Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Madiaba

Pages: 1 ... 59 60 61 62 63 64 65 [66] 67 68 69 70 71 72 73 ... 83
1301
Game Development / Ideas for new Robot Combat Game
« on: October 24, 2008, 10:36:48 AM »
You guys sound like a bunch of knit-picking teenag....eerrrr... /Back on topic, please.
 
Gig, Multi-bots would be cool. But I don't think this project will be completed. The amount of work that this endeavour takes is daunting. I was, at first, just trying to comprehend my end concerning python coding,... Big job, to say the least.

1302
Discussion / the youtube championship
« on: October 22, 2008, 06:37:59 AM »
daleksec7, please only post 1 post at a time.  If you want to add more then use the "Edit" button and add your text to the same post.
Also, you'll have/need to wait more than 2-3 minutes for an answer, from other members.

1303
Modifications / Fiddiling around with the Flextop Arena
« on: October 22, 2008, 12:45:52 AM »
Serge, I just downloaded your exe, but it's too late to try out now. I did just now run it to look at the initial window, but it's warning is intimidating; I know it's proper and called for, but it may scare many away from testing it:
"THIS APPLICATION CAN PROBABLY MESS UP YOUR GAME AND/OR YOUR COMPUTER. USE AT YOUR OWN RISK. I AM NOT RESPONSIBLE TO ANY DAMAGE DONE BY THIS TOOL."
 
I'll open it up with my editor tomorrow.
So:
I'm assuming your modding the 'Dashpots' (1+2) values?
Did you yet try altering the PTP correlation (that we talked about)?
 
.......

1304
Modifications / .gib files
« on: October 21, 2008, 08:28:35 PM »
Serge, don't get disheartened. Many would like your work(s). They just don't understand the ramifications of it yet...
Same with you, Goose. Thanks.
 
*ACAMS is trying to add to his post count*

1305
Discussion / My robot and arena ideas
« on: October 21, 2008, 05:03:47 PM »
Cool, dude.  I'll do that....  
Nice you show your face once in a while too....stranger.

1306
Modifications / .gib files
« on: October 21, 2008, 05:00:08 PM »
Trovaner and I have hacked through them quite a bit, when revising buttons and controls in the test-garage, and the larger menu windows for DSL 2.1.  Let me get stuff together, Serge and I'll send it over.  A gib editor would be cool...

1307
Discussion / DSL or Stock...
« on: October 20, 2008, 03:30:47 PM »
If you guys want to make a new AI pack, then you don't need SC's permission. (If redo an SC pack, then let me know.) I think it's a cool idea.
I would just do a couple things:
1. Talk with ACAMS (which I don't think he'll mind at all, as long as it gets finished)
2. Make a new Thread for it.
3. Make it 'tuff' (my input).

1308
Chatterbox / The Beauty of Math
« on: October 20, 2008, 11:08:30 AM »
Though I've not taught math, I've taught physics. I ran across this pic of a 'quiz problem' online that just made me laugh...
---------------------
 

1309
Tournament Archives / BBEANS4 Match Videos
« on: October 20, 2008, 07:07:36 AM »
Great bot Nar.  Nicely set up, for it consistently, and advantageously, got under the opponent.  

1310
Tournament Archives / RAW Predictions And Videos.
« on: October 20, 2008, 06:46:24 AM »
Your bot is good, Joe. It does pretty well against Jules' bots, which are a kind of VS standard.
Quote from: JoeCB1991;17975
I probably would of done better if the AI could turn the damn weapon off to balance itself after a hammer gets broken off....
Yea, that's the problem with having such a weapon/chassis mass ratio; very effective, but tuff to stay upright. And with only 2 huge weapons, if you lose 1 it's even more unstable.
That was part of the reason that I tried to tweak out 6 big weapons instead of just 2. It's still unstable if it loses a hammer, yet not out of control. But then, the disk becomes a vulnerable point.

1311
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 19, 2008, 08:43:32 AM »
SSG, your bot is awesome too. So no problem. Sage and I both learned allot.:-D
---------------
(*Bi-polar perspective: down-swing*): It's all ACAMS fault. He would not let Sage and I cheat and put vid clips along with our splash...*probably because he's not a Republican, who knows???* (I should had voted for Goose!) I've heard about people like that; they have guns and ammo in their house. Senators Kerry and Kennedy ("weapons of Mass. destruction" *hehe*) would not allow this.
................. Oooohhh. I need a pill...:dead:

1312
Tournament Archives / BBEANS4 Bonus Awards
« on: October 19, 2008, 08:20:16 AM »
Best Rookie: Enfilad 3.

Coolest Bot: System Flailure (Ok, I'm biased toward attempts at new designs.)


Most Fearsome Opponent: Diarrhea of a Madman.

BTSHDBBDDTBL: Haymaker.  Agreed, arena was not right for this cool bot.

1313
Modifications / New beta GMF decompiler!
« on: October 19, 2008, 07:23:37 AM »
Nice, Serge. Thanks for the latest...
I think I can try it out later today, and I'll get back...(prob MSN again).

1314
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 18, 2008, 07:44:30 PM »
Well here's a bot that Sage and I put together for the BOTM contest. We didn't post allot of its features and abilities, which didn't help explain it at all. It is called: "ATOM".bot
It is a real-looking atom with a nucleus made up of neutrons and protons, and many revolving electrons around the nucleus. Different color maces make up the particles.
It's AI-ed with a .py called "Manhattan_Project". And it took allot of bot file editing.
As it moves, the nucleus rotates, and the electrons revolve around the nucleus. A menacing 'electric face' (which you can hear too), protrudes from the nucleus, and it always faces its opponent(s). As it gets closer to an enemy its electric face gets stronger.
The chassis is my AAM 'inviso-chassis', so all you see is the nucleus and revolving electrons...
As you fight this Atomic AI, there are several things that can happen:
(A)It can defeat you with it's MANY revolving 'electrons'.
(B)You can begin to partially damage ATOM, but once you damage the nucleus, then it becomes 'unstable' (radioactive), and then an 'on-screen' countdown will begin... 5,4,3,2,1,0. … It has text on the screen along with 'audio' for the countdown and warnings. At the end of the countdown, it will either (1) systematically 'dismember' and 'electrocute' its opponents 1 by 1, till they are all dead or you destroy it, or (2) just 'split', exploding in a violent nuclear explosion, disintegrating everything and even knocking out the cameras for about 5-6 seconds while you hear explosive destruction happening all over. The splitting ATOM destoys itself and all opponents into bits and pieces. BTW: if you watch closely right before detination, it switches into slo-mo cam and you can actually watch the first few nano seconds of an atomic explosion take place... as the atom begins to be split apart...
(C) If you are able to defeat it before it destroys you, then its half-life will decrease, and thus its decay rate will increase, exponentially (it will fall apart piece by piece).
Which of the above will happen is 'Randomly' chosen... It has both ‘audio’ and also ‘text’ displays for the countdown and warnings. Therefore, once you damage it you'd better pay attention and finish it off very quickly...
 
Edit: I didn't mention it (yet should have), but ATOM's designed "Achilles' heel" is it's chassis. If you can get at it,... past all those speedy, dangerous 'electrons', then you can win. But make sure you don't only 'wound' it or else you'll pay.... (hehe, too bad).
 
It's energy is manifest in its face, which changes intensity as it stalks opponents.

 
Here it is doing battle. In the first pic, one of its red (pointy) electrons is scraping the side of AQ's chassis:

 
 
Here's a vid to get an idea of how it works (and that it's tuff).

 
Don't play with the ATOM!.. or else:
ATOM_Eliminate
Don't split the ATOM!.. or else:
ATOM_Explosion
 
 
When I get the files together, I'll upload ATOM.bot and link it for those who want it.
 
 
....

1315
DSL TC Showcases / Sage's Showcase
« on: October 18, 2008, 06:24:06 PM »
S-32, I've known about the term 'juggler' long before you were ever around (as though it matters). I just wrote an AI.py for this kind of bot. And BTW, I've worked with SC quite a bit, you know. We also talk on the phone, I'm sure you know. In fact we just talked (IM-ed) today; but I'm sure you know that too.
Something else you might already know: SC's 'juggler' describes a bot with 2 discs on top of the bot that might tend to juggle opponents back and forth between them. Sage's bot has a single spinning disc, so it cannot do this.
I was merely telling Sage that I think that Top Spinner seems like an accurate label for his bot; which it is. Next time I'll ask for your consent, before I give my opinion... You can proof-read it yourself for accuracy....... if you're still around...

1316
General Support / HELP!!!
« on: October 18, 2008, 12:52:11 PM »
HoundDogg, Nar is trying to help enable you to do the searching for yourself. And he's right in doing so. That way you can do it yourself and not need or be dependent upon someone to 'function for you'. So use the 'Search' option, first.  If 'no go' then ask, no problem.
 
And some of you guys need to tone it down a bit....

1317
DSL TC Showcases / Sage's Showcase
« on: October 18, 2008, 12:42:08 PM »
Nice bot, Sage.  If possible i'd add to the weaponry a bit.  Cool design.
How does it fair against the classic bullies?
And 'TS' seems appropriate too.

1318
Chatterbox / The Beauty of Math
« on: October 18, 2008, 07:54:18 AM »
Didn't know you knew quadratics, ACAMS.  Impressive.
*studies equation*

1319
General Support / Scripting for...
« on: October 17, 2008, 08:02:31 PM »
Wham, did you get your background music working?

1320
Modifications / Howto make big bot???
« on: October 17, 2008, 07:53:33 PM »
Coders are linguists too...('symbol' represents 'concept').

Pages: 1 ... 59 60 61 62 63 64 65 [66] 67 68 69 70 71 72 73 ... 83