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Off-Topic Discussion / Re: WMM Question
« on: June 26, 2010, 08:06:26 AM »
I think you'll have to start to use real editing software, like Premiere or Vegas.
protip: torrents
protip: torrents
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1241
Off-Topic Discussion / Re: WMM Question« on: June 26, 2010, 08:06:26 AM »
I think you'll have to start to use real editing software, like Premiere or Vegas.
protip: torrents 1242
Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:49:32 PM »
I'd rather not go back to the old AU/RA.com/RAR/RFSHQ days.
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Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:38:00 PM »WHO MOVED MY REP DOWN?I just did. I do it each time somebody talks about their rep. 1244
Chatterbox / Re: Papyrus« on: June 25, 2010, 08:35:53 PM »Yes! I wasn't expecting another Pharyngula reader here on GTM.Haha oh god Papyrus. I think I dislike it even more than Comic Sans and Arial.Comic Sans has only ever been put to good use by P.Z. Myers. Arial is fine when it's being used for plain text. It should be avoided in all logos, though.As a person that sometimes has to deal with web design, this makes me cringe. I once had to deal with a client that handed me a logo which he REQUIRED on his page. It was designed by his 12-yo kid, apparently in MS Word. The font used was Times New Roman D: . 1246
Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:26:00 PM »Dammit S32, you beat me to it. Curse you! ![]() I'll get you next time, Gadget! Next time! (fun fact: the Inspector Gadget theme song is now stuck in your head). 1247
Chatterbox / Re: Papyrus« on: June 25, 2010, 08:23:26 PM »
Haha oh god Papyrus. I think I dislike it even more than Comic Sans and Arial.
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Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:20:37 PM »
I need to torrent Toy Story 3 sometimes. Argentinian cinemas are way behind the schedule with movies (The A Team came out today, it came out two weeks ago in Poland, which is already really lagging behind the release dates).
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Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:14:01 PM »
Maybe this is why, you inconsiderate schmuck:
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Chatterbox / Re: RandoM FacT ThrEAd« on: June 25, 2010, 08:10:49 PM »
Preytor_4's signature must be the most annoying sh** I've seen in a while.
edit: Dammit S32, you beat me to it. Curse you! 1251
Existing Games / Re: Team Fortress 2« on: June 25, 2010, 04:33:57 PM »Do any of you guys know how the sprays work? I'm trying to use one of my own. The pre-given spray doesn't work in multiplayer for some reason when I press "T". Depends on the server. Also is "Spray" bound to T in the Options -> Keyboard menu? Some configs may bind that key to something else. 1252
Chatterbox / Re: Well, hey guys.« on: June 24, 2010, 06:57:16 PM »megabyte rings a bell, you're probably right. Yes, I was megabyte. Please don't kill me. 1253
Site News and Feedback / Re: Why dont we have?« on: June 24, 2010, 06:47:02 PM »Ew ventrilo, ew whatever Mumble is. I'll stick to teamspeak 3. (Don't make a category for it, it doesn't have usernames like that.. I'm just saying =P) teamspeak and ventrilo. I'm not going to pay for a license just to run the server on a different port than the default one. Mumble is open-source (so completely free), has a better codec (Speex) and runs on all platforms without any problem. 1254
Game Development / Re: New Robot combat game- in progress.« on: June 24, 2010, 06:43:50 PM »Either way, this is a great start already. I hope you guys can really finish it. I know only basic C++, so I don't think I could help much, but this is pretty cool If you know your Linear Algebra, try learning OpenGL. I started working on a 3d engine, but unfortunately I don't have access to its code right now (forgot to upload it to SVN before going on vacation). 1255
Chatterbox / Re: Well, hey guys.« on: June 24, 2010, 05:51:33 PM »
Well, everyone can make a model in 3ds max. Exporting it requires a lot of preparation, work and practice, though. Read some of my topics in the Modification and Designs section. Since I'm not available on IM at the moment, you can ask JoeBlo for help, I helped him get everything working so he knows how to do it.
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Game Development / Re: New Robot combat game- in progress.« on: June 24, 2010, 05:46:02 PM »So is it basically what Serge has been editing lately? Yes, although not only values. Here's how a .exe (machine code) is made: C++ source code ---(compiler)---> Assembly ---(assembler)---> Machine Code Where Assembly is 1:1 Machine Code, except operands and opcodes (instructions executed by the CPU) are not mere 1's and 0's, but mnemonic words that help read it (eg, instead of 0x80 we got NOP, which means No Operation). What I do is take Machine Code, run a disassembler from it, and get assembly. Then I use a decompiler (also called my brain) which lets me imagine what source code the assembly might have been created from. Then I modify the assembly (and machine code) once I know what part does what. Essentially, I'm mapping out the executable. At least I was. Right now I'm without my development box and stuck on my netbook. 1257
Site News and Feedback / Re: Why dont we have?« on: June 24, 2010, 05:32:29 PM »
Skype is pretty cool. Buy for voice com I mostly use Mumble.
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Chatterbox / Re: Well, hey guys.« on: June 24, 2010, 07:06:27 AM »Sonic Boom Oh no. Next thing we know, Tygron comes back. 1259
General Support / Re: 3ds 5 crashes Vbox« on: June 23, 2010, 03:08:34 PM »
Maybe try to disable both 2D and 3D acceleration.
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General Support / Re: Coding question« on: June 23, 2010, 03:02:28 PM »
Yes, you can just find "cheatbot2" in the exe and replace it with something else of the same length (or shorter), and pad the rest with 00's. End the string with 00, too.
You MAY try to make it longer, but you can't be sure that you aren't overwriting some critical data. |