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Messages - GoldenFox93
12721
« on: October 31, 2009, 01:18:05 PM »
She would not be amused if you were amused by her not being amused. I am not amused at her being not amused, therefore she can not be amused at me thinking I am amused at her being not amused. (Try saying that quickly, three times!  )
12722
« on: October 31, 2009, 01:04:11 PM »
Man manu is now dead, MUAHHAHHAHHAA!!! Actually, I imagined my Reverse Falcon Punch would hurl Man Manu off the GTM Stage at 327% Damage. Then he comes back onto the stage with 1 Stock Remaining. "This Game's Winner is GF93!"
12723
« on: October 31, 2009, 12:53:26 PM »
Cheap match outcomes.
Notably Mr Claws and a few fights in Clash Cubes 2, as well as Reier's first loss in WRL 1. Well actually, Naryar, the pits don't open until 1:30 into the match, allowing a reasonable amount of time for a good battle, with the pits opening up as part of an exciting climax to the battle. They can also be turned off with the "Hazards off" button before you enter the match, so they're not there if you don't want them in the fight. Besides, they're mainly there because of three factors... 1) Pits are some of my favourite hazards. 2) To give Weaker Flippers, Popups and Rammers a chance against Spinners and Hammers. 3) I find they're only cheap if they're used to beat a good robot immediately, with a cheap Grabber/Pusher robot (EG. Tough As Nails, from Robot Wars)  But it's all a matter of opinion, I guess. I mean, this is only a small example of the debate over pits. Whilst I like Pits, you do not. Either way, I want to keep them, but I'll be willing to think about other lag-reducing, fight-satisfaction-increasing ways to increase my arena ideas.
12724
« on: October 31, 2009, 11:58:49 AM »
You must DIE! *Boom, Boom* *Reverse Falcon Punches Man Manu*
12725
« on: October 31, 2009, 11:24:09 AM »
What about ME? Patience, Young Grasshopper. Badnik's claim was just an estimate, meaning I might not necessarily make it to the semis. For all we know, I could crash out in the first round! So anyway, it's just an estimate. All will be revealed in the Tournament itself.
12726
« on: October 31, 2009, 11:04:51 AM »
Pits are really teh ghey. Hey, What's wrong with pits, Naryar?! :angry:
12727
« on: October 31, 2009, 10:58:56 AM »
^^^ Agreed
But you could replace them with flippers instead. :D But I like pits! :-(
12728
« on: October 31, 2009, 10:57:22 AM »
I like pits. Handy if I need somewhere to shove bots XD Same here. I don't know what folks seem to have against pits!
12729
« on: October 30, 2009, 07:59:57 PM »
Maybe get rid of 1 or 2 hazards if possible just so there's enough room to fight too (and not too much lag). OK, I guess I could think about that. Admittedly though, I do really like the layout so far, but I guess I could scale some of the "Out-of-the-floor" hazards down, though. I mean, those hazard panels dwarf SFTW in that pic! :biggrin: Oh, and as for a theme and paintjob, I was thinking something along the lines of a metallic and dark blue colour scheme, like in the Starcore Combat Arena- I mean, those stripes along the edges of the arena are crying out to be painted an electric blue!
12730
« on: October 30, 2009, 06:57:55 PM »
Interesting concept! Thank you, Natef! I'm glad you like it. Do you think there is any way I could improve it, though?
12731
« on: October 30, 2009, 06:49:25 PM »
StarFox93, Why do you make so many time BUMPS!? It's GoldenFox93, man. And also, I'm sorry about the bumps, I'll mark them in future. However, I once heard that it's OK as long as it contributes to the discussion. If it doesn't, it's not. Besides, I do admittedly have a tendency not to look at post dates...I'll try to look in future, too. On Topic: "RELEASE THE BOGUS!" Super Macho Man
12732
« on: October 30, 2009, 06:30:15 PM »
1 YEAR BUMP! Sorry, everyone... Anyway, here is my idea for an arena. I call it...  GF93's Killing Zone!  Anyway, those numbers on it represent the Hazards. Here's a Runthrough of each one... 1) The Pits of DespairDo exactly what they say on the tin. They eliminate any robot unlucky enough to fall, drive, or get pushed into them. However, they remain closed at the start of the battle, covered up by flat, heavy lids, so they don't interfere with gameplay, like the closed pits in the Octagon do. The lids slide away after 1:30 has passed, and can play a key role for a Flipper or a Rammer to win against a Spinner or an Axe robot. 2) The Spikes of AgonyAnother old favourite! However, the spikes here come in a set of eight, and fire upwards much more powerfully, making them more capable of causing damage to a contender's underside, and are also better at flipping some robots over. 3) Blades of AnnihilationThese Razor-sharp circular saw blades pop up from below the floor. Unlike the Saw Hazards in the Combat Zone, they appear in a group of four, and are more capable of slicing up robots (Using simular blades from in the Bot Lab: Maybe Chewblades?), and/or lifting them off the ground, making them useful for lifting up Robots with a low Ground Clearance, or tearing off loose attachments. Surprise! 4) Corner Posts"Corner Posts?!", You might be thinking. "What good could THEY possibly do in battles?" Well, besides holding the arena together, the posts are heavy, and can do slight damage, much like the bumpers in the Antweight Arena do. 5) Out of the ArenaThis Olympic-Sized pit surrounds the arena, and instantly eliminates any robot unlucky enough to end up outside the arena boundaries, marked by thick, transparent walls. They're high enough to keep robots in, but low enough to be flipped over with a good flipper. This means that it takes more skill to win by OOTA, and thereby battles between a flipper and a robot with high ground clearance don't end immediately, due to the unlucky latter robot finding itself out. Oh, and just in case you're wondering why it's a Hexagonal shape, it's to make it harder for Flippers to OOTA from the Corners, and because I liked the shape. Surely those are good enough reasons, eh? :biggrin: I also included a little picture of "Spinner from the West" to show the scale of the Arena, and also to give a basic idea of the starting areas (Each robot starts in a corner). I didn't incorporate much detail (Such as drawing on the Arena floor), as I wanted to show my basic ideas, and if people liked it, maybe draw a plan for details. And that's about it!
12733
« on: October 30, 2009, 05:09:02 PM »
The battle of gays approaches... Don't call me a Gay.
12734
« on: October 30, 2009, 05:00:22 PM »
Thanks Joe :) I remember Razzler, it would be great to fight him if he was still around... Me too. I remember in Ian Lewis' words... "It's got a terrible Three Grams of crushing force!"
12735
« on: October 30, 2009, 04:56:42 PM »
...and Goldenfox93, based on the judging system Im using you may reach the semifinals! Ah, sweet! I'll be looking forward to it! :biggrin:
12736
« on: October 30, 2009, 03:52:09 PM »
If you don't mind me asking, Would it be possible to know which robot is in each heat soon?
12737
« on: October 30, 2009, 03:48:17 PM »
**** finland.
There, I said it. System32, that's not very nice. Anyway, on topic: *Dodges Jonzu's LAZ0R and counters it with a Falcon Punch*
12738
« on: October 29, 2009, 03:00:14 PM »
"The world could be compared to a burnt Steak: Small, Tough, and the Chips are always stacked against it"
"Suicide may be a great hobby, but I wouldn't do it for a living"
12739
« on: October 29, 2009, 10:46:21 AM »
This is going to be my first tournament! I'm not exactly expecting to win, but I'm more here to gain experience and see how my DSL replicas match up to others...
12740
« on: October 28, 2009, 01:43:31 PM »
Moonbear: How did you find Urjak's family photo? Actually, I found another one of Urjak's family photos...  (Do you think that's him in the corner? :biggrin:)
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