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Messages - GoldenFox93

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141
Chatterbox / Re: its been awhile
« on: November 09, 2013, 06:53:39 PM »
lel noodle being permabanned doesn't surprise me
Indeed. Got to say, it's much more pleasant without him.

142
Chatterbox / Re: its been awhile
« on: November 09, 2013, 06:42:32 PM »
Hey man, good to see you back.

143
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 09, 2013, 06:41:12 PM »
Awesomeness. I've always imagined that Constrictor's arm...thing would be tricky to replicate, but you've pulled it off very nicely.  :D

144
Tournament Archives / Re: Robot Wars 2005 - SBV
« on: November 09, 2013, 04:00:33 PM »
GF93?
Nope. For once, I voted as soon as Craig asked me.   :dumb)

145
Tournament Archives / Re: Robot Wars 2005 - SBV
« on: November 09, 2013, 12:35:46 PM »

146
I particularly love the look of Tsunami and X-Terminator so far- they should be fantastic additions to the pack once they're ready. Mega Morg looks interesting as well, and as much as I dislike it in real life, I suppose I can see Cheap as Chips in there being a good thing, too.

At least if only for being able to wreck it with Terrorhurtz.  :P

Cheers mate, I dont know if they will be part of the pack to be honest, Wham hasn't messaged me back. The reason why I dished out Mega Morg is because it is a uniquely shaped robot, it was popular in the series and its Tag Team partners Diotor & X-terminator are already in the game so it would be a good addition for the RW purist.  :thumbup
He has been away for quite a while, but he did say he's busy but would be happy for any help he can receive with it, so give him some time. As for Mega Morg, that's definitely a nice addition when seen in that way- I mean, it'd certainly be fun to have a rematch with Firestorm using it.

All I would say with Exterminator is, is it worth taking the little bobbles on the self righting hubs off? Then you could make them as a separate component or whatever and actually make them function. But that's not to say anything bad, they all look incredible.

I would like to do that but to make them fore-fill their purpose realistically within gameplay would be an absolute arse. Invisible righting arms on burst motors might aiding the spikes might be the only way around the issue but It could cause the game to lag.
How about something like this for the inside? It worked well for a remade version of Vlad the Impaler's srimech I tried in DSL2, so perhaps it might do here as well.

147
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 07, 2013, 07:17:04 PM »
And all those types of people Play COD
OH MY GOD I'M A TERRIBLE PERSON
GO TO HELL, YOU CRETIN. AND TAKE YOUR CLAYMORES AND OVERPOWERED KNIVES WITH YOU.

148
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 07, 2013, 04:34:47 PM »
Kill the grey squirrels they say and thats what we Europeans do. I personally grab a male one, cut its balls off and smash its head on a metal pole repeatedly untils its deader than dead.
As much as I prefer Red Squirrels over Grey ones in my garden...that's just demented.

149
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 07, 2013, 01:13:30 PM »
Also had Worms United on the PC, and Worms on the Gameboy.

150
Off-Topic Discussion / Re: The General Chatter Thread.
« on: November 07, 2013, 12:26:56 PM »
whoohoo worms

worms world party master race
Aye, I've always liked Worms as well. Mind you- I was always more of a Worms Armageddon/Worms 2 player myself, but I did also quite like Worms 4: Mayhem on the PS2. 

151
Seriously, fĂșck this new comment section. That's all I got to say.
Agreed- encourage discussion, my ****ing arse. How are you supposed to do that if you can't even reply to other comments?

152
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 06, 2013, 11:17:07 AM »
Toe Cutter.  Without a doubt, this robot has the greatest disparity between danger to humans and danger to robots. 
(Image removed from quote.)
Fantastic! I do remember Toe Cutter from the Third Wars actually, even if only for that nice bit of driving Panic Attack pulled off to turn it over. I particularly love how you've done the wheelguards.

153
Chatterbox / Re: Camwhore Thread 2: A Lame Title Emerges
« on: November 05, 2013, 04:51:13 PM »


go team kurt wylde
I've got a Clyde t-shirt that's a lot like that jumper, actually.

154
Chatterbox / Re: Alignement Thread
« on: November 05, 2013, 04:31:02 PM »
66.7% Good.
20.5% Lawful.

Neutral Good, now. Bit of a difference from a few years back, but I'd say this suits me better.

155
I particularly love the look of Tsunami and X-Terminator so far- they should be fantastic additions to the pack once they're ready. Mega Morg looks interesting as well, and as much as I dislike it in real life, I suppose I can see Cheap as Chips in there being a good thing, too.

At least if only for being able to wreck it with Terrorhurtz.  :P

156
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 31, 2013, 09:15:01 PM »
Took a while, but here ya go: Raging Knightmare.

(Image removed from quote.)

(Image removed from quote.)
Very nice- I particularly like how you've skinned the Flipper, there.

157
Existing Games / Re: GTM TF2 Highlander Team Thread
« on: October 31, 2013, 04:35:42 PM »
If this is still going on, I don't mind being Pyro for the Europe side again. I've had a bit of practice recently, and of course I've got my snazzy Gold Botkiller Flamethrower now as well, so yes. If the Americans need a good roasting, I'll be ready.

158
Existing Games / Re: Team Fortress 2
« on: October 27, 2013, 08:03:08 AM »
Had another pretty good Soldier run today, on Frontier (Payload). Got the Screamin' Eagle*1 and Brothers in Harms*2 Achievements, along with the Third Soldier Milestone.


*1- Kill 20 Enemies from above.
*2-Kill 10 Enemies whilst Assisting or being Assisted by another Soldier.

159
Modifications / Re: RWED Themed Arenas
« on: October 25, 2013, 01:09:23 PM »
Oh hey, I remember that from the old Magazine! Interesting to see it again after all these years, I remember thinking how cool the idea of a "Drop & Crush" Pit and Horizontal Sawblades were, actually.


The Arenas themselves look awesome too, even in such an early stage. Perhaps they'll work well for the final version of Whammettnuht's Robot Wars 2013 pack?

160
Existing Games / Re: Team Fortress 2
« on: October 24, 2013, 01:29:42 AM »
Had a run on Doomsday last night for the first time in a while, had a pretty good run as Soldier- stopped them launching the Rocket a few times with my jumps, and I was ultimately able to get For Whom the Shell Trolls* when fighting off a Pyro at the Australium Site.



*Bounce an opponent into the air with a Rocket, and then switch to the Shotgun to kill them before they land.

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