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Messages - RedSawn
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1281
« on: August 17, 2009, 06:34:20 AM »
Can you do micro to win? If you (or someone else) can tell me how to make a Tribar then yes I'll give it a shot.
1282
« on: August 16, 2009, 06:47:05 PM »
Won't the lag kinda ruin a match? Yeah. I want to be able to damage an opponent when I actually hit him.
1283
« on: August 16, 2009, 10:11:54 AM »
Yeah, curious about those.
1284
« on: August 16, 2009, 10:07:11 AM »
Well, maybe someone will let you be their partner. If I knew what his bot would be, I'd think about it. Then again, I'm actually going for (and feeling I have a chance of getting) the highest prize.
1285
« on: August 16, 2009, 04:01:50 AM »
If you have my skin pack, you'll notice the 20cm extender with the green mark on the end. I had to edit the extender to accept a .bmp skin. But to be accurate, you woul dhave to add vertex points for the .bmp map to follow. It's really hard. But it is possible xD I did say "as the GMF is right now" .. vertex points is a big job.
1286
« on: August 16, 2009, 03:57:15 AM »
And R4 scores the 1-hit KO hat trick. If there was a Hidden Weapon team in stock (and not Clash Cubes either), R4 would be in it. It literally was a hidden weapon until now. Of mass destruction.
1287
« on: August 15, 2009, 04:37:15 PM »
As the GMF is right now, yes.
1288
« on: August 15, 2009, 04:18:56 PM »
Heh, razors are a popular choice enough for me not to give you a real answer.
Axe heads aren't so popular ya'know.
1289
« on: August 15, 2009, 04:15:55 PM »
Where is the BMP file for the 100 cm Disc? By which I mean, the one from DSL that looks like this There isn't one. Some components don't use textures and go for a solid color set in the GMF.
1290
« on: August 15, 2009, 04:13:07 PM »
Seism 13's AI is told to use the wide wedges by default, whenever it detects a new opponent. If the other bot doesn't get under Seism 13, then in all future matches it will continue using the wide wedges until the other bot does get under. If the other bot gets under Seism 13, then it will switch to the narrow wedges right away, and also use them in the next match. It will continue using narrow wedges until the other bot gets under them, at which point it will switch back to wide wedges.
It keeps track of all that from match to match by writing information to a .txt file that serves as its "memory". Good lord. Anyway, awesome at being called up for the Rumble.
1291
« on: August 14, 2009, 03:48:37 PM »
Oh. I was comparing the shades of grey... Oh,I thought you was on about a fire axe.. oh well, still a total negative.
1292
« on: August 14, 2009, 03:35:03 PM »
What program did you use to twirl it so much? Photoshop 7.0.
1293
« on: August 14, 2009, 12:02:39 PM »
1294
« on: August 14, 2009, 11:05:49 AM »
Its what I was told when I built my first popup... Nobody's tested it yet though.
1295
« on: August 14, 2009, 11:05:14 AM »
Oop,s. I meant bot type. but yes it is SURE to be SFTW. You have me beat. I can't even THINK of a bot.
1296
« on: August 14, 2009, 04:57:15 AM »
Looking good.
You could probably get away with removing a Snapper wedge as they're so close together, and centralize the other one. That'll save... by the looks of it 36kg for even more spikes.
The Caster armor is still too thin.
1297
« on: August 13, 2009, 06:55:39 PM »
Very few people are that determined to perfect bots. I'm too lazy. I smell an axe on your RAW bot... I'll tell you that's a total negative. I twirled the picture 999% before adding other effects. Also remember my chassis baseplate texture is red-ish too.
1298
« on: August 13, 2009, 06:22:53 PM »
What's with the rubbers O_o and give it a nifty (the MW). Tried to but it wouldn't fit. Also, the rubbers are because I'm cool.
1299
« on: August 13, 2009, 04:40:42 PM »
I believe it was somewhere around 391kg
1300
« on: August 13, 2009, 03:28:16 PM »
RRR2? That's BWs?
I didn't know at all, heh. :| No, that thing was made ages ago. I wanted to upload just the RAW "splash" but without the 2 supporting bots it makes the post slightly useless.
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