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Off-Topic Discussion / Re: Hobbies
« on: May 27, 2010, 02:55:58 PM »
Coding. Electronics. Listening to music. Learning. Quoting Monty Python.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1381
Off-Topic Discussion / Re: Hobbies« on: May 27, 2010, 02:55:58 PM »
Coding. Electronics. Listening to music. Learning. Quoting Monty Python.
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Discussion / Re: A blast from the past... Checkin' da archives.« on: May 27, 2010, 02:20:00 PM »You should restart building... as frezal and serge also Haha, yeah, right. I'm absolutely awful at building :P. 1384
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:51:33 AM »
Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue) 2) Swap the Y and Z axes (although it's nto really necessary) 3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs 4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs 5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them 6) Add missing values to TEXTUREs and GEOMOBJECTs 7) Fix GMID_ATTACHMENT_POINTs Will be releasing it soon. 1385
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:39:18 AM »I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work. You may need this: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en 1386
Custom Components Showcase / Re: Serge's Custom Components« on: May 27, 2010, 10:33:28 AM »![]() Having fun with the RA1 exporting feature of my GMF decompiler. 1387
Modifications / Re: GMF Compiler & Decompiler Support Thread | Bug Reports | News | Changelog« on: May 26, 2010, 12:51:04 PM »
Updates! RA1 support!
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Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 26, 2010, 12:47:51 PM »
Alright, the new version is available for download (link in my sig, as usual). I'll work on a version that automatically switches the Y and Z axis, and scales everything down by 300.
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Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 26, 2010, 10:53:39 AM »
Alright, I started working on making my decompiler compatible with RA1 GMF files. Here's a sample result as for now (still need to code up decompiling GMID_COLLISION_MESHes):
http://nginx.q3k.org/stuff/th1L1_txt.gmf 1390
Modifications / Re: [WIP] Oldies Pack [WIP]« on: May 25, 2010, 03:53:02 PM »Now if somebody *cough*serge,buthealreadyhasalotonhisplate*cough* made a decompiler for the RA1 gmf's Write me up a quick spec on how the decompiled RA1 GMFs differ from RA2 GMFs, and I'll try to mash up some stuff in Python. Also, 800th post lolololo 1391
Off-Topic Discussion / Re: Eurovision Song Contest 2010« on: May 25, 2010, 03:42:36 PM »
lol, eurovision.
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Game Development / Re: Ideas for new Robot Combat Game« on: May 24, 2010, 02:32:15 PM »Another alternative= Unreal Engine 3 (UDK) + BlenderJadestone's trying to make it. Another= Unity3D + 3DSMax + BlenderWe went through this a hundred of times. These got nice physics Fffs, how many times will I have to repeat - a simple rigid body engine ain't gonna cut it, the we will be able to get is RA2 all over again. 1393
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 01:38:47 PM »Oh boy loser fight. Why do you hate me so much, oh Great Reier? 1394
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 01:23:48 PM »Watched every episode for 6 seasons. Oh, you're back. Got that sand out of your vagina already? 1395
Existing Games / Re: Call of Duty: Modern Warfare 2« on: May 24, 2010, 01:22:52 PM »
Meh. It's okay, I guess.
RAMIREZ! 1396
Off-Topic Discussion / Re: LOST - the fanboi's thread« on: May 24, 2010, 11:38:02 AM »
Holy crap I just saw the finale.
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Game Development / Re: Ideas for new Robot Combat Game« on: May 24, 2010, 11:37:07 AM »
No, the Source engine won't cut it. The physics are way too glitchy.
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Off-Topic Discussion / Re: 3ds Max 5.1 activation, something wrong with the Request Code?« on: May 23, 2010, 04:16:51 PM »Poly's love your cracker, Serge.... Zing! 1399
Off-Topic Discussion / Re: 3ds Max 5.1 activation, something wrong with the Request Code?« on: May 23, 2010, 03:24:39 PM »
Cracker!
(delete .dat's from C:\C_DILLA) 1400
General Support / Re: Installing and playing RA2 in VirtualBox under Windows XP« on: May 23, 2010, 09:25:52 AM »
VirtualBox is faster, but its 3d acceleration support is really messy sometimes. Just run RA2 in Windows 7 and 3dsmax in VirtualBox. Use VirtualBox shared folders to transfer data between them.
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