Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - R0B0SH4RK

Pages: 1 ... 61 62 63 64 65 66 67 [68] 69 70 71 72 73 74 75 ... 104
1341
Discussion / Make a bot using a dice!
« on: June 27, 2009, 06:24:42 PM »
D:

I got a DSL LW poker/hammer hybrid with no wedge, no armour, and medium weapons.

This'll turn out reeeaaaal well...

1342
Stock Showcases / Infinite's Stock Masterpieces...
« on: June 27, 2009, 01:02:39 AM »
I'd love to see close-ups of Disdain V and Minimum. They all look sweet :)

1343
DSL TC Showcases / Clash Cubes 2 Showcase
« on: June 26, 2009, 11:58:46 PM »
Quote from: infiniteinertia;46796

R0B0 =  You know my opinion.


I don't actually. You do hate fast, wedgy, DSL bots, and you think that DSL popups are gay, but you have said that you like my building. So, no I don't really know your opinion :P

1344
DSL TC Showcases / The Showcase of The Ounce, to Learn
« on: June 26, 2009, 03:59:44 PM »
RR, he joined this month, of course he won't have many posts.

Nice MW by the way.

1345
DSL TC Showcases / Clash Cubes 2 Showcase
« on: June 26, 2009, 01:49:36 PM »
Faaip de Oiad:



10 mm Titanium, 4 big black batteries, and the rest you can see.

1346
Contests / BOTM July 2009
« on: June 26, 2009, 01:11:31 PM »
I sent mine. I think you guys will like this one :)

1347
DSL TC Showcases / Clash Cubes 2 Showcase
« on: June 26, 2009, 01:07:48 PM »
A fight between Naryar and I will probably be an epic struggle. Extreme bottom armour FTW!

And don't give out the trophy yet takatsuki, Blade Wave is still quite beatable...

1348
Stock Showcases / Naryar's Stock Stuff
« on: June 26, 2009, 02:28:14 AM »
Intereesting, but I think that HPZ's are too fast for that design. Downgrade to regular Zteks to add the razor. Also, I think the design would be better if you stacked the snappers on their other attachment point. Then, you probably wouldn't have to tilt the motors and just might be able to make it invertible.

1349
Off-Topic Discussion / Re: General Chatter Thread
« on: June 25, 2009, 05:28:11 PM »
Just heard on the radio that Micheal Jackson had a heart attack and is in a coma. I'm guessing that you can follow it on the CNN site.

1350
DSL TC Showcases / Reier's Showcase
« on: June 25, 2009, 01:21:41 PM »
..

1351
Off-Topic Discussion / Re: General Chatter Thread
« on: June 25, 2009, 12:26:46 PM »
Pwn, I liked your last avatar better :|

1352
Discussion / Should DSL3 be backwards compatible?
« on: June 25, 2009, 12:24:33 PM »
I'm starting to think that DSL 3 would be different enough to operate under a different title than DSL. In other words, a whole new mod rather then a patch to an existing one.

1353
Chatterbox / Creepy picture thread.
« on: June 25, 2009, 01:58:47 AM »
Personally, I find some pics of stuff like Bigfoot and all it's relatives very creepy. My favourites:

De Loys' ape
- Swiss geologist Dr. Francois De Loys supposedly shot this creature on an expedition to Venezuela in 1917-1920. It apparently stood 4 and a half feet tall, and attacked De Loys and his group along with a female. Even though that it has since been proven a hoax (just a spider monkey with some trick photography), it still makes my skin crawl.

The Florida Skunk Ape (other pic)
Reports of this creature come from southern Florida. Standing 6-9 feet tall, it is covered in reddish-brown hair and gives off a foul smell, earning it the nickname "the Skunk Ape." The story of these photos is that an elderly woman took them in her back yard and delivered them to the local police station. There has been no explanation as to what is actually in the photos.

The Beast of Bray Road
This is an interesting one. Supposedly, this is a photo of the Bray Road "werewolf" (Bray Road is in Wisconson), but it has also been tagged as the Parc de Sept Chutes Beast (La Parc de Sept Chutes is north of Quebec City, Canada). Whatever it is, it appears to be snarling at the photographer, and holding what looks like a deer.

1354
Discussion / Official Rights to Robot Arena 2
« on: June 25, 2009, 01:34:05 AM »
Just reinforcing Jeffery's point, if anyone here does decide to contact them, DO NOT UNDER ANY CIRCUMSTANCE BRING UP DOLLAR AMOUNTS. Please, it's just not the way any business is conducted. Instead, write out a nice, formal request explaining a) why we would like said code, and b) exactly what we want. If we offer to buy anything at any time, we'll go nowhere, I can guarantee it.

Also, from my understanding, it was Infogrames that purchased Atari, and Infogrames that released RA2, so if one was to contact anyone, I'm assuming one would want to contact Infogrames.

EDIT: Nevermind my last point. Jeffery posted stuff concerning Gabriel Interactive, which makes much more sense.

1355
Tournament Archives / BBEANS5 Brackets and Videos
« on: June 24, 2009, 01:26:10 AM »
Wow... poor Reier. He lost to a SFTW entry...

1356
DSL TC Showcases / Clickbeetle's bots
« on: June 24, 2009, 01:19:57 AM »
I... don't even know what to say...

1357
DSL TC Showcases / Runt9's Showcase
« on: June 24, 2009, 01:17:49 AM »
Very good first bot. Here's just a general rundown:

- For comparing purposes, we use dirrerent bots for different weight classes: Ninja and any MW's for testing LW's, Backslash, Locknut, and any HW's when testing MW's, and Grog, the Vengeful, WIIDE LOAD, and Mako generally for testing HW's.

- For HW's, try to stick to NPC and ETEK drive. You can occasionally get away with other stuff, but only in certian cases. Hypno wheels and Techno wheels are also the absolute best.

You seem to understand most of the concepts very well.

On to your bot:
- For shell spinners, a double-perm weapon motor is usually a must. Anything else is usually too weak to generate any speed and cause major damage.
- It is overpowered. The simple solution: remove some batteries!
- Astroflights should not be used for anything above a LW. Use two NPC's (fast ones if you have the weight) with hypno wheels for drive.
- As far as I can tell, it is realistic, as there are no obvious laws of physics being broken.

Also, what armour does it have?

1358
Chatterbox / The Rake.
« on: June 24, 2009, 01:01:45 AM »
When my radio goes haywire, I know it's my radio. How do I know? It's two feet from my head, and as far as I can tell, there are usually no birds two feet from my head :P

1359
Discussion / Official Rights to Robot Arena 2
« on: June 24, 2009, 12:56:17 AM »
The first step in any of this is contacting Atari. That in itself is a battle, just ask Goose or ACAMS.

1360
Discussion / Official Rights to Robot Arena 2
« on: June 23, 2009, 06:38:46 PM »
Quote from: tankcat;46004
Do you realize how much what you are saying would cost...? and who would legally be defined as the owner? The modders? They would need to register and license a business/company name before even considering buying RA2, let alone marketing DSL... It would take a ridiculous amount of resource, a ridiculous amount of money, and a ridiculous amount of labor...

You would have to get the game legally certified for content, rated, and then you would have to hire and work through a distributor if you wanted the game to hit the shelves... You'd have to pay for decent advertising if you wanted to see any profit from the countless hours of labor you'd need to put in to make a game worth buying, else no one would know about it except the limited fan base RA2 has...

I agree the modders have done amazing things with RA2, DSL is better than the original... But making a full fledged game for profit based off of something that is already being distributed for free isn't going to happen. DSL was made for the community by the community because they wanted to give back, I doubt the modders want to repackage DSL for profit after DSL being free for so long...

Also you can still buy RA2 off of the official website for download, it doesn't matter if it's in production or not, it doesn't cost them more than a dime to host that content and if they can turn a profit of 20$ to keep RA2 alive as long as they can they will...

Releasing the source to what faithful fanbase they have left would not put a dent in their profit, but at the same time would give us everything the community needs to further enhancement of RA2.

Just don't see why in the world a measley forum like this would need to spend tens of thousands of dollars on the rights to a game owned by a nationally renowned gigantic corporation just to obtain the source which should've been released for free in the first place...


I want everbody still suggesting we buy the rights to RA2 to read this post again. Paying money for rights to a game is useless, when you stand to make nothing in return. If someone were to come up with any ideas on how having the rights over the source code would benefit us in any way, please share. All the rights allow us to do at this point is call ourselves the "official" forums, and basically distribute and market the RA2 franchise.

In order to buy the rights I think you're able to not be affiliated with a company, but any startup company would require years upon years of work, followed by hundreds of thousands of dollars of private investing. And for what? Releasing a now out-dated game into a market around 5-7 years down the road? RA2 DSL neither has the demographics to support a company, nor does it have any ground-breaking graphical/gameplay features that would make it appeal to a large-scale audience.

Also, you can't just phone up Atari/Infogrames and say "Hi, I would like to buy the rights to the Robot Arena franchise!" It just dosen't work like that. Any aquisition is a long, messy, drawn-out process that creates stress on both sides, and includes massive legal bills by the end of it.

I know I'm completely shooting down your idea, HA, but it's just not practical for us, or even Atari/Infogrames. Tankcat's proposal that we request that they just simply release the source code makes much more sense for everyone.

Pages: 1 ... 61 62 63 64 65 66 67 [68] 69 70 71 72 73 74 75 ... 104