snapper horizontal so it doesn't bounce when it spins.

I was going to say pretty much the same thing.

Nice concept. DO the maces offer enough protection for the motors? They look a tad exposed.

But just to reiterate what geice has said, needs more frontal armor and to be quicker.

How stable is your weaponry?

142
Stock Showcases / Re: Geice's Stock Showcase
« on: July 21, 2016, 03:15:17 AM »
Geice, that thing is terrifying.

How good is it in testing?

143
Stock Showcases / Re: Hi5's Stocktacular Bots
« on: July 21, 2016, 03:11:55 AM »
Other people ninja'd me to the reply but nice seeing that.
Was there a Conundrum 3,4 or 5 as well, I see the project is finished but if you do your next drum bot, any plans to sticking to that three wheel drive or would 2wd with more weapons be better?(it's interesting how such contests might give people new ideas).

The drum sure was strong. As for the glitch, I'm actually ok with that, after seeing the stock glitches I gotta say that I'm fine with them used, personally I still try to avoid some but burst motors clipping into other things or axle loading is fine(the first one is used by some Atomizer versions anyways, mostly because pistons are so bulky to fit inside the chassis, think the same can be said about maces) so the big difference is competitive vs non competitive designs.

So that's how that rammer looked, was wondering about it. Seeing how good Conundrum was and how you had this spare bot I really thought that you were a veteran, makes me wonder what posts you did back when you were first online. Kinda expected only 3 wheels in the tournament because of weight but hoped that some joke bots would possibly have more. I get what you mean with sliding off the top plate, I actually built something similar to test for the new tournament, having the wheels on snapper II's, did yours have about 5 seconds each time you went back into the botlab?(dunno what really happened with mine there).

One guess that I have about the wheels is that they get stuck, with F12 you can enable wireframe hitboxes, maybe you can then see what's going on(the only other thing would be that the wheels start not touching the ground). One odd glitch I once had happen during building of a different bot is that one motor didn't seem to work, so I had to disable one of 4 to drive forward, later placed all of those again and they worked flawlessly, spinning when driving backwards still seems to happen common with no real way to fix. But doubt this has something to do with this.

There was a Conundrum v3/4/5, but they were experiments of mounting the drum on different things, each of them were either mildly successful, or a downright fail, but none that I feel are worthy of a publish due to their lack of effectiveness or refinement.

Interestingly, I think the 3 wheel drive works incredibly well for conundrum as it is now, the extra pushing power over 2 wheels and saving that extra 42kgs for not being 4 wheel drive seems to strike a nice balance, power supply is never an issue either.

What I posted back when I first joined is better left forgotten I think  :laughing I saw Wen managed to find an old DSL showcase of mine (with 1 bot in it!), but again, I was primarily stock back then as well and I don't recall making anything note worthy...

Maybe that's what causes the spinning on my rammer... Maybe I'll post a video some point of it in action so you can see what I mean. I assumed because the wheels are perfectly aligned (due to being on a T connector) it shouldn't be a balancing issue, so maybe it is some weird glitch - And yes, it does take a fair while to load from the bot lab!

Thanks for the comment bud,

144
Off-Topic Discussion / Re: misc advice from reier
« on: July 20, 2016, 04:05:50 PM »
i think you guys scared pixel away.

good job team

Poor pixel  :frown:

145
Off-Topic Discussion / Re: Which state are you from?
« on: July 20, 2016, 08:08:32 AM »
Ingerland boi

146
Stock Showcases / Re: Hi5's Stocktacular Bots
« on: July 20, 2016, 06:17:38 AM »
Conundrum v6 look powerful

Thanks man :)

Definitely worked well!

147
Tournament Archives / Re: Wheely Tag Tournament II
« on: July 20, 2016, 06:16:53 AM »
is rule of 7 break allowed

I have no idea what that is, so, no. xD

In RA2 you can only attach 7 objects to each other, rule of 7 break is using a free download tool from serge so you can attach more than 7 objects to each other, gives people more freedom.

148
Off-Topic Discussion / Any (retro) games collectors in the house?
« on: July 19, 2016, 05:44:44 PM »
As the title says! Am I alone?

I'm trying to complete a PAL Nintendo 64 set... Here's my collection so far...

http://www.retrocollect.com/videogamedatabase/users/collection/statistics/Hi5er

149
Stock Showcases / Re: Hi5's Stocktacular Bots
« on: July 19, 2016, 05:28:47 PM »
Very cool rammer there.

Thanks mate!

If looks could kill I'd be laughing... He just wasn't all that good in testing!  :(

150
Stock Showcases / Re: Hi5's Stocktacular Bots
« on: July 19, 2016, 05:08:49 PM »
Hi all, with the recent success of my drum bot in Thrack's Tricycle Takedown tournament, I thought I should update my showcase with the Conundrum iteration that I entered (as well as my 5 wheel drive concept bot that didn't make the cut!)

Presenting Conundrum v6!



(With Plow removed to help show innards more clearly)

Features:
3x HP ZTek Drive (The gimmick of the tournie was to use robots with an odd number of wheels)
2x Stacked Supervolts for the power
8x Maces and 16x Razors mounted to two HP Ztek Motors for the Weaponry.

Due to the results I think this can certainly be classed as a success. I've tried to take a few pictures to show the innards. Criticism and comments welcome!

----------

And the bot that didn't make the cut!






Features:
5x HP ZTek Drive (Consequently, this bot would have been the only entrant to not use 3 wheels... Pity!)
Top and Side armour
24x Iron Spikes and 4x Single Ice Pick's as ramming weapons
2x Stacked Supervolts for the power
Invertible

The thought process was: I assumed everyone would make a 3 wheel bot, hence if I made a bot with 5 wheels it would have the best drive in the tournament... That uses a lot of weight however. The most efficient weapon system in the game is a ram setup, so I thought, heck, why not.

The main problem with this guy is he span around in circles a lot. The opening charge when the match started was insanely strong but after that it can't seem to drive in a straight line very often. Very fun though and I really like the design, not sure why, think the side armour plates just appeal to me and it all seems to fold together nicely, when I rotated the snappers to adjust something in the centre it felt like I was taking it apart or "removing the hood" or something, whatever.

OP updated too.

151
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 04:06:07 PM »
Hey thanks!  I wasn't sure anyone would actually do any videos.  Would you mind if I added these to the OP?

Feel free bud :)

I intend to host my own tournaments at some point so it was a good opportunity to download and get acquainted with all the relevant software.

The drum is the secret to the wedgyness... I feel like a lot of us know how to create the "most efficient" wedge, so a lot of bots tend to lock wedges nowdays. I don't think Conundrum has a better wedge than Sealion or Late Night Aberration, but when the bots wedge lock the drum just grinds away at the opposing wedge until it's gone and then Conundrum can swoop under easily for the win. I definitely think drum style weapons should see more use.

Double elimination(going to 3 rounds if each bot gets a win) is probably the best, 3 matches shows if the bot possibly had a chance(higher probabilty of a successful fight), but like you said it drags on.

I agree, single round, double elimination feels balanced. Single round on it's own gives way for flukes and I tend to agree that best of 3 AND double elimination could drag, unless it was a high scale tournament.


And as a final side note, the thumbnails in my above videos youtube just created for me and you're right, you have to verify your account with them, but when you upload a video it gives you a choice of 3 random stills, the trick is to try and pick one that doesn't give the result away :laughing

152
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 02:26:11 PM »

Looks like i'm mounting the drum on a burst motor next time and making a Drum/Axe Hybrid that covers both the front and the back  :laughing

Anyway, managed to get a few videos done. For all that care, please enjoy the below! Haven't used Movie Maker since I was like 10 lol...




153
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 01:19:39 PM »
Appreciate the direct link bud.

I'll see if I can upload a couple matches tonight...

As for the videos


On a side note, I may go down in your estimations here, but Stock was my go to version of choice. I first joined the forums around 2010, but first played the game when I was around 14 ('2006ish I think?), but this is my first time playing competitively and actually fighting another bot from fellow forum users.

154
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 09:22:15 AM »
oh dear! :laughing :laughing

155
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 08:53:24 AM »


156
Stock Showcases / Re: R01's Showcase Thread
« on: July 19, 2016, 08:29:43 AM »
Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?

You wouldn't approve :D but it uses a technique called Axle Loading (I think). Then a whole lot of patience and rotating till everything clips together.

Maces are annoying because they aren't easy to overlap with anything, razors easily rotate inside each other so I fit the 4 maces on the end of the extenders and attached the razors one by one, rotating and removing everything until it all fit together.

157
Tournament Archives / Re: Wheely Tag Tournament II
« on: July 19, 2016, 06:01:22 AM »
I can't do DSL, but I love a good Tag Team.

Vids should be good  :cool:

158
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 19, 2016, 04:14:56 AM »
Do you have the smartzones installed correctly?  Disappointment Trike doesn't have any smartzones, try doing a match between two Disappointment Trikes and see if the game crashes.

Smartzones. That will be it.

Since my return I haven't built anything with Smartzones, so haven't downloaded it yet.

I'll download that when I get home and try again.

Cheers,

159
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 18, 2016, 06:25:27 PM »
They're team 1 and the first four bots of team 2.  My idea was that you could just take the AI folder out of your copy of RA2 and paste in the AI folder I provided, then switch the folders back whenever you were done with the Tricycle Takedown bots.

Speaking of which, I should record something.

Well I did just that just now and it kept crashing whenever I launched a match... Something must be slightly tweaked in the versions I have that doesn't like your AI folder for whatever reason.

Either way, it's half past midnight here and I'm giving up for now.

160
Tournament Archives / Re: Tricycle Takedown SBV
« on: July 18, 2016, 05:59:14 PM »
I did try and record a few videos tonight, but couldnt find any of the bots in that zip file you sent through x]

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