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Messages - Serge

Pages: 1 ... 63 64 65 66 67 68 69 [70] 71 72 73 74 75 76 77 ... 103
1381
Off-Topic Discussion / Re: Hobbies
« on: May 27, 2010, 02:55:58 PM »
Coding. Electronics. Listening to music. Learning. Quoting Monty Python.

1382
Discussion / Re: A blast from the past... Checkin' da archives.
« on: May 27, 2010, 02:20:00 PM »
You should restart building... as frezal and serge also

Haha, yeah, right. I'm absolutely awful at building :P.

1383
Chatterbox / Re: im gonna kick my enemy's ass
« on: May 27, 2010, 01:56:42 PM »
lol emo thread

1384
Custom Components Showcase / Re: Serge's Custom Components
« on: May 27, 2010, 10:51:33 AM »
Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue)
2) Swap the Y and Z axes (although it's nto really necessary)
3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs
4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs
5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them
6) Add missing values to TEXTUREs and GEOMOBJECTs
7) Fix GMID_ATTACHMENT_POINTs

Will be releasing it soon.

1385
Custom Components Showcase / Re: Serge's Custom Components
« on: May 27, 2010, 10:39:18 AM »
I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work.

You may need this:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en

1386
Custom Components Showcase / Re: Serge's Custom Components
« on: May 27, 2010, 10:33:28 AM »


Having fun with the RA1 exporting feature of my GMF decompiler.

1387
Updates! RA1 support!

1388
Modifications / Re: [WIP] Oldies Pack [WIP]
« on: May 26, 2010, 12:47:51 PM »
Alright, the new version is available for download (link in my sig, as usual). I'll work on a version that automatically switches the Y and Z axis, and scales everything down by 300.

1389
Modifications / Re: [WIP] Oldies Pack [WIP]
« on: May 26, 2010, 10:53:39 AM »
Alright, I started working on making my decompiler compatible with RA1 GMF files. Here's a sample result as for now (still need to code up decompiling GMID_COLLISION_MESHes):

http://nginx.q3k.org/stuff/th1L1_txt.gmf

1390
Modifications / Re: [WIP] Oldies Pack [WIP]
« on: May 25, 2010, 03:53:02 PM »
Now if somebody *cough*serge,buthealreadyhasalotonhisplate*cough* made a decompiler for the RA1 gmf's

Write me up a quick spec on how the decompiled RA1 GMFs differ from RA2 GMFs, and I'll try to mash up some stuff in Python.

Also, 800th post lolololo

1391
Off-Topic Discussion / Re: Eurovision Song Contest 2010
« on: May 25, 2010, 03:42:36 PM »
lol, eurovision.

1392
Game Development / Re: Ideas for new Robot Combat Game
« on: May 24, 2010, 02:32:15 PM »
Another alternative= Unreal Engine 3 (UDK) + Blender
Jadestone's trying to make it.

Another= Unity3D + 3DSMax + Blender
We went through this a hundred of times.

These got nice physics

Fffs, how many times will I have to repeat - a simple rigid body engine ain't gonna cut it, the we will be able to get is RA2 all over again.

1393
Off-Topic Discussion / Re: LOST - the fanboi's thread
« on: May 24, 2010, 01:38:47 PM »
Oh boy loser fight.

Why do you hate me so much, oh Great Reier?

1394
Off-Topic Discussion / Re: LOST - the fanboi's thread
« on: May 24, 2010, 01:23:48 PM »
Watched every episode for 6 seasons.


And jerked off to the Christian undertones of the finale.

Oh, you're back. Got that sand out of your vagina already?

1395
Existing Games / Re: Call of Duty: Modern Warfare 2
« on: May 24, 2010, 01:22:52 PM »
Meh. It's okay, I guess.

RAMIREZ!

1396
Off-Topic Discussion / Re: LOST - the fanboi's thread
« on: May 24, 2010, 11:38:02 AM »
Holy crap I just saw the finale.

1397
Game Development / Re: Ideas for new Robot Combat Game
« on: May 24, 2010, 11:37:07 AM »
No, the Source engine won't cut it. The physics are way too glitchy.

1399
Cracker!

(delete .dat's from C:\C_DILLA)

1400
VirtualBox is faster, but its 3d acceleration support is really messy sometimes. Just run RA2 in Windows 7 and 3dsmax in VirtualBox. Use VirtualBox shared folders to transfer data between them.

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