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Messages - Squirrel_Monkey

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141
Discussion / Re: ra2
« on: December 02, 2017, 11:39:18 AM »
I believe you need to make some changes to the UI so you can see the other 3 bots.
Bindings just add the AI lines to a list. The organisation is just to make reading easier but as long as the line is somewhere in the file it will work.

142
Game Development / Re: BotFight - Robot Fighting and Destruction Protoype
« on: November 11, 2017, 06:51:34 PM »
Hey man. This is really cool. I like how the panels can deform on impact.
I believe a few guys from here were teaming up on a similar project so maybe you could team up?
Link: https://gametechmods.com/forums/game-development/robot-rumble-2-0-robot-combat-simulator-under-development/

143
Modifications / Re: RWRA2: The Ultimate Remix
« on: October 14, 2017, 06:23:05 PM »
Should be possible to release it as a patch that you copy over the base RWRA2. That way you're not reuploading the base mod.

144
Some feedback.
I would like to agree with kill and say that the post-processing is way too much. The shine and lens effects are really distracting. I image at some point it should be possible for these to be togglable.
What sort of framerates are you expecting? I'm supposedly getting 25fps on my 980ti in 1080p windowed which seems a bit low.

Good to know.  For the next revision I think I will get rid of the "lens dirt" and turn the bloom way down. I'm thinking we can also get rid of the ambient occlusion.  It is a nice effect, but I don't think it really adds that much when the scene is so full of hard edges.  Motion blur is cool too, but I think we have a better way to do motion blur that doesn't require any post-processing.

If you don't mind my asking, in the "2 Player" mode, are you seeing 60 fps?  This scene doesn't have any post-processing at all.
I was puzzled by the low FPS and it turns out that the game isn't putting almost any load on my GPU unless I click out of the game. Then it shoots to over 250fps and 100% GPU load.
In "2 Player" the same 25fps occurs but I get over 500fps when I click out of the window leaving Carbide's weapon spinning.

145
Some feedback.
I would like to agree with kill and say that the post-processing is way too much. The shine and lens effects are really distracting. I image at some point it should be possible for these to be togglable.
What sort of framerates are you expecting? I'm supposedly getting 25fps on my 980ti in 1080p windowed which seems a bit low.

146
Off-Topic Discussion / Re: Back to School Thread
« on: August 23, 2017, 11:00:06 AM »
I miss school. I actually had time to do stuff.

147
Eugh, I forgot how hard it can be to get motivation to build.
And people will not be happy if I enter an old bot.

148
Sign me up for Hong Kong. 100% will do stock and maybe some others.

149
Tournament Archives / Re: International Wars
« on: August 11, 2017, 04:57:04 PM »
Give me a shout when this starts and I'll represent Hong Kong.

150
Tournament Archives / Re: Complete Carnage - SBV
« on: July 22, 2017, 02:07:09 PM »
Who won?

151
Off-Topic Discussion / Re: ITT we discuss why USA > UK
« on: July 04, 2017, 10:56:45 AM »
>2017
>People still identify themselves as part of nation states

152
DSL TC Showcases / Re: Courthousedocs Designs
« on: June 18, 2017, 08:05:38 PM »
You mean human-controllable melty? Looks weird but I can see where you're coming from, that said human-controllable melty might prefer symmetric drive.

At this point you should just let the AI do the melty so component usage is maximized.
Problem is I do not know how to AI, but in the next variation sure I will try symmetric drive.
Learning to AI is surprisingly easy. The tutorials section has a good guide but feel free to PM me if you get stuck anywhere.

I've managed to control spinning robots similar to meltybrain by releasing the drive button periodically in time with rotations and adjusting it to get the desired direction.

153
Stock Showcases / Re: F1Krazy's Terrible Stock Bots
« on: June 17, 2017, 05:49:27 PM »
Those razor tips are doing nothing.

154
Stock Showcases / Re: Silverfish's Stock Showcase
« on: May 28, 2017, 08:17:56 AM »
Not sure what that's going to beat? The wedges will be pretty bad with the single motor and it only has 4 weapons.

155
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: May 28, 2017, 08:15:26 AM »
Pretty sure no-one's going to accept that as IRL.

156
Modifications / Re: NQRW AI bots etc...
« on: May 23, 2017, 03:44:12 PM »
I'll see what I can dig up.

157
Stock Showcases / Re: SM's Stock Showcase
« on: May 18, 2017, 01:58:22 PM »
The aim is to beat 12/15HSs and so the vertical mace setup is far superior. Otherwise the innermost mace does nothing at all.

158
Stock Showcases / Re: SM's Stock Showcase
« on: May 18, 2017, 04:27:37 AM »
Looks good, though I would use a simpler mace setup and try for a black. And that external snapper arm might mess with driving upside down, if it can do that
It has a black actually :)
I'll have to test invertibility but I'm pretty sure it will be fine.

159
DSL TC Showcases / Re: MasterTech... errr.... BDBlu's DSL SC
« on: May 17, 2017, 10:23:29 AM »
So there's nothing too bad with anything. You've got the general vibe of realism.
A few points:
1. Think about how your wheels intersect the chassis. Making the AW's wheels on the outside would look a lot better and the CW has them half-intersecting which looks very wrong.
2. Tribars like that would just break in real life. Cross bracing would make it look more realistic.
3. The BW saw should really have axle support on both sides. Although I guess you could argue against this for this sort of weight level.
4. If you export your skin you can resize if to maybe 1024x1024 and so have a much nicer looking chassis.

160
Stock Showcases / Re: SM's Stock Showcase
« on: May 17, 2017, 08:03:00 AM »
I finally decided to give my MW HS ZTek drive.

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