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Messages - Madiaba

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1361
General Support / !@#$%^& Virus
« on: October 04, 2008, 01:55:01 PM »
Sorry, Pys. I have no easy solution for that either.

1362
General Support / AI Problem...
« on: October 04, 2008, 01:52:47 PM »
I agree with ACAMS and Phil, that's the most likely scenario.
 
I would just add that you should edit python files with Python, specifically because of the internal checking abilties. It's free and easy to install. Just google it.
 
Actually W-nut, if you can send me your Bindings.py I'll look at it...
Edit: Phil offered the same...)

1363
Tournament Archives / RAW Predictions And Videos.
« on: October 04, 2008, 11:59:49 AM »
I think 'if' Pys's bot can stay upright, it has the slight advantage because of the hammer speed.
Oh, yea, there's also 'luck'..., so who knows...

1364
Modifications / shift between 6 bots of teams 0..15
« on: October 03, 2008, 06:19:17 AM »
Phil: The Team logos DO follow the Team, because ALL of the Team-info is shifted to the next '+15th' index slot, so as to not leave anything behind.
Let me get the files together and send it to you...
 
BTW:You already know that the exe in 'Events' randomly selects the order of the 15 Teams you will/may face. NP.
Are you saying that you want to randomly select 15 Teams from all 90 to make available for 'Events'? I like the thought and can see how the coding would/should be, but would it not also cause some collateral damage by randomly changing the Teams order in 'Exhibition'?...
 
Let me know what you think, Phil.

1365
Modifications / Serge's feedback page
« on: October 02, 2008, 09:34:42 PM »
Can't get your contact/address link (bazanski@gmail.com) to work....
Don't see any probs on my end, so far...

1366
General Support / I NEED HELP
« on: October 02, 2008, 08:57:07 PM »
TF: Something's not right with the installation. If there's nothing in the main directory then the game cannot work. Try reinstalling it and follow the directions exactly.
If you've still probs, post here and describe:
-the comp
-the systems
-the Graphics card
-the problem(s)
 
It will make things easier to help.

1367
Modifications / shift between 6 bots of teams 0..15
« on: October 02, 2008, 07:11:58 AM »
Quote from: philetbabe;16130
Madiaba, when you shift your team,
- does your scrip re-create the files bindings.py and team.txt according to the selected teams
- or do you have a bindings.py and a team.txt for each pack of 16 teams
- or even a Huge 'binding.py' and you always stay with the same 'team.txt' ?
The single Batch operates from the Main RA2 directory and then 'cd' into the AI directory to 'ren' the Teams folders, along with correlated TXTs. The (large) Bindings.py holds all the AI's lines and stays 'as is' within the AI folder.
 
The Batch does the following:
Teams folders: I 'ren' the Team folders in sets of 15
ren Team0 Team0.store
ren Team1 Team1.store
ren Team2 Team2.store
ren Team3 Team3.store
ren Team4 Team4.store
ren Team5 Team5.store
ren Team6 Team6.store
ren Team7 Team7.store
ren Team8 Team8.store
ren Team9 Team9.store
ren Team10 Team10.store
ren Team11 Team11.store
ren Team12 Team12.store
ren Team13 Team13.store
ren Team14 Team14.store
 
ren Team15 Team0
ren Team16 Team1
ren Team17 Team2
ren Team18 Team3
ren Team19 Team4
ren Team20 Team5
ren Team21 Team6
ren Team22 Team7
ren Team23 Team8
ren Team24 Team9
ren Team25 Team10
ren Team26 Team11
ren Team27 Team12
ren Team28 Team13
ren Team29 Team14
etc..until last set:
ren Team0.store Team75
ren Team1.store Team76
ren Team2.store Team77
ren Team3.store Team78
ren Team4.store Team79
ren Team5.store Team80
ren Team6.store Team81
ren Team7.store Team82
ren Team8.store Team83
ren Team9.store Team84
ren Team10.store Team85
ren Team11.store Team86
ren Team12.store Team87
ren Team13.store Team88
ren Team14.store Team89
 
TXTs: I made 6 different txts "Teams" through "Teams6", all with a different 'index' order for the teams that is correlated to the 'ren' of the Team folders.
"Teams.txt" is scripted so that the 'index numbers' (1-90) are the same as the 'Team numbers' like this:
index 1
Team-1
"Brought to you by Clutch"
blah........
index 2
Team-2
"Brought to you by ACAMS"

blah........
index 3
Team-3
"Garage Addicts"
etc........through index 90.
 
 
"Teams2.txt" is scripted so that the 'index numbers' (1-90) are offset by 15 from the 'Team numbers' like this:
index 1
Team-16
"Mechanical Mayhem"
blah........
index 2
Team-17
"Syncopated Destructions"

blah........
index 3
Team-18
"Robot War Heros"
etc........through index 90.

Here Team 16 is in the initial position ('Index 1').
 
.
Note: The exe only reads the original 'Teams.txt'. The others are just rotated 'in line', so to speak waiting for their turn to be 'ren' Teams.txt.
----------------
.
.
.
Sum: So, when the Batch switches the Team folders (in 6 sets of 15), it also switches which TXT the exe reads (with the proper set of Teams in the right positions).
.
Hope this answers your questions...
.

1368
Modifications / Serge's feedback page
« on: October 02, 2008, 12:31:53 AM »
Serge, may I look at and through what you've decompiled? I've a couple ideas myself. I'm assuming this thread is for mutual feedback, and I'll also post for discussion anything significant... (PM or email is fine.)
 
For instance, I've seen this 'Bot weight' section in my hacked version of the exe, but I'd like to see it (and several other parts) in a hopefully 'cleaner environs'.
 
Thanks.

1369
Contests / Vote for BOTM Oct 08
« on: October 01, 2008, 11:56:16 PM »
Beautiful bot, SSG. A real work of art.
 
(Thanks for doing a 'Freak-Bot' BOTM, ACAMS.)

1370
Modifications / shift between 6 bots of teams 0..15
« on: October 01, 2008, 04:17:37 PM »
I should send you mine, Phil. Maybe you can make it better...?
 
>Its AI has 90 Teams that are shifted in sets of 15 (for Events availability).
>Another Batch file for the AI bots, switches, one place at a time, each of the individual 6 bots in a Team. It does this for all 90 Teams.
>The User Batch switches all the 96 User Teams, in sets of 16.
 
All of 3 them 'pause', explain where things are at, what action is about to be taken, and then prompts the User to choose.

1371
DSL TC Showcases / Mr. N.'s showcase
« on: October 01, 2008, 06:42:42 AM »
MR. N, your bot is good for being new to DSL. Here's another simple suggestion:
1. not all components need to go 'inside' the chassis. Especially since it's all protected under the spinner and weapons. Only the Battery(ies), Controlboard, and some means of attaching things outside the chassis must be inside it. The large chassis uses allot of weight that could instead be used for more weapons and/or more armor.

1372
Contests / Vote for BOTM Oct 08
« on: October 01, 2008, 01:02:34 AM »
OK?! etterbay? Late ightnay, noone eesay uchmay.
(Thanks, K-3, good point.)
 
Nar, Il n'a pas de roues. (pardon mon français rudementary)

1373
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 29, 2008, 08:39:39 PM »
Quote from: Sonny_Resetti;15774
Another technical question;  
If I do release it as an AI pack, what files do I need to include besides the bots themselves?
You need to edit the python file called "Bindings". Each bot is designated a single line in that file. This line dictates certain unique parameters for each specific bot.
 
Starcore has a nice small Tutorial on the wiki.
 
But here a shorter guide (unless you need SC's):
(Always make a back-up of files to be modded)
After building and wiring your AI bot in accord with the tactical 'kind' of AI.py you're using (Spinner, Flipper, Rammer,...), and then placing the bot in an AI team folder(as Bot0 thru Bot5):
 
Then edit the 'Bindings'.py file. In short :
(1) Open the Bindings.py (Notepad++ (no word wrap enabled), or better yet just install the right application: python-2.5.2 (small:10mb).
(2)Find the Bindings lines of a bot that is the same 'kind' of bot as your new AI bot (Spinner, Flipper, Rammer,...), .
(3)Copy and paste this line somewhere else (keeping the initial indent spacing the same). Make your own section of lines for your AI-ed bots.
(4)Then paste the name of your bot in place of the original bot. Save.
 
That's it.
 
 
Note: If you cannot find how to 'wire' your kind of bot, the find an AI bot of that 'kind', copy it into your 'Robot Designs' folder, then 'Import' and open it up in the bot lab. Then just copy the wiring and commands therein.

1374
Modifications / Serge's feedback page
« on: September 29, 2008, 04:28:25 PM »
Serge, do you have a convenient place to upload stuff/work/snipets?  If not I'll give you acces to my FTP account, or ask ACAMS if he can make some space for this project.
Got some ideas already, and I'm surprised Goose isn't flapping his wings here in his forte.

1375
Discussion / Oh, hello back.
« on: September 29, 2008, 03:42:02 PM »
You guys, Serge is 'diving in' so to speak to see what is possible. He's working at a fundemental and thus difficult level of programming, and searching for things is like looking for a needle in a haystack. Maybe several things will be possible, so as Serge put it, let's wait and see...
 
Serge, I'd like to see what you get/have decompiled and are actually working with, if I may. Feel free to make a thread on this. Maybe a 'feedback/think-tank' place or such.
Cool, and Thanks.

1376
Discussion / Can someone tell me...
« on: September 29, 2008, 09:53:20 AM »
W-nut. If you really need a custom Flamethrower (used for AI-ing, but NP with User use), I can send one to you. It's actually a little, flat square, that can be be mounted anywhere and made invisible too. I made it for ACAMS' Machineguns for rapid fire, and distal weapons explosions.
Let me know, here or PM.

1377
Modifications / Darky Mephisto's First Wheel ^^
« on: September 29, 2008, 09:18:13 AM »
And which version of 3dsMax do you use?

1378
Tournament Archives / RAW Predictions And Videos.
« on: September 29, 2008, 08:49:55 AM »
Both multibots use the same AI.py for tactics. I think Con is saying that his opponent can only 'pay attention' to one of the two m-bots at a time, leaving the other to attack from the flank or rear.
(BTW, that's true for the m-bots too; they both can only focus on/attack one opponent bot at a time. Since they both share the same coding, "GetNearestEnemy" is the same for both. But,.. I don't know which half of the two would determine 'nearest enemy'.:Confused: ... MPD for sure. hehe)
 
PSI looks well protected to me too.

1379
Discussion / Oh, hello back.
« on: September 29, 2008, 07:04:33 AM »
MB, Are you saying that you can now take Humpty Dumpty apart, mod him, and then reassemble him ... intact??? That would be very cool! Unlike you and Goose my C++ is mediocre, while Python is a forte for me. I've butchered my way into the exe, just to get all the python commands.
Are you working at the binary level!!!???
Would you mind expounding on your endeavours into the exe? Sounds intriguing and very useful...

1380
Tournament Archives / RAW Predictions And Videos.
« on: September 28, 2008, 10:18:10 AM »
Wow, some cool bots. It's hard for me to guess among the apparently better ones, because I can't see what's inside them. And then there's luck...
 
Daisy Might: I'd been working (in all my free time) on this arena and BOTM entry, so I'd hardly had time to actually make/tweak a bot for the Tourney. That's an older pic of Daisy Might under construction. It only had 1 bat in it at that time, but now added another and tweaked the hammers some.
But it's weaknesses I can see from some limited testing are:
1. It's armor is only dsa.
2. It may get flipped (via flipper or powerful VS) out of this low-walled arena (I'll complain to the arena-maker).
3. Luck. (as mentioned, probably the biggest variable. :?)
 
(Edit: Splash Bot pic is now current.)

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