This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - The Ounce
Pages: 1 ... 60 61 62 63 64 65 66 [67]
1321
« on: June 25, 2009, 02:36:42 PM »
Putting that aside, let's check out a decent (maybe better) MW: Bullet Ant:   - 2 Hypnos on NPC Fasts
- 6 ant batts (one is hidden behind the motor)
- 6 razor tips attached to a Mag Snapper
- 3mm titanium
Strengths: - Fast and wedgy
- decent defense
- powerful weapon
Weaknesses: - does not self-right well
- side armor is weak from underneath
- slightly exposed drivetrain
An overall decent popup. Easily rivals Slashback. Has some trouble against the more well-armored robots (Tempest). The main issue I wish to solve with this robot is improving its self-righting ability without decreasing the effectiveness of the wedge. Not really my best middleweight.
1322
« on: June 25, 2009, 02:16:55 PM »
That's awesome! Who cares if it's a joke bot?
1323
« on: June 24, 2009, 06:45:53 PM »
It still has about 2/3 of its power left after a 3-min match. If I make the DSL bar any shorter it will be unrealistic as it will go through the wheels.
1324
« on: June 23, 2009, 08:06:37 PM »
It worked! It now takes a considerable time to spin-up however (about 5 seconds to full speed), but I think it's acceptable.
Thanks Pwnator!
1325
« on: June 23, 2009, 07:15:28 PM »
@ SSG: By increasing the length of the bar, I am not only making the bot more unstable, but also increasing the spin-up time for the weapon, and thus the power of it. There are very few cases in DSL where I put something ahead of realism, but after the frustration I've been through revising this bot over and over, I'm just not in the mood to do it.
1326
« on: June 23, 2009, 03:29:28 PM »
@ runt9: The weapon is long enough and spins fast enough to keep hammers away. In fact, the drive motors get damaged more often than the weapon motor.
@ C33: You obviously didn't read the robot statistics saying that the tite sheets were meant for defense. I'll have to leave the sheets as they are and attach skirts to them if I should take your advice.
1327
« on: June 23, 2009, 01:24:41 PM »
Here's a robot that's annoying the crap out of me to perfect and you could probably guess why. Here is Pulsar v6.0:   - 2 Vlads on NPC Fasts
- 6 ant batts
- 2 60kg sledgehammers attached to 2 70kg hammerheads
- 3 titanium half sheets for defense against gut-rippers
- 5mm titanium
Strengths: - Very durable weapon
- Self-rights well
- Overall decent defense
Weaknesses: - Very unstable
- Exposed weapon motor
- Slightly overpowered
It beats Industrial Coal Miner, Grog, the Vengeful, and WIIDE LOAD all fairly well. Can beat CE in the BBEANS Arena, but not Smashbox 2. My main goal with this robot was to make it stable, but also realistic. I gained one of those elements, now I have to work on perfecting the other.
1328
« on: June 22, 2009, 02:04:23 PM »
The reason for the second weapon setup is so it can do better against VSs. The V-shaped setup generally does as well as the plow-shaped setup and can beat Poison Stinger more easily.
@ Nar: I don't really know how I can have a weapon array in a straight line without taking necessaries away from the other systems and stay at the weight limit at the same time. Smaller beater bars maybe?
1329
« on: June 22, 2009, 05:29:27 AM »
Fixed it. It now has a better weapon setup:
1330
« on: June 21, 2009, 05:49:06 PM »
@ Red: You're right, I just got lucky in that match; it loses 75% of the time.
I think the spikes are fine, though I wonder if the placement of the 2 weapon types should be reversed (put the Light DS Teeth where the razor tips are and vice versa), or left the same.
1331
« on: June 21, 2009, 04:41:30 PM »
:O Don't believe me?
1332
« on: June 21, 2009, 12:38:08 PM »
Anyway thank you guys for the advice. It didn't take me too long to redesign it, so here's Stiletto 2.0:   Changes: - 2 ant batts
- medium Puma CO2 tank
- better spikes
- less exposed chassis
- blue control board
It can beat most of the DSL lightweights without much trouble. It has the most trouble against Hammerhead, Tip of the Iceberg, and Bot 205. It can also beat a few MWs as well; I've beaten Lock Nut on several occasions with it.
1333
« on: June 21, 2009, 12:12:59 PM »
It was 2:30 AM when I typed that; I didn't really know what I was thinking.
1334
« on: June 21, 2009, 03:09:22 AM »
I would use a 12kg tank but then I would have to redesign the entire robot, and the new product might not be as good as even the current one.
1335
« on: June 21, 2009, 02:40:21 AM »
Stiletto, now with more realism:
1336
« on: June 20, 2009, 05:35:23 PM »
There was a typo, there are actually 3 ant batts. I fixed it.
1337
« on: June 20, 2009, 05:16:18 PM »
I guess it's not original either
1338
« on: June 20, 2009, 04:48:37 PM »
I'm new here, but I've been playing RA2 for over 7 months and DSL for over 3 months. I've been using the tips found on this site and viewing other peoples' showcases to further my building skills. I'm confident that I am a decent DSL builder, but I want to know what you think and would like to receive advice if needed. So without further ado, I present to you one of my primary team's LWs, Stiletto:   -2 Hypnos on Slimbodies -3 ant batts -8 Light DS Teeth -3mm plastic Pros: - deals a lot of damage
- a lot of pushing power
- weapons surprisingly last long
Cons: - slow, even with Hypno wheels
- unrealistic (stacked batteries and overlapped control board)
- focuses entirely on offense; has no other defense besides the weapon
I have other lightweights that are much better than this one in its current condition, so don't judge me yet.
Pages: 1 ... 60 61 62 63 64 65 66 [67]
|