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Messages - Clickbeetle
Pages: 1 ... 54 55 56 57 58 59 60 [61] 62 63 64 65 66 67 68 ... 174
1201
« on: February 18, 2011, 08:21:36 PM »
For some reason elasticity (and friction) doesn't apply to components attached to your bot. It only works on arenas and loose objects, like cannonballs.
I was disappoint when I found out I couldn't make a bumper that would fling bots across the arena.
1202
« on: February 18, 2011, 08:11:17 PM »
The power chart on my website needs updating (along with almost everything else).
It's a glitch in the game that spin motors always drain only 100 power. Burst motors, on the other hand, drain whatever is written in the txt file.
1203
« on: February 18, 2011, 07:58:07 PM »
BTW: New constraint: all bots entered must have at least one red extender of any size in/on/attached/etc.
And now you lost Sage's interest. :P I may enter though, if signups don't fill up too fast.
1204
« on: February 13, 2011, 09:36:33 PM »
What program do you use 123?
1205
« on: February 13, 2011, 09:17:25 PM »
I like the use of the Behemoth scoop. Did you plan on using that from the beginning?
1206
« on: February 13, 2011, 08:56:15 PM »
Nope, Pwn's bot had razors and longer reach. RedAce's has irons... which probably makes it BETTER.
1207
« on: February 13, 2011, 08:53:21 PM »
I can't believe no one has said to put the DDT behind the plows yet. That's the first thing I would do.
1208
« on: February 13, 2011, 08:18:24 PM »
If I don't send it, give the victory to MKB, and it will be too bad for me.
I say MKB wins by default. Edit: Updated leaderboard.
1209
« on: February 13, 2011, 08:13:02 PM »
And I don't know what to do on round 2...
About the brackets, or the AI? IIRC for CombatAnts the two bots that advanced stayed together; there wasn't any reshuffling of bots, so you could do it that way for consistency. Also it looks that way from the brackets. You really should have decided that before you started the tournament though. As for the AI, the bare minimum is to get the updated Small Arena. Then you have four choices: A) Do nothing, continue the tournament as normal since some rammers benefited from the mistake and others were hurt, so it all comes out even in the end. B) Re-film Badnik's match with the fixed Small Arena. (However, this might be unfair to the other rammers and bots that lost to them.) C) Re-film all the matches with rammers with the fixed Small Arena (would basically be restarting from scratch since almost every match had a rammer in it). D) Do a loser's bracket as a sort of consolation to first round losers--those that lost to "cowardly" rammers as well as rammers that lost due to being "cowardly" and hugging the walls. No matter what you do, some people aren't going to like it, so don't worry about anyone's reactions. Just make a decision and everyone else has to deal with it.
1210
« on: February 13, 2011, 01:00:51 AM »
It is indeed invertible, but it's still better rightside up because the drum isn't quite symmetrical.
1211
« on: February 13, 2011, 12:26:29 AM »
It's like the 150 cm hollow disc was made specifically for Daisy Cutter. There might be some way to use LX astroflight drive to do those funny wide wheels that Daisy Cutter has.
1212
« on: February 13, 2011, 12:21:56 AM »
Well 4 DDTs = 500 x 4 = 2000 power, plus 4 HPZs = 2400 power. 1 Supervolt supplies 800 power so 3 would give exactly what you need, 2400. 2 will work for the first minute or so in a pinch, though.
The new version looks quite good even with only 2 batteries.
1213
« on: February 13, 2011, 12:14:36 AM »
Wait, is the amount of points you get in the league based on the amount of points you score in your match?
If so, then scaling down all the damage and HP of all the weapons would remedy this issue.
1214
« on: February 13, 2011, 12:11:59 AM »
Question: What's up with Star Dust having sledgehammers? I remember earlier someone posted a battleshot against a Star Dust with sledges and you replied, "Ugh, no I would never put sledges on it."
Also, I don't get all these people saying they can beat all the AI already. I have yet to find a bot that can do that.
1215
« on: February 13, 2011, 12:06:54 AM »
Should you not point the top skirt the other way so the bot won't get stuck on its rear and turn into a face spinner?
Otherwise looks pretty good. Since there's tons of popups in BTTB4, you probably have little to worry about with that design.
1216
« on: February 12, 2011, 11:58:51 PM »
No offense, but that looks like it would suck. only 6 maces? Kinda defies the whole point of having hammers. I'd personally just change it permanently to a wammer, name it brick wall simulator and have it done with.
Hammers suck in tournaments. Hence why I am making an hybrid.
Hammer sandwich did pretty good!
That was back then when DSL building was not efficient.
Bisector did kinda good and had potential to do better!
1217
« on: February 12, 2011, 10:34:01 PM »
It looks rather tippy. Maybe shorten the extenders holding the drive and use them to put the plows further forward instead. It should be more stable.
I like how you made it invertible.
1218
« on: February 12, 2011, 09:55:56 PM »
So, I wanted to do two things. One, I wanted to make a bot with a Panic Attack top. Just because I've never seen it used effectively and it seems like a good armor piece since it's so big (the collision is much bigger than the display mesh). And two, I wanted to make a bot for Scorpion's tournament because the no wedges rule is the awesomeness. Result:  Drumblebee D3. 3mm plastic, NPC fasts, 4 ants, 2 Perm 80's. 32 razors and 8 light teeth. Unfortunately, it looks better than it is. It doesn't have enough bottom armor to keep popups at bay, and it's easily outweaponed by dedicated weapon-spam bots (32 razors just aren't what they used to be). It's good against horizontal spinners and some VS's but that's about it. At least there won't be any popups in Total Carnage... my main worry will be face spinners and dual Perm VS's. Oh, and the wings aren't just decorative, they keep it from tipping forward or backward and help it land right-side up when it gets flipped.
1219
« on: February 12, 2011, 08:58:36 PM »
How do you convert .wlmv to .wmv?
I don't know what .wlmv is, but you should be able to import it into Windows Movie Maker and then save as .wmv
1220
« on: February 12, 2011, 08:40:53 PM »
I like how you sloped the chassis in the front and back like the original Ronin. Good job staying true to the design.
How good is it?
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