1381
Off-Topic Discussion / Re: Hobbies
« on: May 27, 2010, 02:55:58 PM »
Coding. Electronics. Listening to music. Learning. Quoting Monty Python.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1381
Off-Topic Discussion / Re: Hobbies« on: May 27, 2010, 02:55:58 PM »
Coding. Electronics. Listening to music. Learning. Quoting Monty Python.
1382
Discussion / Re: A blast from the past... Checkin' da archives.« on: May 27, 2010, 02:20:00 PM »You should restart building... as frezal and serge also Haha, yeah, right. I'm absolutely awful at building :P. 1384
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:51:33 AM »
Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue) 2) Swap the Y and Z axes (although it's nto really necessary) 3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs 4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs 5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them 6) Add missing values to TEXTUREs and GEOMOBJECTs 7) Fix GMID_ATTACHMENT_POINTs Will be releasing it soon. 1385
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:39:18 AM »I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work. You may need this: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en 1386
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:33:28 AM »![]() Having fun with the RA1 exporting feature of my GMF decompiler. 1387
Modifications / Re: GMF Compiler & Decompiler Support Thread | Bug Reports | News | Changelog« on: May 26, 2010, 12:51:04 PM »
Updates! RA1 support!
1388
Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 26, 2010, 12:47:51 PM »
Alright, the new version is available for download (link in my sig, as usual). I'll work on a version that automatically switches the Y and Z axis, and scales everything down by 300.
1389
Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 26, 2010, 10:53:39 AM »
Alright, I started working on making my decompiler compatible with RA1 GMF files. Here's a sample result as for now (still need to code up decompiling GMID_COLLISION_MESHes):
http://nginx.q3k.org/stuff/th1L1_txt.gmf 1390
Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 25, 2010, 03:53:02 PM »Now if somebody *cough*serge,buthealreadyhasalotonhisplate*cough* made a decompiler for the RA1 gmf's Write me up a quick spec on how the decompiled RA1 GMFs differ from RA2 GMFs, and I'll try to mash up some stuff in Python. Also, 800th post lolololo 1391
Off-Topic Discussion / Re: Eurovision Song Contest 2010« on: May 25, 2010, 03:42:36 PM »
lol, eurovision.
1392
Game Development / Re: Ideas for new Robot Combat Game« on: May 24, 2010, 02:32:15 PM »Another alternative= Unreal Engine 3 (UDK) + BlenderJadestone's trying to make it. Another= Unity3D + 3DSMax + BlenderWe went through this a hundred of times. These got nice physics Fffs, how many times will I have to repeat - a simple rigid body engine ain't gonna cut it, the we will be able to get is RA2 all over again. 1393
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 01:38:47 PM »Oh boy loser fight. Why do you hate me so much, oh Great Reier? 1394
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 01:23:48 PM »Watched every episode for 6 seasons. Oh, you're back. Got that sand out of your vagina already? 1395
Existing Games / Re: Call of Duty: Modern Warfare 2« on: May 24, 2010, 01:22:52 PM »
Meh. It's okay, I guess.
RAMIREZ! 1396
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 11:38:02 AM »
Holy crap I just saw the finale.
1397
Game Development / Re: Ideas for new Robot Combat Game« on: May 24, 2010, 11:37:07 AM »
No, the Source engine won't cut it. The physics are way too glitchy.
1398
Off-Topic Discussion / Re: 3ds Max 5.1 activation, something wrong with the Request Code?« on: May 23, 2010, 04:16:51 PM »Poly's love your cracker, Serge.... Zing! 1399
Off-Topic Discussion / Re: 3ds Max 5.1 activation, something wrong with the Request Code?« on: May 23, 2010, 03:24:39 PM »
Cracker!
(delete .dat's from C:\C_DILLA) 1400
General Support / Re: Installing and playing RA2 in VirtualBox under Windows XP« on: May 23, 2010, 09:25:52 AM »
VirtualBox is faster, but its 3d acceleration support is really messy sometimes. Just run RA2 in Windows 7 and 3dsmax in VirtualBox. Use VirtualBox shared folders to transfer data between them.
|