Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pwnator

Pages: 1 ... 62 63 64 65 66 67 68 [69] 70 71 72 73 74 75 76 ... 364
1361
Discussion / Re: The Ranks - 2011
« on: December 26, 2011, 11:18:35 PM »
Im clearly the greatest at everything.. why did you even bring this back with no competition to rival my awesome :P

inb4clickseesthis

1362
DSL TC Showcases / Re: Martymidgets DSL Showcase
« on: December 24, 2011, 06:58:31 AM »
anything else intersects the chassis :P

Uhh... sideways hex plate. :P

1363
Existing Games / Re: Team Fortress 2
« on: December 24, 2011, 05:07:38 AM »

1364
Existing Games / Re: Team Fortress 2
« on: December 23, 2011, 08:56:03 PM »
whathappenedtothisthread

1365
Existing Games / Re: What games are you getting for Christmas?
« on: December 21, 2011, 07:29:52 AM »
Already gifted myself Skyrim before Christmas, so I don't really want anything.

1366
DSL TC Showcases / Re: MikeNCR's Legendary Bots
« on: December 19, 2011, 10:33:47 PM »
I don't get the motor system. D:

1367
Existing Games / Re: My game review site
« on: December 19, 2011, 10:21:43 PM »
I was once trying to walk from Whiterun to Markarth and every time I started to approach Rorikstead (about halfway between the two) I got attacked by a dragon. I’d kill them, carry their bones and scales back to my house in Whiterun, fast-travel back, walk a few minutes, get attacked by a dragon, kill them and carry their bones and scales back to my house; repeat ad nauseum. It took me almost a half-dozen tries just to get to Rorikstead, and when I got there, a dragon attacked Rorikstead.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

1368
Existing Games / Re: Team Fortress 2
« on: December 18, 2011, 06:21:52 AM »
Pffft cosmetics aesthetics blah blah

As long as the weapons are balanced, I'm happy. :P

1369
Existing Games / Re: Team Fortress 2
« on: December 18, 2011, 05:41:59 AM »
Liberty Launcher is terrible? Oh please...

A good Soldier knows how to time his shots and makes every rocket count. Not having a 4th rocket just isn't worth it. The additional speed gain can be neglected if you use the default RLs long enough.

People keep saying that the CM5K's severely underpowered, and the main reason is that the longer reload time and the lack of crits. As if you'll survive in a firefight while reloading. The default RL delivers an average of 360 damage per clip. The CM5K does 405. Do the math.

1370
Existing Games / Re: Team Fortress 2
« on: December 18, 2011, 12:19:09 AM »
TBH, it's terrible. It's just as bad as the Liberty Launcher, and that's saying a lot.

It's pretty much catering to W+M1 Pyros, who die as easily with this as compared to the Backburner. That lack of airblast is the worst thing a Pyro could have (actually, lack of afterburn is bad too, but yeah). A good way to balance it is to transfer the 'Mmmph' to the rest of his weapons as well.

The Pomson 6k, though... D:

1371
Existing Games / Re: The Elder Scrolls series
« on: December 15, 2011, 08:48:43 PM »
o hai S_M


1372
Existing Games / Re: Team Fortress 2
« on: December 15, 2011, 08:47:18 PM »
Seems like the cloak and medic pros for the engie's weapon are a bit useless

I would expect such a statement only from Engineers who turtle. :P

I have killed just as much opponents with my shotty as with my sentry. With the new shotty, I can take out Dead Ringer Spies easier, and I can prematurely end an Uber trying to take down my sentry.

The only thing stopping me from using this is that I already have a Strange shotty. :P

1373
Existing Games / Re: Team Fortress 2
« on: December 14, 2011, 09:39:10 PM »
Which gun? Engie's? It was never stated how big the clip is, though. The new wrench can cause serious griefing, and that's what I'm worried about.

The new Pyro primary is by far the worst weapon I have seen in months, though.

1375
Stock Showcases / Re: Scrap Daddy Design
« on: December 14, 2011, 09:29:46 PM »
I don't why but it reminds me of something Pwn would make.

Looks like something Ounce would make too.

+ =

1376
Existing Games / Re: The Elder Scrolls series
« on: December 14, 2011, 03:31:19 AM »
I don't think it's a glitch. That's how the engine produces creatures. Heck, I've seen 2 mammoths drop from the sky a kilometer in front of me.

1377
Existing Games / Re: The Elder Scrolls series
« on: December 13, 2011, 04:10:17 AM »
That's it. Whatever initiative I have left in building is gone thanks to Skyrim. Too busy catching butterflies. D:

1378
Existing Games / Re: Team Fortress 2
« on: December 11, 2011, 11:39:51 PM »
but i'd think it would be at least one reclaimed.

It was one reclaimed more than a month ago. Now it's about a scrap and a half.

1379
Decent, although I can see potential issues due to the lack of tourque of the pinks with that heavy a weapon system, kinda nullifying the knockback, although I could be wrong.

Think of it as a regular SnS that exerts an extra push during contact. That's what made these things so deadly in Stock in the first place.

1380
Is it better than that sawed version? :P

Pages: 1 ... 62 63 64 65 66 67 68 [69] 70 71 72 73 74 75 76 ... 364