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Messages - GoldenFox93

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12861
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: June 17, 2009, 01:30:16 PM »
Well, here's a nearly new replica...Meet Cassius 2!



This one was a joint effort between me and Sonny Resetti. He sent me a stock template, and I built my own version of it using Alphasim's RW AI pack, so I'm giving some (If not, most) of the credit for this one.

It's based on the sequel to the original Cassius, armed with a Flip-up Paddle and Pnuematic Anti-Pit spike, it's got good offensive power, as well as speed, making it a force to be reckoned with in the arena. It hates pits though...

12862
Discussion / My Ideas for DSL 3.0
« on: May 09, 2009, 10:20:19 AM »
After recently hearing from Clickbeetle about the new DSL_TC 3.0 Pack coming soon, I immediately had some ideas for new teams, replicas and arenas that could be used for the pack. If you want to see them (And maybe post a few ideas of your own), you've come to the right place-

Team and Replica Ideas...

Ice Cubed Robotics (Originally removed in DSL 2.1)
"Cutting opponents into small, cold cubes for our drinks"

* Gamma Raptor  (LW)
* Cassius 2  (HW)
* El Diablo Grande  (HW)
* Mortis  (HW)
* Terrorhurtz  (HW)
* Marauder  (SHW)

Stark Industries
[Insert motto here*]

* Hazard  (MW)
* Disc-O-Inferno  (HW)
* Warhead  (HW)
* Mauler 51-50  (HW)
* Ziggy  (SHW)
* Atomic Wedgie  (SHW)

House Robots (All in one place!)
[Insert motto here*]

* Dead Metal (SHW)
* Sgt. Bash  (SHW)
* Sir Killalot  (SHW)
* Matilda   (SHW)
* Shunt  (SHW)
* Mr. Psycho (SHW)

Military Unit 666
[Insert motto here*]

* Toe Crusher  (LW)
* Stinger  (HW)
* Panzer Mk. 4  (HW)
*
* Toro  (SHW)
* Shrederator Supreme  (SHW)



And now, Arena Ideas-

* Robotica "Fight to the Finish Arena*
This one's obviously going to be a tabletop.

"It's a platform high above some SPIKES! The Robots fight it out for one minute, and when it's up, the Safety cage DROPS, and it's an all out warto be the only one left on the Platform! It's so brutal it can only be called...The fight to the finish!"
Ahmet Zappa from Robotica



* Robot Wars Series 3 Arena
One of the more well-known Robot Wars Arenas, this one basically has the original hazards, including-

- The Pit of Oblivion (Unlike the Original RA2 RW Arena, It remains open throughout the fight, and is a bit smaller a bit shallower, so a defeated robot of average size could be seen poking out of the top)

- The Floor Flipper (More disguised into the floor, and less powerful than the current RA2 RW Arena, so it has just the right power to toss a heavyweight end-over-end across the arena, but not so powerful it ends up flying out)

- Flame Grille (No changes here-Leave an opponent on here, and watch them BUUURN!)

- Floor spikes (Known for causing some major upsets throughout the series, with Behemoth vs. Pitbull being a good example, these spikes are placed on their own throughout the arena, with one bunch of five appearing near the top left-hand CPZ)

- Wall Grinders (Less powerful and more balanced than the ones found in the RA2 Tournament Arena, these more camoflauged blades are still surprisingly powerful, capable of slicing right into any robot's armour)


* Scrapyard
This abandoned scrapyard makes a great place for a battle, but beware, it's become the final resting place of many hapless robots. Hazards include-

- Conveyor Belt leading to a pit mounted with a Car Crusher. This diabolically destructive hazard moves slowly towards a robot, before crushes a robot, quickly destroying it and breaking off any attachments touching it before dropping the remains into a pit which opens up beneath it)

- An area directly underneath a high magnetic crane. It slowly pulls robots up towards it. When it touches the crane itself, it slightly damages the robot and deactivates for ten seconds, causing the robot to take a bit of a tumble = D   )


* A Foundry

A conversion of the Foundy Arena from "Robot Wars: Arenas of Destruction", there are just so many opportunities to destroy your opponent here, it's unreal! Hazards include-

- A tank of Molten Steel accessed from the upper gantry. Fall in there, and it instantly destroys and eliminates the robot, stripping it of any attachments on it. Disqualification... by melting! What a way to go = P

- The Lower gantry features a hopper for the sheets of metal to fall into once they're made. The steel sheets don't appear, but the huge pit remains. Fall in there, and you're out of the running!

- Huge grilles in the wall shoot out huge columns of flame from them, almost certainly toasting a robot if they stay there too long. *Pops up in corner of screen*  "TOASTY!"






* Could you come up with some ideas for this motto? Thanks.

12863
Modifications / The DSL 3.0 preview thread
« on: April 25, 2009, 03:30:21 PM »
Hey Clickbeetle, could I make a recommendation for a team in DSL 3.0? It's the returning version of a team that ultimately got the boot in DSL 2.1 -

Ice Cubed Robotics
"Cutting opponents into small, cold cubes for our drinks"

* Hazard (Middleweight)
* Cassius 2 (Heavyweight)
* El Diablo Grande (Heavyweight)
* TerrorHurtz (Heavyweight)
* Mortis ---Series 4 Version--- (Heavyweight)
* Marauder (Super Heavyweight)


Also, That new Razer looks fantastic, he literally tore HypnoDisc apart! I'll be looking forward to having that power mine to command ^_^

12864
DSL TC Showcases / Red's Robotic Hall of Lame - DSL Edition
« on: April 25, 2009, 03:01:39 PM »
Quote from: RedlineM203;30949
Time for a new bot. Bumped to show there is one.



Additional Notes:
Strongest non-spinner BW
Thinking about removing the extender on the back.. though it does stop quite a few attacks
Can tackle some LWs, MWs and HWs as pictured
Although a DSL bar was used to block light HS attacks, it could do better (Does work to some degree though)


I don't know why you think these robots suck, I personally think they're cool =)

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