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Messages - Madiaba

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1281
Modifications / Flat robots and changing weight...
« on: October 28, 2008, 05:01:53 PM »
Yes, I know some Portuguese too, Wham. But neither French nor Portuguese are my fortes. As I mentioned I'm a redneck in these languages, so as the 3 great American sages Larry, Moe and Curly would say: "I moider them sometimes" (slang!). Hehe.
Ok, we're on the same page. Let me know if you get stuck.
And oh yea, you might render your english "acctuatly" spelled correctly.
 
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1282
Modifications / Flat robots and changing weight...
« on: October 28, 2008, 04:01:51 PM »
Vous êtes le spamming, mais je suis trop. Je déteste les spammeurs.
Pardon mon redneck français. But gosh. il semble bizarre que with all of the expletives used, the lousy spelling (see post#1 above), the crippled grammer and syntax, and the butchered internet vocab ("u r cul"), that I could use a single american 'slang' word. Hehe. NP.

1283
Modifications / Flat robots and changing weight...
« on: October 28, 2008, 08:55:06 AM »
Wham, I'm not a 'flamer' per say. But it seems your more interested in correcting american slang, than the coding I'm trying to help you with. So you can do it yourself. Most others here are more prone to appreciate the help.
 
 
FYI: I happen to know some French, as some here can attest; including much of Latin from which voir is derived (videre). Oh my, did you notice; the French changed the word from the correct Latin. Well words change as they spread to different cultures (etymology). But as long as you relieved yourself and 'got it out of your system', then I hope you feel better. And while your looking up original root words and meanings,you might check the definition of a Freudian term "anal-retentive", where sometimes we focus on one-little-thing while missing the over-all picture.

1284
Modifications / Sage's Skin Pack
« on: October 28, 2008, 12:00:27 AM »
Nice, Sage.  Didn't know you skinned these.  Look cool.

1285
Modifications / New beta GMF compiler!
« on: October 27, 2008, 09:20:19 PM »
Quote from: Clickbeetle;18805

Firebeetle also just told me that there's camera objects in the .gmf of the stock Practice Garage. I didn't know it was even possible to put cameras in the .gmf until today. ..... So that's another thing to look into.
But if you COULD compile cameras... can anyone say Slam Cam component? :mrgreen:
Maybe some of these notes will help:
1. When I first learned how to make the garage into a regular battle arena, I noticed the cams in there, but never tried tweaking it because it could be done in the python coding.
2. Later, I then tried adding cams to the regular practice garage (not as a battle arena) via python, but although the coding was present, while in-game the cams were not present in the garage.
3. So I turned to the gmf cam and tried playing with it to move and even 'enable' it(somehow), but I got nothing in return.
4. One other pertinent tweak I did was to change the practice garage arena to another arena when you hit the bot-lab button to 'test' your bot; (tried the 'Combat[box]' and 2 other arenas). Then, even though the test arena was different, the cameras (position+angle) stayed the same as in the regular practice arena.
 
Therefore, since neither the gmf nor the py seemed to control the practice garage cam, it seems evident that these cams are hard-coded and run exclusively by the exe. And my guess (though I wish not) is that a gmf cam cannot work or be tweaked without exe surgery. (And apparently, like smart-zones, the coders decided to switch some 'jurisdiction' from the gmf to the exe.)
 
 
Quote from: Clickbeetle;18805
Naturally, neither Dummy's nor yours can decompile it (gmf cam).
[/COLOR]It (Dummee's) both compiled and decompiled these gmf cams for me. If it missed or maligned info, it wasn't apparent.
 
 
[/COLOR]...

1286
Modifications / Flat robots and changing weight...
« on: October 27, 2008, 07:39:05 PM »
Quote from: WhamettNuht;18988
And what if my robot has more than 4 sides?
Here Wham, this is a round bot with 15 vertices(points). Since you're not a noob you can figure out the right number, and then repeat the process described above. (Hint: Look right above the "true".)
15
0 500
44 296
166 128
346 24
553 2
751 66
905 206
990 396
990 603
905 793
750 933
553 997
346 975
166 871
44 703
15
0 500
44 296
166 128
346 24
553 2
751 66
905 206
990 396
990 603
905 793
750 933
553 997
346 975
166 871
44 703
0.6 56
true

--------------
Quote from: WhamettNuht;18988
And, by the way, i have a habit of correcting people generally, its Voi-La, not wala
[/COLOR][/COLOR]It depends where your from, Wham.:ermm: ...I happen to know a few languages myself.
 
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1287
Modifications / Flat robots and changing weight...
« on: October 27, 2008, 04:21:12 PM »
Wham, some more detail. Use Notepad++. Make BU.
 
If your bot is 'square', then it will look like this at the beginning of the bot file (All of this is the display mesh [around line 20]):
4
600 400
600 600
400 600
400 400
4
600 400
600 600
400 600
400 400
0.138182 12
true
 
It describes 2 sets of 4 vertices (top and bottom), and the location of each vertex.
The 0.138182 is the display height.
 
So,
1. Copy this number.
2. Put the cursor back above this section in the bot file.
3. Choose 'Replace' under the Search menu.
4. Paste in this number.
5. Type in the new number (height) you want it changed to.
6. Replace all (as CB said).
7. Save file.
 
Then Import the moded bot back into the workshop. Open and wala!
Shrimp.bot.

1288
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 27, 2008, 03:10:18 PM »
Quote from: Reier;18908
^This one. Some other people have it, but I can't find a download anywhere.
Reier, I'll try to get it and several others up (somewhere) for d/l.
 
 
Quote from: Gigafrost;18931
@ Mad -.... Would it be possible to make the elements of the stock main menu draggable?

Gig, PM me more details, and I'll explain how it works so we can proceed from there.

1289
Contests / Vote for BOTM Nov 08
« on: October 27, 2008, 02:54:46 PM »
#3 (because/and I agree, Gig)

1290
Modifications / Small favor needed
« on: October 27, 2008, 01:10:46 PM »
Thanks for the component skinning help, Gig.
 
Quote from: Sonny_Resetti;18912
... does anyone have a mod for the game that allows you an unlimited chain of attatchments? That would help too.
 
Thanks.
SR, you would need to do that through AAM. There's no other way outside of exe surgery. If you need help with doing it, let me know, NP.

1291
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 27, 2008, 09:21:04 AM »
Quote from: Reier;18696
Mad, can you please put up a link for that moded test arena you have?
Reier, which arena are you talking about? Give me a post, pic, or vid, and I'll send it to you, NP.
------------------
 
RS, Cool avatar.

1292
Tournament Archives / SHWH
« on: October 26, 2008, 06:48:24 PM »
Geon, you need to run this by ACAMS, first. Any serious tourneys are good, so thanks for the efforts. But you need to check with him for timing and such...
 
(Thanks SB) EDIT: Post your tourney thoughts here: https://gametechmods.com/forums/showthread.php?t=1053
 
BTW, you should also add an 'upper limit' to the bot weight.

1293
Contests / BOTM - November 2008
« on: October 26, 2008, 06:40:36 PM »
Quote from: Clickbeetle;18816
Now that we all know more about it, I'm going to give it another chance at BOTM.
 
I'm nominating ATOM. https://gametechmods.com/forums/showthread.php?t=841&page=2
That's nice of you CB. Thanks. But I'm not sure a 'freakbot' should be placed against Stock and DSL bots. Seems there's an advantage IMO.

1294
DSL TC Showcases / H@zm47's DSL Showcase
« on: October 26, 2008, 08:39:54 AM »
Quote from: H@zm47;18746
The only problem I have with it is that it takes AGES to load on my computer when I try to fight it(.) is that normal or is my computer crap?

Loading: Yea, it takes a bit to load because of the necessary postions of the servos.

1295
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 25, 2008, 11:17:40 PM »
Yea, Sage helped allot. He made the cool maces we used as electrons, which I esp. like, and helped with inviso components and skins. Smart dude; he learns quickly.
 
Lately been pushing the python coding up against the limits of the Havok physics engine. Run into some walls, but also found some cool new fields...

1296
DSL TC Showcases / H@zm47's DSL Showcase
« on: October 25, 2008, 10:12:56 PM »
Haz, I didn't mention it (yet should have), but ATOM's designed "Achilles' heel" is it's chassis. If you can get at it,... past all those speedy, dangerous 'electrons', then you can win. So good job. But make sure you don't only 'wound' it or else you'll pay.... (hehe, too bad).
 
(BTW: If you think it's too easy or hard, then PM me and I'll tweak it up/down. Too much either way is not as fun.)

1297
General Support / DOWNLOAD DSL?
« on: October 25, 2008, 09:41:13 PM »
Wow, ACAMS.  You should add this graphic tutorial to the wiki one.

1298
Modifications / > Mad's Mods (more thoughts and tweaks)
« on: October 25, 2008, 05:09:14 PM »
For whomever, ATOM bot is now up for download... (^^^1st post^^^)
 
Some feedback would be appreciated (here or PM).
 
Thanks...
 
----
Sure, Haz.  I'll PM you.
..
 
..

1299
Modifications / Help Creating a new AI team in DSL.
« on: October 25, 2008, 02:35:36 PM »
 
Cool.
Thanks, Phil... And BTW, I didn't forget about sending you some coding, just been overwhelmed...  I'll get it to you soon.

1300
Modifications / New beta GMF compiler!
« on: October 25, 2008, 01:25:45 PM »
Serge, you know I appreciate your work. I just don't have the time to help all of the time any one; but you, I've co-worked with you already on the gmfs and soon the bot files.
Soooo, thanks for your work, it and you are greatly appreciated, and I will continue to help when/where needed, no prob.:-D
Several have expressed the same to me, and perhaps need to here also...
 
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