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Messages - G.K.

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13101
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 14, 2009, 12:34:22 PM »
Do you mean Ashman?

13102
Tournament Archives / Re: Rust In Pieces - Splash/Brackets/Videos
« on: December 14, 2009, 11:54:18 AM »
He's completely right. The winners went up very quickly indeed, and anyone in England knows these exams could (unlikely but possibly) affect his future. That, plus the fact it's christmas next week means we should let Craaig put up the brackets when he has the time to, not when you want him to.

13103
Chatterbox / Re: New Forum
« on: December 14, 2009, 12:07:05 AM »
Who, ACAMS?

13104
DSL TC Showcases / Re: The DSL Showcase of The Ounce, to Learn
« on: December 13, 2009, 03:57:00 PM »
Upgrade the armour?

13105
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 12:00:05 PM »
SG, Final Destiny and Thor look really good. Iceberg reminds me of Frostbite, were they related?

13106
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 13, 2009, 10:25:34 AM »
Does anybody know what went wrong with my .py?

13107
Chatterbox / Re: Is $1700.00 too much
« on: December 13, 2009, 10:14:55 AM »
As I don't collect guns, I wouldn't know. However, if you consider it value for money, then buy it.

13108
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 10:13:58 AM »
That's what I was thinking.

13109
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 08:58:40 AM »
I'm really surprised. I though Toro would win. championship to Warhead.

13110
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 08:53:33 AM »
Looks good Ashman. What spin motors did you use on 13 Black?

Killer Carrot:
(Image removed from quote.)

What did you do to make the nose Sonny?

13111
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 08:44:52 AM »
Let's hope that will fix the curse.

13112
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 08:39:49 AM »
The Curse!

13113
Discussion / Re: Clash Cubes 3 Format - Discussion
« on: December 13, 2009, 08:32:08 AM »
Neither can I. My bot is done, I just need to skin and AI it.

EDIT: I'm done, waiting for the official announcement.

13114
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 06:43:54 AM »
Bahaha!

13115
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 06:05:02 AM »
Ah, you've found RWW Doom.

13116
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 13, 2009, 04:26:23 AM »
Sorry to DP, but I want to show everyone what I did. I added this to popup.py after the bit about not firing until the enemy hits the body:

        if self.weapons:
            targets = [x.robot for x in self.sensors.itervalues() if x.contacts > 0 \
                and not plus.isDefeated(x.robot)]
           
            fire = False
            for bot in targets:
                if not plus.isUpsideDown(bot) or self.CanDriveUpsideDown(bot):
                    fire = True
               
            if fire: self.Input(self.trigger, 0, 1)
                                   
        bReturn = AI.SuperAI.Tick(self)
       
        return bReturn

    def CanDriveUpsideDown(self, bot):
        MOVE_THRESHOLD = 3.0
       
        if bot in self.upTrack:
            t = self.upTrack[bot]
            if t.invertible: return True
            else:
                # check to see if he's moved recently
                position = plus.getLocation(bot)
                time = plus.getTimeElapsed()
                if time - t.last_time > 10:
                    # this record is too old to be reliable
                    t.last_time = time
                    t.last_position = position
                    return False
                v0 = vector3(t.last_position)
                v1 = vector3(position)
                if (v1-v0).length() > MOVE_THRESHOLD: t.invertible = True
                return t.invertible
        else:
            t = UpsideDownTracker()
            t.last_position = plus.getLocation(bot)
            t.last_time = plus.getTimeElapsed()
            self.upTrack[bot] = t
           
            return False


The bot still attacks upside down robots. What have I done wrong?

13117
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 13, 2009, 03:57:09 AM »
Which line of the .py makes robots that are being counted out be ignored?

13118
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 13, 2009, 03:26:08 AM »
So if I just wanted to make my bot ignore upside down bots completely, do I just add 'plus.isUpsideDown(0-3)' into the .py?

13119
Stock Showcases / Re: G.K.'s Showcase
« on: December 13, 2009, 01:58:23 AM »
Thanks for all the help guys.

@Reier: I was using eFFeing, should I be attaching more than one mace to a tribar point?

13120
Other Tutorials / Re: RA2 - Question & Answers
« on: December 13, 2009, 01:55:03 AM »
Unless it is specifically named different. (Craaig's various N00B Warz entries for example).

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