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Messages - Doomkiller

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1321
Discussion / Re: first Bot
« on: January 24, 2010, 11:42:00 PM »
You have all seen my first bot, if you saw noob wars 1. Hellkinght was my first bot, and I still have it :)

1322
Existing Games / Re: GeneRally 4ever <3
« on: January 24, 2010, 11:16:18 PM »
The Stig
Formula 1
White
Skill level: 201

Cause you can't beat the stig :D

1323
Existing Games / Re: Command & Conquer
« on: January 24, 2010, 11:14:49 PM »
No, I mean another game like command and conquer on the ps1 called dunes.

It was heaps fun :)

1324
Off-Topic Discussion / Re: Windows 7 vs XP
« on: January 24, 2010, 03:49:21 AM »
Well, there's just a few old programs that can't be transferred into Windows 7 if you upgrade, because they are either entrenched in the coding or just too old.

 
A well, then ima gona getan xp then ( doing the same thing as reier actaully)
 
Why?
 
Cause doom is too awsome  :mrgreen:

1325
Existing Games / Re: Command & Conquer
« on: January 24, 2010, 03:47:00 AM »
I remeber playing one on this PS1. Forget which one it was though, all I can remeber is dunes :P

1326
Tournament Archives / Re: Stocks Revenge Discussion
« on: January 24, 2010, 03:27:32 AM »
Eh, sorry mate, but alot of people wanted it to be realistic ( I count 9002 votes :P ) so yeah.

Don't worry, it's not that hard to make a killer realistic HW, as long as it;s not agaisnt an unrealistic killer.

1327
Tournament Archives / Re: Stocks Revenge Discussion
« on: January 24, 2010, 03:22:19 AM »
yep, shall put that in the rules too.

And yes, I will be AIing :P

1328
Tournament Archives / Re: Stocks Revenge Discussion
« on: January 24, 2010, 03:18:05 AM »
since DK is offline I added the finished brackets to the first post for him..

also I added a new logo to match.. but if you don't like it just get rid of it buddy  :mrgreen:

No no, I quite like it. Also, updated the rules. Will continue through the thread ( been playing too much generally)

1329
Tournament Archives / Re: Stocks Revenge Discussion
« on: January 22, 2010, 05:00:17 AM »
Hmmmm, good question, but IDK.

Whata you guys want?

1330
Tournament Archives / Re: Stocks Revenge Discussion
« on: January 22, 2010, 04:51:56 AM »
I did think of doing that, but then who would choose bots like lil dog? Kinda think id would be better for more choice in bots, not just going for the one that has more potetial as a type.
 
Edit: Yeah, you can reskin the chassis

1331
Tournament Archives / Stocks Revenge Discussion
« on: January 22, 2010, 04:45:53 AM »

Anyway, here is a new tourney idea that I have had in my head for a while now. Basically, the idea is to take a stock bot from the original game ( AI, bonus or rookie) and turn it into a killer HW.

Rules:
1. This will be Stock HW
2. All fighting will be done in a reskinned Parking lot.
3. Only the parts that came with the game can be used. No custom components or cheat bot 2 parts can be used. Reskinned parts are ok. AI parts are allowed too.
4. Your bot must be made completely in the bot lab. No AAM or bot file editing. However, if you decide to use Ronin, you may keep those HP-zteks on, as long as they are in the same spot
5. Your bot must have at least 2 wheels and show controlled movement. Disc with weapons on them used for drive don’t count
6. No nasty pickles glitches, trinity glitches but all other are allowed
7. Multi bots are allowed but only 2 bots. They will fight under a team and the multi bot is defeated when both parts are destroyed
8. It will best 2 out of 3 matches. If the one bot wins twice in a row in the round the 3rd match will not be needed to be filmed
9. If A bot havoks, that bot will get a restart. However, Only 1 restart even If the bot havoks multiple times. If the havok turns into the favour of the havoking bot ( IE it wins the match ) that bot will get DQed and the other bot will win by default.
10. The original shape of the chassis, and the armour, must be the same. You can use ANY original stock bot (AI, Bonus or rookies). Reskinning the chassis is permitted
11. Contestants should have the v1.3 patch for best results.
12. Realism all the way. Just like it is in DSL, but in stock. Spinning blade passing through empty chassis OK. Passing through batt? No. Chaining motors is allowed, but only if their not in each other.
13. Same bot type as the bot you chose. EG, wide load, poker, you must use a poker. However, a weaponless wedge can be made into a wedged rammer. Weaponed flipper can become a true pop up ( if you can make it). thwacker can become a sns. anything else I missed?
14. I can AI but if you would prefer it you can AI your bot yourself. Custom PYs are allowed, as long as they don't cheatly enhance a bots performance, and you must send me them with the bot. If you can AI, don't worry about it as I can AI for you. O, and no, I don't have the Pop-up AI from the BBeans pack.
Bracket:
 


Loser Bracket:



You only get into the loser bracket if you lose in the first round. Also, the winner of the loser’s bracket will not battle the winner of the winners bracket for grand champion, the winner of the winners bracket will be grand champion.
 
Prizes:
Some nice decals of different colours for you.
First, the Winner of the winners bracket will get the Gold decal:
 
Plus 6 other decals of his/her choice ( except the silver one )
 
Runner up of the winners bracket and winner of the loser bracket will get the silver decal:
 
Plus 3 other decals of his/her choice ( except the gold one )
 
Here are the other decals:
 
Different colour combinations can be made on request. Also, I am trying to get the white spaces transparent.
Award Winners ( eg best looking bot) will get to choose 1 decal for each award ( except the gold and silver ones)
 
 
Arena skin:

Nothing really changed, just put the decals and the logo in :P
Anyone likey?

1332
General Support / Re: AI trouble
« on: January 22, 2010, 12:20:43 AM »
but it just doesn't work....

O I give up.

1333
General Support / Re: AI trouble
« on: January 22, 2010, 12:14:39 AM »
Haha, I meant the orignal stock Bindings, that was done in starcore :P

1334
General Support / Re: AI trouble
« on: January 21, 2010, 11:46:24 PM »
My bindings look like this:
Code: [Select]
list.append( ("6-12-0","DirectionalSpinner",{'nose':math.pi*2.5,'radius':0.3,'range':500,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(10,11,12)}))
    list.append( ("ALARM", "Poker", { 'topspeed': 12.0, 'throttle': 110, 'turn':80, 'turnspeed':1.5, 'weapons': (13,) }) )
    list.append(("Ancient Curse","Omni",{'nose':math.pi,'radius':0.1,'topspeed':99,'throttle':130,'turn':60,'turnspeed':3,'weapons':(1,2,3,4,)}))
    list.append( ("Arc Pounder", "Whipper", { 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':1.5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) )
    list.append(("ATTITUDE","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))
    list.append( ("BackSlash", "Flipper", { 'topspeed' : 9, 'throttle' : 115, 'turn':80, 'weapons': (16, 17) }) )
    list.append( ("Backyard Ripper", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 115, 'turnspeed': 2.0, 'weapons': (16, 17, 18, 19) }) )
    list.append( ("BEAR", "Chopper", { 'radius':1.4, 'triggers': ['LeftPaw', 'RightPaw'], 'topspeed' : 9.0, 'throttle': 110, 'turnspeed': 1.0, 'weapons': (13, 14) }) )
    list.append( ("Berserker", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (8, 9, 10) }) )
    list.append( ("Bermuda Peril 1.6", "Popup", {'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5, 'weapons': (8, 9, 10)}))
    list.append( ("Big Dog", "Pusher", { 'radius': 1.4, 'nose' : math.pi , 'topspeed':4.0, 'turnspeed' : 3.5 }) )
    list.append( ("Big Pops", "Omni",{'invertible':False,'topspeed':100,'throttle':140,'turnspeed':3.5,'range':35,'weapons':(1,2,3,4,5,6,7,8,9)}))
    list.append( ("Bloodlust", "Popup", {'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5, 'weapons': (8, 9, 10)}))
    list.append(("Blood Thirst","Omni",{'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("Boom","Poker",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':5,'weapons':(13,14,16,17,18)}))
    list.append(("Bombshell","Omni",{'radius':0.5,'nose': math.pi,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("BOT-204", "DirectionalSpinner", { 'radius':1.2, 'trigger' : 'spin', 'turnspeed' : 1.15, 'topspeed' : 12, 'throttle' : 120, 'weapons': (6,) }) )
    list.append( ("Bushido", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.5 , 'throttle' : 120, 'weapons': (15,) }) )
    list.append(("Camo Drum","Omni",{'invertible':True,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("CatFish", "Rammer", { 'topspeed' : 8.0, 'turnspeed' : 1.75 }) )
    list.append( ("C.B.F.H.O.C","DirectionalSpinner",{'radius':0.3,'range':500,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(10,11,12)}))
    list.append( ("Civil Disobedience", "Rammer", { 'turnspeed' : 1.75 }) )
    list.append( ("Coal Miner", "DirectionalSpinner", { 'invertible': True, 'nose': math.pi, 'trigger' : 'twirl', 'topspeed': 12.0, 'turnspeed': 2.0, 'throttle': 110, 'weapons': (21, 22) }) )
    list.append( ("Da Dog", "Pusher", { 'nose' : math.pi , 'turnspeed' : 2.0 }) )
    list.append( ("DEADBEAT", "Chopper", { 'topspeed' : 10.0, 'weapons': (7,) }) )
    list.append(("Dead Fling","Omni",{'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("Dementia", "Flipper", { 'turnspeed' : 0.8, 'topspeed' : 12, 'weapons': (13,) }) )
    list.append( ("Devil", "Pusher", { 'radius' : 1.3, 'turn' : 5 }) )
    list.append(("Devil's Pusher","Pusher",{'nose': math.pi,'invertible':True,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append(("Doom Strike","Omni",{'invertible':True,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    #list.append( ("EMERGENCY", "Flipper", { 'radius':1.2, 'nose': math.pi, 'car': True, 'topspeed': 12.0, 'turn': 20, 'weapons': (11,) }) )
    list.append( ("EMERGENCY", "Flipper", { 'radius':1.5, 'topspeed': 12.0, 'turn': 20, 'weapons': (29, 30) }) )
    list.append( ("Eye Poker", "Rammer", { 'invertible': True, 'turnspeed' : 1.5, 'topspeed' : 12.0 }) )
    list.append(("Fatal Botox","DirectionalSpinner",{'radius':0.3,'range':500,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(10,11,12)}))
    list.append( ("Flame Chopper", "Chopper", { 'radius':1.1, 'topspeed' : 12.0 , 'turnspeed' : 2.0 , 'throttle' : 120, 'weapons': (8,) }) )
    list.append( ("FlapJack", "Flipper", { 'topspeed' : 12, 'throttle' : 120, 'weapons': (10,) }) )
    list.append( ("Go Up Here", "Popup", {'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5, 'weapons': (8, 9, 10)}))
    list.append( ("Grog, The Warrior", "Chopper", { 'radius':1.4, 'topspeed' : 12.0, 'turnspeed': 1.0, 'weapons': (8,) }) )
    list.append( ("Hanky Panky", "Flipper", { 'topspeed' : 12.0, 'weapons': (15,) }) )
    list.append(("HEAVYAXE","Omni",{'radius':0.1,'topspeed':99,'throttle':130,'turn':60,'turnspeed':3,'weapons':(1,2,3,4,)}))
    list.append(("Hidden Digger","Omni",{'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("Iceberg", "Chopper", { 'radius':1.2, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110, 'turnspeed': 1.0, 'weapons': (13, 16) }) )
    list.append(("Ice Swing","Omni",{'range':100,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'turnspeed':2,'weapons':(16,17,18,19,20,21)}))
    list.append(("I don't care v3","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))
    list.append( ("JACKPOT!", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.25 , 'throttle' : 130, 'weapons': (11,) }) )
    list.append( ("Lil' Dog", "Rammer", { 'nose': math.pi, 'turnspeed': 1.5 }) )
    #list.append( ("Little Metal Friend", "LittleMetalFriend", {}) )
    list.append( ("Little Metal Friend", "Whipper", { 'invertible': True, 'zone': "squeeze", 'turnspeed' : 1.0, 'topspeed' : 12.0, 'weapons': (8, 12) }) )
    list.append( ("LugNut", "Rammer", { 'radius':1.2, 'nose' : -math.pi / 2, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120 }) )
    list.append( ("M.A.D.", "Rammer", { 'topspeed' : 12.0, 'throttle' : 120 }) )
    list.append(("MEH V2","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))
    list.append(("Metal Mad Cow","Omni",{'invertible': True,'range':99,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append(("Micro to win","Omni",{'range':99,'radius':0.1,'range':99,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2,'weapons':(4,5)}))
    list.append( ("MiniBerg", "Chopper", { 'nose' : math.pi , 'topspeed' : 12.0 , 'turnspeed' : 1.75 , 'throttle' : 120, 'weapons': (12,) }) )
    list.append( ("Mud Runner", "Chopper", { 'radius': 1.4, 'topspeed' : 7.0, 'throttle' : 110, 'weapons' : (10, 12) }) )
    list.append( ("Ninja", "DirectionalSpinner", { 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (7, 8) }) )
    list.append( ("Raptor", "Chopper", { 'radius': 1.3, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15) }) )
    list.append( ("Razor", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.25 }) )
    list.append(("Reshade3","Omni",{'nose':math.pi,'radius':0.1,'topspeed':99,'throttle':130,'turn':60,'turnspeed':3,'weapons':(1,2,3,4,)}))
    list.append( ("REVENGE", "DirectionalSpinner", { 'turnspeed' : 1.25, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (4,) }) )
    list.append( ("Ripblade", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed': 1.5, 'weapons': (25, 26) }) )
    list.append(("RipperFlip","Omni",{'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("Roly Poly", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.0 }) )
    list.append( ("Ronin", "Rammer", { 'radius': 1.5, 'invertible': True, 'turnspeed' : 1.0 }) )
    list.append( ("SaberTooth", "Whipper", { 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed' : 1.5, 'weapons': (9, 10) }) )
    list.append( ("Scout", "Flipper", { 'topspeed' : 12.0, 'throttle' : 140, 'turnspeed': 2.0, 'weapons': (9,) }) )
    list.append(("Seism 16","Popup",{'invertible':False,'topspeed':100,'throttle':140,'turnspeed':3.5,'range':35,'weapons':(1,2)}))
    list.append( ("Sentinel", "Flipper", { 'radius':1.4, 'car': True, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (11,) }) )
    list.append(("Side Winder","Omni",{'range':100,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("SnowJob", "Pusher", { 'radius':1.5, 'turnspeed' : 1.5 }) )
    list.append( ("Stinger", "Poker", { 'radius':1.1, 'nose' : math.pi, 'turnspeed' : 1.0, 'turn' : 20.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (9,) }) )
    list.append( ("The Boxer", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 12.0, 'throttle' : 125, 'turnspeed' : 1.5, 'weapons': (15, 16) }) )
    list.append( ("Tornado", "Spinner", { 'radius':1.2, 'nose' : -math.pi / 2, 'range' : 4.0, 'topspeed' : 12.0, 'throttle': 120, 'turnspeed' : 1.75, 'weapons': (16, 17, 19, 23) }) )
    list.append( ("Toss Up","DirectionalSpinner",{'nose':-math.pi/2,'radius':0.3,'range':500,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(10,11,12)}))
    list.append(("Trapper","Omni",{'invertible': True,'range':99,'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append(("Warning Flipper","Omni",{'radius':0.5,'topspeed':99,'throttle':130,'turn':50,'weapons':(16,17,18,19,20,21)}))
    list.append( ("Wide Load", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 12.0, 'throttle' : 125, 'turnspeed' : 1.5, 'weapons': (15, 16) }) )

And if i put something out of order, the game just doesn't load :P

1335
General Support / Re: AI trouble
« on: January 21, 2010, 11:33:21 PM »
actually the bindings can be all over the place inside the python

you could stick Red Alerts bindings in the Prehistoric team and it will still work

the issue may be the py documents ? do you have all of them in your AI folder ?

also you AI'd wrecking crew ?

Odd, never seemed to work with me unless I'd put my bindings in aphla order. In stock, or course ( dsl doesn't seem to do it)

1336
General Support / Re: AI trouble
« on: January 21, 2010, 11:12:05 PM »
ummm, have u just stragiht put this into original stock bindings, deleating the other AI?

If so, it woudn't work because the names of the bot have to be in EXACT alphabetical order, or it just wont work.

Other then that, don't know

1337
Chatterbox / Re: The most memorable and funniest quotes thread.
« on: January 21, 2010, 09:22:26 PM »
I think i can do this without screaming, killing others, attempting to take my own life if a robot is doing something grossly inefficiently, destroying the whole teams robot in disgust, demand to know teammates so you may strangle them for wrong doing and attempting to shoot joe in the knee caps for changing my posts when quoting them 



Cant.....stop....laughing......can....not......breath........

1338
Tournament Archives / Re: Doomed Bots Award thread
« on: January 21, 2010, 09:03:09 PM »
I think he was saying that he didn't vote for once....

either way, it would probably work :P

1339
Modifications / Re: NAR AI pack releases !
« on: January 21, 2010, 08:54:43 PM »
maybe I should make another team for you eh?

1340
Tournament Archives / Re: Doomed Bots Award thread
« on: January 21, 2010, 08:45:15 PM »
Now the awards are done will you release the bots?

Let me round up the bots first, then I will upload them here.
 
Would you guys like the AI with the bots, or just the bots?

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