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Messages - Chaosmancer

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1341
Off-Topic Discussion / Re: General Chatter Thread
« on: September 13, 2011, 03:17:20 PM »
In what way is war fun?

Games like Tetris, Pac-Man, Frogger, you can pick them up straight away and play them even if you've never played before. They're simple, bright, colourful, masses of fun, and have the ability to put a huge smile on your face. Everything war games aren't.

Worms. It's still kind of a war game, but I do know that you mean most realistic (or 'realistic') FPSs.

1342
Off-Topic Discussion / Re: General Chatter Thread
« on: September 13, 2011, 02:48:59 PM »
SOTG, you need to calm down for a change and stop taking things too serious. You kill all the fun.

And now Tetris.

Doo doodoodoo doodoodoo doodoodoo doodoodoo doodoo doo doo doo doo.

Now I will probably have this stuck in my head for ages...

1343
Off-Topic Discussion / Re: General Chatter Thread
« on: September 13, 2011, 02:36:33 PM »
I'm suicidal.

Suicide is a permanent solution to a temporary problem

1344
Off-Topic Discussion / Re: Music ATM
« on: September 13, 2011, 02:07:22 PM »
http://www.youtube.com/watch?v=_GhSw7zbe90&feature=player_detailpage#ws

For some reason, I am skipping everything, really don't know what I want to listen to...

1345
Creativity Showcase / Re: Generic 3D Showcase - Non robotic pics here
« on: September 13, 2011, 12:45:45 PM »


It's an orc... just a blue skinned one with a top hat, monocle, and sword-cane. Posh orc is posh. Surprisingly enough, this made it to the exhibition too... don't really see why.

1346
Off-Topic Discussion / Re: General Chatter Thread
« on: September 12, 2011, 01:57:23 PM »
But why is she here if she doesn't contribute to RA2.
Half of us don't, and we don't hear you whining about the others, mate.

Whining? What?

Whining=Complaining, you are, or at least seemed to be complaining that she didn't contribute to RA2

1347
Off-Topic Discussion / Re: General Chatter Thread
« on: September 12, 2011, 01:54:52 PM »
You said something about finishing Story Time, and then you'll leave...

...Hang on, wasn't that ages ago, then several people convinced her not to leave? You know, that incomprehensibly massive leaving thread that then became invalid the same day? Actually, why are you bringing that up again?

1348
Game Development / Re: Fighting game control schemes
« on: September 12, 2011, 09:35:21 AM »
Basic Attack High: A
Basic Attack Low: B
Power Attack High: Y
Power Attack Low: X
Block High: RT
Block Low: LT
Move: Left Analog Stick/Directional Buttons
Hopefully that's a simple enough starting point. =)

That sounds rather good, so would LB and RB do nothing, or would they be for specials (on the assumption that I have that sort of thing)? Or should they be projectiles (with the obvious projectile cooldown to avoid spamming)?

Basic 1: space
Basic 2: R shift
Moving: arrow keys
Sheild: /

rather basic stuffs.

How would that map to an Xbox controller?

1349
Game Development / Re: Fighting game control schemes
« on: September 12, 2011, 08:42:21 AM »
Don't worry about controls yet, first get something on the screen and make it move.

Haven't actually started making, it's just the fact that I thought that it might be worth mentioning different control scheme possibilities on the presentation, and decided that this may be the best place to get opinions on which ones would be best (despite how the game probably won't be chosen). Of course, I will only be adding a slide if I get enough opinions, and they will only get used if my idea gets chosen (if it doesn't get chosen, this thread will become pointless unless I decide to try to create it myself).

1350
Game Development / Re: Fighting game control schemes
« on: September 12, 2011, 08:34:49 AM »
Not too long combos, think hack n slash :3

aka Heavy Attack, Light Attack, Dodge, Skill

Hmm... I suppose it is a possibility, but I have never played an actual fighting game with Hack 'n' Slash controls. Somehow I doubt that it would be that balanced with Hack 'n' Slash controls... that, and I don't think that buildings would be easily controllable with Hack 'n' Slash controls

1351
Game Development / Fighting game control schemes
« on: September 12, 2011, 08:23:58 AM »
As part of my college course, I have to come up with three ideas for games, one of which is a 3D fighting game. I have decided to make this thread to see which control schemes people find easiest to deal with (of course, this will only really be of use if I can get enough opinions by very early tomorrow/my idea gets picked).

Essentially, the idea is a 3D fighting game with buildings as the fighters. It will be played on the Xbox controller if made, so if you have any other suggestions for button layouts, use that.

...I think that about covers it, just tell me what schemes are good/give me a new one, and possibly an explanation as to how said scheme works.

1352
Existing Games / Re: Minecraft.
« on: September 12, 2011, 07:59:21 AM »


I got bored, messed with Uranium mod... and well, Minecraft broke... Oh well, I will continue messing around at some point. I apologise in advance for the shoddy quality.

1353
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 05:02:58 PM »
I'm pretty sure somebody will have a problem with this, but I like it, it was the first song of theirs that I heard, and made me decide to look into their other stuff.

Anyone who has a problem with this needs to die. Now.
Me.
I dislike it because it gets extremely repetitive and far too cheesy; plus those video game sounds they create get annoying fast, at least in my opinion.

Don't mind Fury Of The Storm too much because it's shorter and involves less instrument wankery.

Wow, I was actually right with an assumption. I assumed that you would be one of the people who disliked it. But oh well, each to their own. As for one that sounds like a videogame sound, E.P.M. the start of the intro... well yeah, it sounds like it could be part of a platformer, or something.



And this is a damn awesome one too, probably one of my favourites of theirs.

1354
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 04:28:11 PM »
I'm pretty sure somebody will have a problem with this, but I like it, it was the first song of theirs that I heard, and made me decide to look into their other stuff.

Anyone who has a problem with this needs to die. Now.

Meh, some people have a problem with the people who came to Dragonforce through TtFaF, and  few people who like Dragonforce don't really like that one. But oh well, people are entitled to their opinions, no matter how wrong other people may think they are.


1355
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 04:20:55 PM »


I'm pretty sure somebody will have a problem with this, but I like it, it was the first song of theirs that I heard, and made me decide to look into their other stuff.

1356
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 04:16:10 PM »

1357
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 03:56:06 PM »

1358
Off-Topic Discussion / Re: Music ATM
« on: September 09, 2011, 02:44:49 PM »


Get it in just as the song is ending.

1359
Off-Topic Discussion / Re: Music ATM
« on: September 07, 2011, 03:05:54 PM »

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